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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Vampire Kingdom
- #SHSP-EN064

Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.

Card Ratings
Traditional: 1.70
Advanced: 3.00 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Dec. 3, 2013

Back to the main COTD Page

 

Dark

Paladin

The best Vampire support card from Shadow Specters...PERIOD.  And the list of small yet legitimate and playable Field Magic Cards increases with Vampire Kingdom.  This is a great card to play in a theme Deck.  All Zombies (yours and your opponent's, and I like it's Zombies, not just Vampires) gain 500 attack, but only during Damage Calculation (either, mind you).

 Additionally, once a turn when a card is sent from your opponent's Deck to their Graveyard, you can send a Dark Vampire from your Deck to the Graveyard to target and destroy one card on the Field.  That's beautiful, being able to speed along your own Deck while destroying something else on the Field.  It's a very well balanced 1-for-1 that likely ends up leading to more.  I know it's usually overall not worthwhile to put a Field Magic Card in a Deck but I'd seriously use this in your Vampire Deck.
 
Ratings:

Traditional:     2/5 
Advanced:   3.5/5 
Art:  5/5


John Rocha

Today we are going to review the other reason for running a Zombie/Vampire deck. Vampire Kingdom is a very powerful and key card for the new Vampire theme. It does everything you need it to do to gain advantage against your opponent. It has three effects which are very useful in defeating your opponent.
 
The first effect gives all Vampires on the field a 500 attack bonus during damage calculation. This means that you’re Vampire Duke and Shadow Vampire will become a respectable 2500 attack while your boss monster, Crimson Knight Vampire Bram, will become a beastly 3000 attack.
 
The second effect does two great things for you. First, it sends one of your Dark Vampire monsters to your grave from your hand or deck when a card is sent to your opponent’s grave from the deck. That is a great way to get your Vampire Sorcerer in the grave so you can easily summon Shadow Vampire and Vampire Duke. You can also ditch Vampire Duke and use Book of Life or Call of the Haunted to resurrect it and get its effect. The other part of this second effect is to destroy a card on the field giving you card advantage.
 
Vampire Kingdom has one other hidden effect that makes it a good card in this format. It gets rid of your opponent’s field spell cards, so decks like Dark World, Dragunity Dragons, and Gravekeepers are all hurt by this card. There are tons of ways to get Vampire Kingdom on the field. Cards like Vampire Sorcerer, Vampire Takeover, Demise of the Land, and Terraforming will get Vampire Kingdom to the field fast.
 
There is one other nice little tidbit about Vampire Kingdom that I would like to point out. It activates once per each players turn so you can destroy a monster on your turn then Call of the Haunted Duke on your opponents turn to destroy another card. You can also use Gravekeeper’s Servant so if your opponent attacks you, they will be destroying one of their cards. Also, if they use Foolish Burial or mill a card with a Lightswarm monster or Card Trooper, they will be putting their cards at risk. Just be careful because if they Foolish Burial and have no cards on the field, you will have to destroy one of your cards.
 
Traditional: 1.5/5
Advanced: 3/5

Leo
Kearon

Vampire Kingdom
Field Spell
Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.

Next up we have Vampire Kingdom a new field card from Zombies, though I’m still waiting for them to call a field card Castlevania. Vampire Kingdom gives all Zombie monsters a 500 ATK boost but only during damage calculation. 500 ATK is a good ATK boost; just remember it affects all Zombies including your opponent’s so it can be a double edged sword.
Its second effect activates when a card/cards go from your opponent’s deck to the graveyard. If they do you target a card on the field and by sending a DARK “Vampire” to the grave you card destroy that target. This effect as quite  a few things going for it, first of all, it doesn’t matter how the card goes from the deck to the grave; so it makes activating this effect easier. Secondly your Vampire can be sent from either hand or deck which makes this effect again easier to use. However it is mandatory so you could end up destroying your own cards if the opponent doesn’t have anything.
 
Overall a decent card but both effects are double edged swords, you might want to be careful when playing it.
 
Traditional: 3/5
Advanced:  3.5/5


The
Cali
Effect

YouTube Site

Hey guys today we are going to be doing another Vampire card: Vampire Empire a very interesting field spell for the Vampire Archetype. First all Zombie monsters gain 500 atk, but only during damage calculation.
This allows for all of 2000 atk Vampire monsters. (Which are most of the good ones) to finally get over that attack barrier. The next effect is if a card is sent from your opponents deck to the graveyard you can send a Vampire monster from your hand to the graveyard to destroy one card on the field. This card sets up some crazy combos with Vampire Duke, Vampire Lord, and just about all of the zombie monsters you have in your arsenal. Good job Konami on some balanced field spell support.
 
Trad: 1/5
Adv: 3/5


Kingof
Lullaby

Hello Pojo Fans,
 
We continue with the slew of Vampire cards this week with their signature Field Spell: Vampire Kingdom. As mentioned, it's a Field Spell and effect as follows: Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.
 
Vampire Kingdom does a lot, and that off the bat is good for a Field Spell card. 500 ATK gain during damage calculation for Zombie-Type monsters and not only “Vampire” monsters is a plus. A Vampire Deck will be packing Plaguespreader Zombie, Mezuki, Zombie Master and Pyramid Turtle (depending on the build). Having that attack gain happen during either players turn is another plus. Having a card being sent from your opponents Deck to the Graveyard isn't hard to do with the new Vampire monsters. Special Summon Vampire Duke, his second effect activates, forcing a discard from the opponents Deck, which then triggers Vampire Kingdom. Vampire Kingdom can disrupt decks like like Lightsworn and Dragon Ruler, both decks send cards to their Graveyards regularly. Sending 1 DARK “Vampire” monster to the Graveyard from your Hand or Deck can help out set up combos. Vampire Sorcerer is a prime target to send from the Deck to the Graveyard.
 
Any Spell/Trap card that stays on the field is vulnerable to being destroyed before an advantage is gained. Only being able to activate the effect to target and eventually destroy a card on the field once per turn hurts setting up combos that would normally activate this cards effect of destroying a card on the field. Your opponent also has the ability to send a card from their Deck to the Graveyard and force the activation of Vampire Kingdom and potentially force you to destroy one of your own cards. Being restricted to discarding a “Vampire” monster prevents you from putting Mezuki or another Zombie in the Graveyard that could be helpful. At times you also don't want to deplete the resources in your Deck for monster effects to target (Pyramid Turtle, Shadow Vampire), and hand presence is most of the time important.
 
Traditional-1/5- Only works in a Vampire Deck, and
Advanced- 2.5/5- Vampire Deck, better with no Heavy, Trunade, Feather Duster, but could be better
Art- 4/5- I love the beauty of the artwork. The show version of this card has a better effect and equally good artwork. http://yugioh.wikia.com/wiki/Infernalvania
 
Until Next Time,
 
KingofLullaby


Human Puppet
Twitter
YouTube

Vampire Kingdom

Vampire Kingdom will never find its place in a dragunity deck or really any deck that doesn't run zombies/vampires. As far as field cards go, this has a lot of potential. It allows for searching/deck manipulation and it provides a means to generate card advantage while functioning as a toolbox capable of removing threats. Obviously if you're not running any cards to mill your opponent's deck this card is pointless. It is an interesting card, does provide a stat increase, is decent theme support but I don't like the fact my opponent gets the stat increase if I'm in a mirror match nore do I like the fact you have to send a card from your opponents deck to the graveyard to use its effects. I don't like this condition because it makes this card, a field card which means it is an inherit 'minus one' depended on another card's effect resolving to serve any kind of purpose. If you really need to send a Vampire to the graveyard, cards like Foolish Burial, Lightsworn support, Card Trooper, Magical Merchant, and a plethora of others do that job much more efficiently with less set up. There is some potential here but I don't like cards that require set ups to function unless their effect literally makes an opponent hate you.

2.5/5


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