When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand.
Card Ratings
Traditional: 1.50
Advanced:
2.37
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - October 26, 2012
Sishunder, I'm assuming the sister of the two prior
cards, is still a Level 4, Light, Thunder Monster,
with appalling stats, at 900 and 400, so we're
hoping her effect really makes up for it. Well to
start, it is different than her brothers. When
Normal Summoned, Sishunder lets you target a Light,
Level 4, Thunder Monster in your Graveyard and
remove it from play, given it has 1600 attack or
less, referring to the earlier two cards. Anyway,
during the End Phase of this turn, said card is
added to your Hand. It's really good she doesn't
have to stay on the Field, as she's not likely too
unless you immediately XYZ with her or something.
The card returning during the End Phase isn't bad,
as you're likely using it in lieu with one of the
earlier cards this week. All this being said, I'm
still not sold on her like I am the other two, and
I'm unsure about them to begin with. I'm thinking
your Deck would be fine with just the other two.
Ratings:
Traditional: 1.5/5
Advanced: 2.5/5
Art: 4/5
John Rocha
We are going to discuss the last card in our
Hunder line-up, called Sishunder. Summon Mahunder or
Pahunder, then normal summon Sishunder. Use her
effect to banish Ma or Pa to get them in your hand
at the end of your turn. Then Xyz summon a rank 4
monster. By the way; Hunder or Thunder monsters are
a family of four: Ma or Mother Thunder, Pa or Father
Thunder, Sis or Sister Thunder, and Bro or Brother
Thunder. Brohunder has made an appearance in the
Manga, but not in Yu-Gi-Oh as of yet.
If you did not look at the reviews for Pahunder and
Mahunder, go back and look at them so you can see
where Sishunder fits in. It is basically there to
replenish your hand so you will not loose too much
hand advantage while loading the field with Level 4
Light Thunder monsters to Xyz summon with. We also
have a card that came out in this same set called
Spirit Converter that will work well with our Xyz
theme as it attaches one of your Light level 4
monsters to it once per turn.
There are two other nice targets for Sis: Vylon
Prism and Thunder Seahorse. Vylon Prism will allow
you to Synchro summon on your next turn if you have
Ma or Pa in your hand. Thunder Seahorse was released
as a magazine promo card in Japan, so I would
imagine we would get it maybe in the next set. When
it is pitched, you can search for 2 Level 4 Light
Thunder monster with 1600 or less ATK and the same
name from your deck, so you can get ether 2 Ma, Pa,
Sis, or Vylon monsters to your hand. That is a two
for one and sets up big plays with your Hunder
monsters.
There are not many really good Xyz monsters that
require two level 4 monsters for our Thunder
monsters to utilize (Utopia, Gem-Knight Pearl,
Maestroke, and Steelswarm Roach), but there are some
pretty nice Rank 4 monsters that take 3 level 4
monsters. Besides Shock Master, there is Shark
Drake, Thunder Spark Dragon, and Vylon Disigma.
All in all, the Hunder archetype is a pretty cool
theme. Its only problem is competing with all of the
fast and controlling decks out today.
Traditional: 1/5
Advanced: 2/5
Miguel
We end this week long family gathering of the
Hunder family with a look at Sishunder. A level 4
LIGHT/Thunder type monster, with 900 ATK and 400
DEF.
When this card is Normal Summoned: You can target 1
level 4 LIGHT/Thunder type monster with 1600 ATK or
less in your graveyard, except Sishunder; banish
that target. During the endphase of this turn, add
that card to your hand.
Sishunder is a nice addition to the Hunder family,
due to the fact that she can help recycle a used
Hunder monster, or even a Thunder monster with 1600
ATK or less. With other card like Pot of Avarice or
Recycling Batteries, you can get back your used
Thunder/Hunder monsters in a turn and redo the whole
thing again. Her stats are bad for a level 4
monster, but she's not here to punch one of your
opponent's monsters in the face, now is she? These
three cards work well together, and with Thunder
Seahorse in Abyss Rising, they get more support and
more playable.