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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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D.D. Esper Star Sparrow
- #HA07-EN031 There can only be 1 face-up "D.D. Esper Star Sparrow" on the field. Your opponent cannot target other monsters you control with effects or for attacks. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Defense Position. If you do, banish it when it leaves the field.
Card Ratings
Traditional: 3.30
Advanced:
3.67
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - April 26, 2013
Back to the main COTD
Page
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Dark
Paladin |
D.D. Esper Star Sparrow...is clearly a human, but
a new member of the seemingly always growing D.D.
Family. We have here a Level 10, Light attributed,
Warrior Monster, with 3000 attack and 1500 defense.
Light and Warrior are still as good as ever, and
3000 attack is also excellent, though perhaps low
for Level 10.
There can only be one face-up D.D Esper Star
Sparrow on the Field. Now, Level 10 means two
tributes, but would be worth a Special Summon as it
doesn't lose any power in being Special Summoned. It
protects ALL your other Monsters from attacks and
effects. One way or another, your opponent has to
deal with this guy.
No protection for itself, aside from the 3000
attack, but you can use your other Monsters and/or
Magic cards to protect it. Also, if you're attacked
directly while this card is in the Graveyard, you
can Special Summon it in face-up defense position.
1500 defense sucks, but if it blocks an attack,
great, since it is removed from play after that
effect is used. Note, however, not during the End
Phase or anything, simply when it leaves the Field.
Ratings:
Traditional: 3.75/5
Advanced: 5/5
Art: 5/5 Although how a creature like that is a
Light Monster as opposed to Dark is beyond me
|
John Rocha |
The last Hidden Arsenal #7 card that we will
review this week is D.D. Esper Star Sparrow. By the
way, it is truly D day today as the set is out in
stores today and is officially legal for play in the
US. The first thing we notice is that it is a 10
star and can help in making Superdimensional Robot
Galaxy and Gustav Max. If you want to know more
about those cards just do a search on the cards of
the day as we have reviewed those cards in the past.
Cards like Trageodia, Metal Reflect Slime, Red Eyes
Darkness Metal Dragon, and Call of the Haunted will
work wonders in a deck built around D.D. Esper Star
Sparrow and getting level 10 monsters out to summon
powerful rank 10 monsters.
The second thing we notice is that Star Sparrow is a
light monster making it a great fit in a light deck
like Lightsworm. The advantage that Lightsworm gives
you is that you can mill the Sparrow or ditch it to
the graveyard with Lumina and Beckoning Light. You
also have Necro Gardna to protect Star Sparrow from
attacks after it is special summoned by its effect.
Add in some Call of the Haunted, Trageodias, Gorz,
and a BLS, and Lightsworm may just see some top tier
action again.
Of course the best thing about D.D. Esper Star
Sparrow is its effect. If you protect it from being
destroyed in battle after it is special summoned to
the field with its effect, you will have a 3000 beat
stick on your turn. 1500 Defense is not going to
stand up to many monsters, but if we have a strong
trap line-up or the above mentioned Necro Gardna,
your opponent is in real trouble on your turn. We
could also run Final Attack Orders to face our
opponents down with 3000 attack. The card I like the
best with Star Sparrow is Imperial Iron Wall as you
will indeed have a wall. Instead of being removed
from play, Star Sparrow will go to the graveyard and
just keep coming back to the field to protect your
life points.
D.D. Esper Star Sparrow was designed to work with
the other cards in the Hidden Arsenal #7 set: Beast
Warrior Puma, Phoenix Beast Gairuda, Iron Hammer the
Giant, and D.D. Jet Iron. The work together to
special summon each other, but it is a bit unwieldy
and tough to pull off. I see Star Sparrow working
better by itself or with Beast-Warrior Puma, as Puma
can be tributed to search for Sparrow. Then you can
use a card like Phoenix Wing Wind Blast to pitch it
to the graveyard.
A deck built around D.D. Esper Star Sparrow could be
a top tier deck if built wisely by an innovative
player. Besides Call of the Haunted, we might also
run cards like Return from a Different Dimension and
DDR Different Dimension Reincarnation in a chaos
build to take advantage of all of the banishing
effects. One last thing to note is that in the Manga,
we have a card called Space Ration that works like
Pot of Greed when D.D. Esper Star Sparrow is on the
field. Only time will tell how good this card will
be. It could be game breaking or too unwieldy to use
effectively.
Traditional: 4/5
Advanced: 3/5
|
Bleak
dragon55 |
Welcome to the last card of this week's Hidden
Arsenal cards! Today we are looking at another anime
card introduced into the Hidden Arsenal. Lets take a
look at the gorz counter part D.D. Esper Star
Sparrow!
D.D. Esper Star Sparrow
LIGHT/ Warrior/ Level 10
There can only be 1 face-up "D.D. Esper Star
Sparrow" on the field. Your opponent cannot target
other monsters you control with effects or for
attacks. When an opponent's monster declares a
direct attack while this card is in your Graveyard:
You can Special Summon this card from your Graveyard
in face-up Defense Position. If you do, banish it
when it leaves the field.
3000 ATK/ 1500 DEF
A very interesting card to say the least. Esper Star
acts like a grave trap to block an opponent's attack
by summoning itself, which isn't a bad thing at all
for a 3000 attacker. Being a light monster, you
could try it in Lightsworns with their mill power
which can also help summon the Lightray monsters.
Sadly, while a free 3000 attacker is quite powerful,
the card is mediocre. The monster is summoned in
defense position and has a low defense points of
1500; thus making it easy to run over after being
summoned to defend yourself. In addition, besides
using lightsworns to mill it, it isn't easy to get
in grave and can be a dead draw in hand.
Its not a bad card persay, but if you want something
that can stop battles; try Battle Fader, Trag, or
Gorz
Advanced: 3.0
It isn't terrible, an easy 3000 attacker is nothing
to laugh at if you can make sure it lives till your
next turn.
Traditional: 2.0
This is actually not bad here if your opponent tries
the infamous Chaos Emperor Dragon + Yata Combo, as
Esper Star can come back to block yata from
attacking and giving you a way to fight back.
Art: 2.5
It really doesn't look like a 3000 attacker and
something on the power level of Blue-Eyes. |
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