Pay 2000 Life Points. Negate the Summon of a monster
or the activation of a Spell Card, Trap Card, or
Effect Monster's effect that would Special Summon a
monster(s), and destroy it.
Card Ratings
Traditional: 4.00
Advanced:
4.87
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - October 5, 2012
Pot of Duality, also now, Semi-Restricted, closes
out the week. Let's see, no Pot, no Graceful, one
Avarice, two Duality. Dual means two, so that's
appropriate, no? Seriously though, I think Duality
being at two is actually a great move. It DOES add
a card to your Hand, but it's a reveal card, not a
Draw card. It lets you add the card of your choice
to your Hand, after the three card reveal, but it's
balanced by not letting you Special Summon in the
turn you use it. Plus, you can only use one Duality
a turn. With everything being so fast, there's no
reason why having a second one is going to hurt
anything, and some people are still only going to
use one anyway.
Ratings:
Traditional: 3/5
Advanced: 4.5/5
Art: 5/5
John Rocha
Once a $100 card because of its secret rarity and
phenomenal draw power, Pot of Duality has been
restricted to two per deck. Some of us older players
remember the days when we could play Graceful
Charity. Just drawing it gave you a sense of good
fortune because you could look at your next three
cards and pick the best one to add to your hand. Pot
of Duality does the same thing but with three draw
backs. First, your opponent knows what card you
added to your hand and can work around it. Second,
you cannot special summon the turn you play it.
Third, you can only play one Pot of Duality per
turn.
Not being able to special summon monsters is not
necessarily a bad thing, even in this special
summoning crazy format. It allows you to search for
the pieces you need to explode next turn, or it can
give you the answer to an immediate problem by
drawing cards like Dark Hole, Heavy Storm, or MST.
The best decks to use multiple Pot of Duality’s in
are decks that do not special summon very often like
Anti-Meta decks and decks that depend on draw power
like Exodia decks. If you are going to play Pot of
Duality, you are going to want to play as many of
them as you can, so being limited to two hurt every
deck that played them.
The bottom line is that draw power is always a good
thing. A card that allows you to dig into your deck
for a good card is a staple if it can be used in
every deck type. You can always work around the draw
backs to Duality.
Traditional: 5/5
Advanced: 5/5
Miguel
Our last card of the week is the newly
semi-limited and what has become the newest deck
staple, Pot of Duality. I remember when this was
first released, duelists were selling their souls
for a single copy. When it was mass released in the
Leviathan Dragon/Zenmaister tins of 2011, it dropped
down to just above the 5 dollar mark, thus making it
easy to get, and it became a staple in everyone's
deck and rightfully so. A normal spell card, you
reveal the top 3 cards of your deck, add one of them
to your hand and shuffle the rest into your hand.
You can only use Pot of Duality once per turn. You
cannot special summon any monsters the turn you
activate this card. This card is best used after you
do all your summoning first. While your opponent
will know at least one card in your hand and two in
your deck, you can add one of three cards to your
hand that you could most likely use at that point. A
few decks that can benefit the most are Exodia,
Gravekeepers, well, pretty much all decks benefit
from the ability to add one of three cards of your
choosing. The downsides bring balance to this card,
making it a must for about 90% of decks out there.
Being Semi-Limited gives this card that "feels just
right" feeling.