Send, from your Deck to the Graveyard, Fusion
Material Monsters that are listed on a Fusion
Monster Card, and select that 1 Fusion Monster from
your Fusion Deck. Special Summon the selected Fusion
Monster dusring you 2nd Standby Phse after this
card's activation. (This Sepcail Summon is treated
as a Fusion Summon.) When tis card is removed from
the field, destroy that monster. When the monster is
destroyed, destroy this card.
Card Ratings
Traditional: 4.00
Advanced:
Banned
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Sept. 18, 2012
Future Fusion also finds its way to the Ban List,
and we haven't reviewed this since its release in
Power of the Duelist. Future Fusion is one of those
Bans that I don't really understand. All right, let
me clarify a bit...I DO understand, but I don't
think it was necessarily, necessary. Future Fusion
is certainly a powerful card, but it doesn't have
any OTK or FTK capability. It's also a Continuous
Magic card, which is easy enough to destroy with
Heavy Storm and a triple onslaught of Mystical Space
Typhoon. Plus you don't get the Monster until the
2nd Standby Phase after you play Future Fusion, so
it's not instant advantage either. I guess this
sort of adds some competitive fairness to the game,
but I think a Restriction would have been plenty. I
still see this as a decent card in Traditional, and
this obviously REALLY hurts Dragon and Chimera Decks
for one. But it doesn't get a high rating in
Traditional cause there are much better Fusion
options in that Format.
Ratings:
Traditional: 5-x/5 where X = 1 for each better
Fusion option...namely Cyber Stein and Magical
Scientist so 3/5
Advanced: Banned/5
Art: 4/5
John Rocha
One of the win conditions for Dragons has been
dealt with by the new ban list. Future Fusion is no
more. Drawing this card usually meant good game. It
is not the monster it could bring out during the
second turn that makes Future Fusion so good, but
the Painful Choice type effect that sends five
Dragons to the graveyard by selecting Five God
Dragon. This gives you all of the fodder you need to
bring out cards like Chaos Sorcerer and BLS. It also
gives you cards to reborn with Red-Eyes, Call,
Monster Reborn, and Lightpulsar Dragon. It also lets
you send Wyvern to the graveyard so you can search
out Red-Eyes and Dark Armed Dragon.
Apparently, Konami wanted to send a strong message
to Dragon deck players, by banning their luck
sacking card and slice and dicing their boss monster
Red-Eyes Darkness Metal Dragon. So much for Dragons
and they weren’t even that dominant in the first
place.
Traditional: 5/5
Advanced: 5/5
Angelic Nightmare
Welcome back for another banned
CotD: Future Fusion
Continuous Spell
“Reveal 1 Fusion Monster in
your Extra Deck and send, from your Main Deck to the
Graveyard, the Fusion Material Monsters that are
listed on that Fusion Monster Card. During your 2nd
Standby Phase after this card's activation, Special
Summon 1 of that Fusion Monster from your Extra Deck
and target it with this card. (This Special Summon
is treated as a Fusion Summon.) When this card
leaves the field, destroy that target. When that
target is destroyed, destroy this card.”
Let me begin by saying that
this card should have been hit a VERY long time ago,
but this card was still seen in a few decks: Chaos
Dragons, eHERO, Photon, and Worm decks. Chaos
Dragon’s dumped Eclipse Wyvers, Light pulsars, and
basically set up their grave for very explosive
plays. eHERO decks would just dump to get them in
the grave for Miracle Fusion to be active.
I personally played it in
Debris Hero and in my Ice Barier dHERO deck. I would
activate FF and dump an eHERO Alius and Dandylion. I
would get the two tokens and summon Debris Dragon
targeting Dandylion for its effect, synch for Scrap
Dragon and have 3 tokens left on the field for Scrap
Dragon’s effect.For my other deck I would dump
Dasher/Malicious and a Treeborn frog/General Gantala.
This card didn’t have too many
plays, but the ones it did could end up being
monumental.
Advanced: (would be a 4/5)
Traditional: 3/5
Argouru
Tuesday:
Future Fusion
Continuous Spell
"Reveal 1 Fusion Monster in your Extra Deck and
send, from your Main Deck to the Graveyard, the
Fusion Material Monsters that are listed on that
Fusion Monster Card. During your 2nd Standby Phase
after this card's activation, Special Summon 1 of
that Fusion Monster from your Extra Deck and target
it with this card. (This Special Summon is treated
as a Fusion Summon.) When this card leaves the
field, destroy that target. When that target is
destroyed, destroy this card."
To be honest (not the card, the quality of
personality), I never saw that this card was the
most useful in a tournament-level game due to the
heavy amount of S/T removal. With MST at 3 along
with Heavy Storm, the likelyhood of keeping this in
play long enough for it's effect to fully activate
are somewhat slim. That's why Swords of Revealing
Light and Call of the Haunted are now fully
unrestricted, because they usually won't be around
for very long. While it's true that you can get out
some impressive monsters with this card, the chances
of doing so are less than ideal, making this an iffy
card to use if you don't plan on some negation cards
to protect it from destruction.
Traditional: 2.5
Advanced: 2.75 (but banned)
Miguel
We're looking at cards that are affected by the
recent change of the Forbidden/Limited list this
past Sept. 1st. Future Fusion is a card that was
always there, but until the release of the Dragon
Structure deck some time ago, it really became one
of those problem cards. You dumped whatever you
needed in the graveyard and brought it back with
either Red Eyes Darkness Metal Dragon, or
Lightpulsar Dragon and flood the field real fast.
Then there was the threat of 5 Headed Dragon. Heroes
could use this as well, but Dragons are the guilty
party in this. I can see why FF had to go and I
understand why.
Traditional: 5
Advanced: BANNED
Tomorrow: This guy could use some Clear Eyes.