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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Constellar Pleiades
- #DT07-EN038 2 Level 5 LIGHT monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 card on the field; return that target to the hand.
Card Ratings
Traditional: 2.40
Advanced:
3.85
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - April 22, 2013
Back to the main COTD
Page
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Dark
Paladin |
Welcome to Hidden Arsenal 7 week! In this set we
received a great deal of support for Fire Monsters,
many new Gem Knights, as well as Constellar and
Evilswarm Monsters. Constellar Pleiades opens the
week. A Rank 5, Light attributed, Warrior type XYZ
Monster, who is XYZ Summoned with two Level 5
Monsters, specifically of the Light attribute. This
Monster has 2500 attack and 1500 defense.
This is one XYZ Monster you could certainly play
outside of a Constellar Deck, but you might need a
fairly specific, if not complete, Light build, given
the Light requirement in the XYZ Summon. Light and
Warrior are excellent, BLS food, Honest compatible,
etc. By discarding an XYZ Material, you're allowed
to target a card on the Field and return it to the
player's Hand.
This effect, for starters, can be used during
either player's turn. Obviously a good thing, and as
stated, a card...yours or your opponent's. So use
this on offensively or defensively, to reuse a card
or card effect perhaps of your own, or on your
opponent to rid yourself of a powerful Monster or
Magic or Trap card, or even face down Monster. The
card can be face up or down note.
Ratings:
Traditional: 2.5/5 The Light specific summon does
hurt, but it's hardly the end of the world.
Advanced: 3.5/5
Art: 5/5
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John Rocha |
As everyone knows, the Hidden Arsenal #7 set is
due to release this week, and with it comes some
great expectations with some powerful cards that are
sure to change the current Meta. The first card on
our list is Constellar Pleiades. Pleiades is a nifty
Xyz monster with a quick effect that allows it to
return one card on the field to the owners hand once
per turn. This is a great effect to use on your turn
to return and reuse your Call of the Haunted,
Fiendish Chain, and Fire Formation – Tenki, or to
bounce your opponent’s Xyz monster. Then on your
opponent’s turn, you can use Pleiades to disrupt
your opponent’s strategy.
All you need to summon Constellar Pleiades is two
level 5 monsters. Hieratic and Constellar decks,
along with Cyber Dragon and Ghost Ship can
accomplish this easily. Constellar decks will make
the most use of Constellar Pleiades as they have the
most level 5 monster support and support cards for
Constellar monsters. For example, you can play
Constellar Star Chart, Xyz summon Pleiades to draw a
card, then bounce and replay Chart and then overlay
with Constellar Ptolemy M7 for a second draw. In
fact, if you are playing Pleiades, you will probably
want to play M7 to give you more options.
Constellar Pleiades is a very good Xyz monster in
a deck that plays level 5 Light monsters and will
fight Adreus and Tiras for Extra deck space. It will
definitely be a force to be reckoned with after this
week.
Traditional: 3/5
AAdvanced: 4/5
|
Bleak
dragon55 |
Welcome to Hidden Arsenal week! This week we will be
looking at many of the new cards being brought in
from this extensive collection. Today we are looking
at a very strong constellar monster, Constellar
Pleiades!
Constellar Pleiades
LIGHT/ Warrior/ Rank 5
2 Level 5 LIGHT monsters
Once per turn, during either player's turn: You can
detach 1 Xyz Material from this card to target 1
card on the field; return that target to the hand.
2500/ 1500
This thing is quite the threat in a constellar deck.
Thanks to the combination of Kaus alongside Sombres,
Polux, or Algedi, the constellar deck has the
ability to push out rank 3,4, or 5's quite easily on
turn 1. Furthermore this thing is probablly one of
the best rank 5's we currently have, and yes, that
does include Volcasaurus and Tiras!
Unlike Volca, Tiras, or even Adreus; Pleiades is a
fantastic first turn play. The reason being is
because it is a compulsory evacuation device (CED)
on a stick, but even better as it can target any
card on the field. Essentially, you have the ability
to disrupt any of your opponent's plays they try to
make on turn 1. We all know how crucial that first
normal summon is for our combo pieces, which is why
a first turn warning last format was so devastating.
While it won't destroy the monster, Pleiades sets
the field up to put some massive damage on during
the next turn.
Advanced: 3.75
Sadly, it is limited to its own deck thanks to the
restrictions, but that doesn't make it any less
powerful. If a constellar play drops this turn 1
against you, prepare for a hard match for sure
Traditional: 2.5
It isn't too bad here thanks to Magical Scientist.
You can make two Mokey Mokey King and xyz summon
this, thus making your opponent's first turn play
harder for them. Though the resources are better for
an OTK...
Artwork: 3.5
HHoly Knights of the stars eh? Pretty awesome
looking! |
Obskera
|
Today we are looking at: Constellar Pleiades
"2 Level 5 LIGHT monsters
Once per turn, during either player's turn: You can
detach 1 Xyz Material from this card to target 1
card on the field; return that target to the hand."
So here is an interesting card, but only for light
monsters, that are level 5. I would even go so far
as to argue that it is on par with Adreus. (For
lights, that are level 5.) however, unlike Adreus,
the bounce effect could be seen as either a
positive, or a downgrade. I personally favor the
former, bouncing is way better than destruction this
format. (Arguably)
I like him, but only in light decks. Or, maybe, in
Constellers. Overall he is a great new card for
light decks that gets around some of what hurts
Tiras and Adreus's playability.
Advanced: 4/5
TTraditional: 1/5
|
DKMagician
Girl
|
Today's Card of the Day Review is a card from the
Hidden Arsenal 7 set: Constellar Pleiades.
This is a Rank 5 Xyz monster with 2500 ATK and a
very useful effect. It needs 2 Level 5 LIGHT
monsters to bring out, which for some decks, is not
that hard to pull off.
"Once per turn, during either player's turn: You
can detach 1 Xyz Material from this card to target 1
card on the field; return that target to the hand."
Simply put, it is a longer-range Compulsory
Evacuation Device on legs. This card can deal with
any problem Xyz and Synchro monsters on the field
with little issue while having the ATK to survive
many battles. It also works to take away turns like,
for example, if a Brotherhood of the Fire Fist -
Bear was Normal Summoned, you can use this effect
and sending it back to the hand, taking away a turn
just like that unless they have a Fire Formation -
Tensu.
That's pretty darn good esp. with a 2500 ATK
body.
Even better is the simple fact that this effect
can be used on your own cards. Got a face-up Call of
the Haunted you would love to re-use? Please, by all
means, help yourself to adding back to your hand and
using it again.
Galaxy/Photon can summon this with ease making it
having to fight for its Extra Deck spot against
Tiras, Keeper of Genesis thanks to Photon Satellite.
Cyber Dragon is a Level 5 LIGHT monster and so is
Solar Wind Jammer. Ghost Ship is another Level 5
LIGHT that can be called upon at will. Lightsworns
can drop this if they are making use of Effect
Veiler. After all, any Level 4 LIGHT + Effect Veiler
= Constellar Pleiades.
And let's not forget the deck the card is named
after. Constellar Virgo is a Level 5 LIGHT monster
that can Special Summon another one straight to the
field from your hand when Normal Summoned, making
this card instantly. Constellar Kaus is a Level 4
LIGHT that can make itself as high as Level 6 or as
low as Level 2.
Talk about being flexible.
Lastly, if you run out of Xyz Material, don't
fret. Constellar Ptolemy M7 can make use of this by
Chaos Xyz Change this into Ptolemy M7 and give
yourself a small ATK boost and a extra effect for
basically free.
For those who has been keeping watch, this card
is REALLY good. I will be looking into getting at
least 2 copies of this card because, once this set
becomes hard to find, I'm sure this card will rise
along with it.
I'm actually glad I reviewed this card. I need it
for my own build now.
Traditional Format: 3/5 (It is actually good
enough to see play there. Talk about something that
annoys players and can ruin a carefully-planned
play.)
AAdvanced Format: 4/5 (It is REALLY good. It is so
good, it's scary. It's the kind of card that I'm
afraid of playing any cards against. Good thing it
is basically only can be summoned by LIGHT decks.
Oh, the nightmare it would be if this card was
generic.)
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