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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Vampire Takeover
- #SHSP-EN075 If you have no card in your Field Card Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.
Card Ratings
Traditional: 2.25
Advanced:
2.83
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Dec. 4, 2013
Back to the main COTD
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Dark
Paladin |
Wednesday
Vampire Takeover, isn't quite the takeover its name
may imply, but it is solid theme support for sure.
It's an intriguing card, one that can be activated
(and should be) directly from the Deck. If you have
no card in your Field Magic zone, and at least one
face-up Zombie, this card lets you Special Summon a
Dark Vampire Monster from your Deck to the Field in
face-up Defense position. I'll continue to note
that I'm not big on all these required effects
forcing your Vampires into defense as all these new
guys have 0 defense, but it's still a good card.
Ratings:
3.5/5 both Formats, maybe better in Traditional, as
anything that can be activated directly from the
Deck is good, can be a Yata block
Art: 5/5
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Cyberplum |
Hello everyone. Today's review covers Vampire
Takeover, a piece of support for the vampire deck in
the form of a trap.
Normal Trap
If you have no card in your Field Card Zone and all
face-up monsters you control (min. 1) are
Zombie-Type: Activate 1 "Vampire Kingdom" directly
from your Deck, then, you can Special Summon 1 DARK
"Vampire" monster from your Graveyard in face-up
Defense Position. You can only activate 1 "Vampire
Takeover" per turn.
To be brief, there are three aspects of this card
you have to consider:
1) Is the field in play already? If so, you can't
play this.
2) Is there a vampire in your grave? If not, the
potential of this card dwindles a bit by not being
able to immediately utilize an effect to trigger
Kingdom (like Duke) or at least getting a sorcerer
back but chances are if the sorcerer already went
there you want to use its free tribute effect so you
want it to stay there.
3) Is it reliable? Short answer, no. Long answer,
is Call of the Haunted reliable? Yes, quite so.
You can chain it an MST to have a sorcerer or
Goblin Zombie activate its effect. You can use it
to set off Duke's effect. You also have Book of
Life and Mezuki already.
Basically, I wouldn't play more than one, if I
bothered. Like I said, having a field already in
play makes this useless, and the resurrection effect
falls short of being spectacular like the other
options the Zombie deck has available. Plus you
might not even want to use Vampire Kingdom! Maybe
you decided to use Zombie World to screw up other
deck types.
It's up to you of course, but I just don't care that
much for this card.
Traditional: 1/5
Advanced: 2/5, just not reliable
Art: 4/5, I do like the Sorcerer addressing the
masses
Thanks for reading!
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Human Puppet
Twitter
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vampire Takeover
The Shadow Specter Vampire support keeps coming
along...Today's card of the day is a plus one, it
pays for itself by allowing you to search for a
field spell card and activating it from our deck.
Terraforming is a great card in decks that need
access to their field spell in order to function, a
trap version of Terraforming that puts a beatstick
on the field...#EPIC
The only issue with a lot of current theme support
in competitive decks is that staples exist. A lot of
current decks being played don't really leave a lot
of room for innovation due to the fact they're
designed to do one thing and do that one thing well.
If you're going to put a trap in a deck, something
like Solemn Warning has more utility that something
like this under a majority of circumstances.
Regardless, this card does do something epic and is
worth messing around with in my opinion.
3/5
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