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![](http://pojo.com/2005_Art/art_main/left_trim_text.jpg) |
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
![](crimkni.jpg) |
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Crimson Knight Vampire Bram
- #SHSP-EN054 2 Level 5 Zombie-Type monsters
You can detach 1 Xyz Material from this card, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field, but if you do, only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. During the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Special Summon it from the Graveyard in face-up Defense Position.
Card Ratings
Traditional: 1.75
Advanced:
3.65
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Dec. 2, 2013
Back to the main COTD
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![](../../../../COTD/2007/Dec/backarrow.jpg) |
![](../../../COTD/Player_Image/DarkPaladin-80.jpg)
Dark
Paladin |
Crimson Knight Vampire Bram, continuing our
Vampire theme from the abbreviated week, is a Rank 5
XYZ Monster, of the Dark attribute, obviously a
Zombie and XYZ Summoned specifically with two Level
5 Zombie Monsters. 2500 attack isn't bad but it is
low for a Rank 5 and the 0 defense still really
irritates me but keeps check with these new
Vampires. So you can detach an XYZ Material to
Special Summon a Monster from your opponent's
Graveyard--good thing. However, only said Monster
can attack this turn--bad thing. During the next
Standby Phase after this card was destroyed by your
opponent (by card effect or battle) you can Special
Summon it to your side of the Field--good thing...in
face-down defense position--bad thing. I guess it's
good that it comes back and can continue to do so,
your opponent may be force to negate that effect or
remove it from play. But he's not spectacular,
rather average actually, at best.
Ratings:
Traditional: 1.85/5
Advanced: 2.85/5
Art: 4.5/5
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![](../../2011/Oct/John-Rocha.jpg)
John Rocha |
We are going to start off the week with the main
reason for building a Zombie deck with all of the
cards we talked about last week. Crimson Knight
Vampire Bram is the Xyz monster that this build is
designed to make. With Bram, you have the ability to
take any monster in your opponent’s graveyard. I
don’t know about you but I like taking my opponent’s
monsters and using them against them. Vampire Bram
has some restrictions that we will have to deal
with, but it also has some other nice qualities to
it.
The first restriction that Crimson Knight Vampire
Bram has is that it takes 2 level 5 Zombie monsters
to Xyz summon it. There are not too many level 5
Zombie monsters that we can use to summon Bram
unless we are using Zombie World. The best and most
consistent monsters are Shadow Vampire with Vampire
Duke which we have previously discussed. You could
also use Vampire Dragon although I would only
recommend playing one in a deck. You also have nifty
cards like Pyramid Turtle and Creature Swap to
assist you in getting those monsters to the field
with Recurring Nightmare to get them in your hand.
Another card that I love because it is uber
aggressive is Instant Fusion with Reaper on the
Nightmare.
The next restriction on Crimson Knight Vampire
Bram is that the monster you special summon can not
attack for the rest of the turn. That is not a
problem if you already conducted your battle phase
and go to main phase two. Shadow Vampire has the
same restriction so if you attack with the monster
you bring out with Shadow Vampire, you can then Xyz
summon Bram in main phase two and use its effect to
nab one of your opponent’s monsters from the grave.
The last restriction I wanted to point out was
the revival effect. When your opponent destroys your
Crimson Knight Vampire Bram, you get to resurrect it
in defense position on the next standby phase. If it
comes back on your turn, all you have to do is to
use it as an overlay unit for Gaia Dragon, the
Thunder Charger to have a nice attack monster with
piercing. There is a lot of upside to the new Zombie
theme and we will be talking about some of the
support cards for it this week. Crimson Knight
Vampire Bram is what makes the deck so make sure you
are playing several of them along with Gaia Dragon
and Adreus, Keeper of Armageddon in your extra deck.
Traditional: 1.5/5
Advanced: 3/5
|
Leo
Kearon |
Crimson Knight Vampire BramDARK/Zombie/Xyz/Effect/Rank
5/2500/0
2 Level 5 Zombie-Type monstersYou can detach 1 Xyz
Material from this card, then target 1 monster in
your opponent's Graveyard; Special Summon that
target to your side of the field, but if you do,
only that monster can attack for the rest of this
turn. You can only use this effect of "Crimson
Knight Vampire Bram" once per turn. During the
Standby Phase of the next turn after this card you
controlled was destroyed by your opponent's card
(either by battle or by card effect) and sent to
your Graveyard: Special Summon it from the Graveyard
in face-up Defense Position.
Some more Vampires this week, first of which is a
new Vampire Xyz monster. Crimson Knight
Vampire Bram is a Rank 5 Dark/Zombie which is good,
with 2500 ATK, solid for a Rank 5 but nothing
special and 0 DEF which is just bad on any monster.
Effectwise he has two and luckily one requires Xyz
material and the other doesn’t. The first effect
which does require material, allows you to special
summon 1 monster from the opponent’s graveyard but
that is the only monster that can attack this turn.
First off special summoning your opponent’s
graveyard is a very powerful effect no matter the
card, but the fact that that is the only monster
that can attack that turn isn’t great but at least
you can do what you like with the monster so it is a
decent trade-off.
The second effect doesn’t require any material and
it allows you to bring this card back if it was
destroyed by your opponent. It doesn’t matter how as
long as it was your opponent who had destroyed it.
Unfortunately it goes downhill as it has to be
summoned in face-up DEF mode. This card has 0 DEF so
it is really bad as anything can destroy it. However
you do get some cheap defence which does help and it
will force the opponent to try and find another way
of getting rid of it.
Overall a solid card and a nice addition to
Vampires, it has a couple of problems but it should
see some play in Zombie Decks.
Traditional: 3/5
Advanced: 3.5/5
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![](../Sep/calieffect.jpg)
The
Cali
Effect
YouTube
Site |
Hey Guys I hope you had a awesome Thanksgiving! I
know I did, but it looks like we are back to work
doing Vampire cards. Vampire Bram is a 2500atk 0def
zombie XYZ out of the Shadow Specters set. Now, the
effect is were it really gets good. You can detach
one material to special summon one of your opponents
monsters! If you use this effect only the monster
summoned can attack but that's fine, if you read his
effect in context you can still conduct battle phase
with other monsters. As long as you activate his
effect in Main Phase 2 . His next great effect is
when he's destroyed under your control you can
special summon him next turn! Talk about a real
Vampire! I think this boss monster really anchors a
underplayed deck that is a solid tier two choice.
Trad: 2/5
Adv: 3/5
|
Masterzanza
|
Yikes, sorry for not reviewing the last 2 cards,
a so called holiday can make any person forget.
So I’ll make it up by reviewing Crimson Knight
Vampire Bram.
Here we have a rank 5, 2500atk 0def zombie monster
summoned by 2 level 5 zombies. 2500 attack is nice,
3000 with the field spell. 0 defense is a bit
annoying, especially with this guys defense, but
we’ll get to that. I think konami likes to be
nostalgic; remember back in season 1 where they
first introduced zombies? their defense was 0 due to
them being dead or what not. I guess they like to
keep the tradition alive today. Personally I don’t
mind it.
So as for his effect, you can detach a material
to special summon a monster from your opponents
graveyard to your side of the field. That monster is
the only one that can attack. Keep in mind that
effects aren’t negated either, so if they have
something beefy there you’ll get a nice +1 out of
the deal.
But wait, there’s more! The standby phase after this
guy was destroyed in any way by your opponent, you
can special summon him, but in defense mode. That’s
were his 0 defense can be annoying.
Personally I like running my Vampire deck with 2
cards most might not have considered. ESPER Star
Sparrow and Gamashura. Esper makes for a good
defense for when they attack directly. and gamashura
fixes both Esper and Bram’s lousy defense. Gamashura
switches the attack target into attack mode, so
chances are if they attack either Bram or ESPER with
attack strength lower than their attacks, they pay
the price. I think their low defense is good bait
for cards like gamashura. Though many still believe
it’s a “noob” card. But with the results I’ve seen
in Vampire, I beg to differ and think they are just
jelly they get beat by what they call a noob card.
and that’s what makes this game fun.
More or less, I don’t see why you shouldn’t run
2-3 in your deck, try out gamashura at 2 as well,
you might like it as much as I do.
advance 3/5 (because some people don’t believe in
combo cards like with gamashura and will
automatically hate this card due to it’s effect)
traditional 1/5 (is it even relevant in
traditional?)
art 3/5 (kind of looks like a LoL character gone emo,
you know which i’m talking about
😉)
|
Cyberplum |
Hello and happy Monday everyone. Back after the
short Thanksgiving week, we continue to look at
Vampire cards, today covering their new XYZ monster.
Dark/Zombie/ATK 2500/DEF 0
2 Level 5 Zombie-Type monsters
You can detach 1 Xyz Material from this card, then
target 1 monster in your opponent's Graveyard;
Special Summon that target to your side of the
field, but if you do, only that monster can attack
for the rest of this turn. You can only use this
effect of "Crimson Knight Vampire Bram" once per
turn. During the Standby Phase of the next turn
after this card you controlled was destroyed by your
opponent's card (either by battle or by card effect)
and sent to your Graveyard: Special Summon it from
the Graveyard in face-up Defense Position.
This is one nasty effect. You detach a material
to steal whatever useful monster your opponent might
have to use, maybe a tuner, a useful field presence
like a Thunder King or Kycoo, whatever it might be.
Chances are your opponent isn't going to be amused
by this, and will do whatever they can to destroy
it. Well, unless they use something like Compulse or
D-prison, this is going to come right back the
following turn. At that point it's fair game to
tribute for something like Vampire Duke, who's
immediately going to put you into position to XYZ
summon again.
Now keep in mind, it specifies that it has to go
to the Graveyard, so if your opponent uses something
like D-fissure, Macro, or even D.D. Crow, this isn't
coming back. You can't use your Vampire Kingdom to
destroy the problem either, so make sure you have
some solution for whatever it might be.
There's not much else to say about this; it's a
nasty XYZ monster that can be made (and should be
made) with the Vampire deck. As it requires 2 level
5 zombies, I don't see many other decks playing
this.
Traditional: 1/5, my usual reason
Advanced: 5/5 in his deck, the sky's the limit with
the effect and you don't HAVE to pick him as your
XYZ, you have Adreus and Shark Fortress to work with
too
Art: 5/5, but I feel like I should take a point off
for every cross they edited out
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![](humpup.jpg)
Human Puppet
Twitter
YouTube |
Crimson Knight Vampire Bram
This card is obviously an XYZ monster made just
for a vampire/zombie deck. If you're not running
vampire/zombie monsters...you don't run this card.
If you're running vampires/zombies, this is a great
XYZ monster.
This monster pays for its field presence upon
utilizing its effect, odds are if you're playing
zombies the monsters used to summon it were probably
floaters/already generated advantage in the first
place. The fact this monster can resurrect itself
from the graveyard if destroyed and sent to the
graveyard either via battle or card effect means
this monster will net advantage once it gets a
chance to hit the field. I literally went right to
eBay 3 seconds after reading this monster's effects
& bought two because it's a great theme specific
support card. If this monster didn't have such
specific requirements for its special summon, this
monster would of got a 5/5.
4/5
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