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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Top 10 Cards of 2013 -
#3 -
Blaster, Dragon Ruler of Infernos
- #LTGY-EN040 If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.
Card Ratings
Traditional: 3.31
Advanced:
4.07
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Dec. 31, 2013
Back to the main COTD
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Dark
Paladin |
Shifting back to Elemental Dragons, Blaster, Dragon Ruler of
Infernos is great. We have a Level 7, Fire
attributed Dragon, with 2800 attack (excellent) and
1800 defense (decent). This Monster has the same
return to the Hand when Special Summoned effect,
regardless of by its own effect.
Also, it has the same Special Summon requirement, as opposed to
tributing, by sending two Fire and/or Dragon type
Monsters from your Hand and/or Graveyard. Now, by
discarding this card and one other Fire Monster from
your Hand to the Graveyard you can destroy one card
on the Field. Note you do target said card before
destroying it.
You also note, when this card is removed from play, you can add a
Dragon, Fire type Monster from your Deck to your
Hand. The trick here, like before, Fire actually
makes this Dragon fairly difficult to play in
Dragons. I'd play this guy in Fire Fist, and maybe
even Laval, but aside from that, he might be
difficult to play.
Ratings:
Traditional: 2.25/5
Advanced: 4.25/5
Art: 5/5
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Cyberplum |
Hey everyone. Today's review covers our #3 card
of 2013, Blaster, Dragon Ruler of Infernos.
Like my review on Tidal, this is going to be to the
point. Blaster's main characteristics that
differentiate him from Tidal are his 2800 attack,
the highest of all the E-Dragons, and his
destruction effect, arguably the most used one.
Outside of those abilities, he's the same card as
the other three dragons. He works well also in Fire
Fists and Battlin' Boxers, but I'd stay away from
using him in Fire Kings; you need your graveyard
intact, plus you have Garunix/Phoenix to make Rank 8
monsters, so Blaster is almost irrelevant there
anyway. Great card, probably my favorite of the
E-Dragons, though I'm not sad to see him go to 1.
The decks that run him use him as a bonus monster
and E-Dragons are hardly playable, so you can likely
get by with one.
Traditional: 4/5
Advanced: 4/5
Art: 5/5
Thanks for reading!
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Kingof
Lullaby |
Hello Pojo Fans,
The final week of the year is here (or at least a
few days of it) and we start it off with a bang! At
#3 is Blaster, Dragon Ruler of Infernos. This was
the first of the “Dragon Ruler” monsters I saw.
Blaster is the strongest of the Dragon Rulers by
means of attack, but the weakest by defense. A Level
7 Dragon, 2800ATK/1800DEF, Blaster (like all Dragon
Rulers) has a mountain of text to read through. “ If
this card is in your hand or Graveyard: You can
banish a total of 2 FIRE and/or Dragon-Type monsters
from your hand and/or Graveyard, except this card;
Special Summon this card. During your opponent's End
Phase, if this card was Special Summoned: Return it
to the hand. You can discard this card and 1 FIRE
monster to the Graveyard, then target 1 card on the
field; destroy that target. If this card is
banished: You can add 1 FIRE Dragon-Type monster
from your Deck to your hand. You can only use 1
"Blaster, Dragon Ruler of Infernos" effect per turn,
and only once that turn.”
Ability to be Special Summoned from your hand or
Graveyard is very good. Banish any two combinations
of Fire or dragon monsters from your hand or
Graveyard (or one from either) and this big guy hits
the field. As the game progresses, your grave is
going to be filling up with dragons unless you are
removing them just as quickly. This guy late game
could be what brings you the win, 2800 attack is
pretty hard to deal with in a top-decking war. His
defense isn't that much of a negative, outweighed in
my view by his attack. If you have another Fire-type
monster in your hand, you can discard Blaster and
that Fire monster to destroy a card on the field.
Discard Blaster and another Blaster to destroy a
card and set up Blaster next turn or fill the grave
for another Dragon Ruler to use them. If Blaster is
removed, you can search your Deck for another Fire,
Dragon-Type monster, and add it to your hand.
Blaster usually will replace himself, but there's
also Decoy Dragon and Masked Dragon to think about
(the latter helping with Level 7 or higher monsters
like the Dragon Rulers and REDMD). Gold Sarco
removes this guy, lets you grab another of him, and
in two turns you bring him to your hand.
Only being able to activate one of the effects of
Blaster per turn also limits its ability to be
broken. At the End Phase of your opponents turn
Blaster will spring back to your hand if he's out on
the field...that sucks, but Blaster won't be
spending too much time on the field. Likely you will
be Xyzing with another Dragon Ruler to make
something to gain even more advantage. The only way
I can see the spring-back to the hand effect hurting
you, is if late game you don't have any more dragons
to remove from your hand or grave. There won't be
too many Fire-type monsters aside from Blaster that
you'll be using in a dragon deck (unless you use the
before mentioned Decoy Dragon or Masked Dragon).
Most of the time you will discard Blaster alongside
another Blaster to kill a card on the field (but
doing that will be worth it).
I thought when the first Ban List came in September
that the baby forms and the Dragon Rulers should all
be limited to 1 each. The babies get banned, Rulers
are now limited all to 1 each, support cards are
banned or limited to one, and the deck will still be
competitive because duelists adapt.
Traditional- 3/5
Advanced- 4/5
Art- 5/5
Until Next Time,
KingofLullaby
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Baneful |
Blaster Dragon Ruler of Infernos
The only cards you can fairly compare this to are
the other Dragon Rulers. When it comes to the stats,
Blaster's impressive 2800 ATK trumps Tidal's 2600
and outclasses Tempest's meager 2400. His lacking
DEF of 1800 rarely is ever an issue. And while Redox
is durable at 3000 DEF, you're much better off with
offense.
In terms of effects, since Blaster can Special
Summon itself from the graveyard, it's discard
effect is essentially a 1-for-1 removal which beats
Tidal's milling effect an Tempest's restricted
searching effect. Blaster, in the dragon-ruling
family is only dwarfed by the revival ability of his
craggy counterpart (Redox). The searching ability
upon it being banished (like the others) is also
another way to ensure this card pays for itself. And
this card is also well accomodated with the speed of
Traditional Format.
With the recent Limited/Forbidden lists, Blaster
does not stand as tall as he used to, but don't let
that discourage you from using him. Definitely a
very good card worth using in both FIRE decks and
Dragon decks.
Advanced: 4/5 (Very Good)
Traditional: 4/5 (Very Good)
Contact:
banefulscolumn@gmail.com
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