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Pojo's Yu-Gi-Oh Card of the Day

Pot of Duality

#DREV-EN062 

Pay 2000 Life Points. Negate the Summon of a monster or the activation of a Spell Card, Trap Card, or Effect Monster's effect that would Special Summon a monster(s), and destroy it.

Card Ratings
Traditional: 4.00
Advanced: 4.87 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - October 5, 2012

Back to the main COTD Page

 

Dark

Paladin
Friday

Pot of Duality, also now, Semi-Restricted, closes out the week.  Let's see, no Pot, no Graceful, one Avarice, two Duality.  Dual means two, so that's appropriate, no?  Seriously though, I think Duality being at two is actually a great move.  It DOES add a card to your Hand, but it's a reveal card, not a Draw card.  It lets you add the card of your choice to your Hand, after the three card reveal, but it's balanced by not letting you Special Summon in the turn you use it.  Plus, you can only use one Duality a turn.  With everything being so fast, there's no reason why having a second one is going to hurt anything, and some people are still only going to use one anyway.
Ratings:

Traditional:   3/5
Advanced:  4.5/5
Art:  5/5

John Rocha

Once a $100 card because of its secret rarity and phenomenal draw power, Pot of Duality has been restricted to two per deck. Some of us older players remember the days when we could play Graceful Charity. Just drawing it gave you a sense of good fortune because you could look at your next three cards and pick the best one to add to your hand. Pot of Duality does the same thing but with three draw backs. First, your opponent knows what card you added to your hand and can work around it. Second, you cannot special summon the turn you play it. Third, you can only play one Pot of Duality per turn.
 
Not being able to special summon monsters is not necessarily a bad thing, even in this special summoning crazy format. It allows you to search for the pieces you need to explode next turn, or it can give you the answer to an immediate problem by drawing cards like Dark Hole, Heavy Storm, or MST.
 
The best decks to use multiple Pot of Duality’s in are decks that do not special summon very often like Anti-Meta decks and decks that depend on draw power like Exodia decks. If you are going to play Pot of Duality, you are going to want to play as many of them as you can, so being limited to two hurt every deck that played them.
 
The bottom line is that draw power is always a good thing. A card that allows you to dig into your deck for a good card is a staple if it can be used in every deck type. You can always work around the draw backs to Duality.
 
Traditional: 5/5
Advanced: 5/5

Miguel

Our last card of the week is the newly semi-limited and what has become the newest deck staple, Pot of Duality. I remember when this was first released, duelists were selling their souls for a single copy. When it was mass released in the Leviathan Dragon/Zenmaister tins of 2011, it dropped down to just above the 5 dollar mark, thus making it easy to get, and it became a staple in everyone's deck and rightfully so. A normal spell card, you reveal the top 3 cards of your deck, add one of them to your hand and shuffle the rest into your hand. You can only use Pot of Duality once per turn. You cannot special summon any monsters the turn you activate this card. This card is best used after you do all your summoning first. While your opponent will know at least one card in your hand and two in your deck, you can add one of three cards to your hand that you could most likely use at that point. A few decks that can benefit the most are Exodia, Gravekeepers, well, pretty much all decks benefit from the ability to add one of three cards of your choosing. The downsides bring balance to this card, making it a must for about 90% of decks out there. Being Semi-Limited gives this card that "feels just right" feeling.
 
Traditional: 4
Advanced: 5


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