3 Level 8 monsters
Once per turn, if you have no cards in your Spell & Trap Card Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. When 3 Destiny Counters are on this card, you win the Duel.
Card Ratings
Traditional: 1.40
Advanced:
2.20
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Feb. 15, 2013
Closing the week is another puppet, Number 88:
Gimmick Puppet of Leo. So again, Rank 8, Dark,
Machine, this time with 3200 attack and 2300
defense, and XYZ Summoned with three Level 8
Monsters. So this guy has an instant win
condition on him...hard as it may be to accomplish.
Or at least, a three turn win condition. Once
a turn, by discarding an XYZ Material from Leo, you
can place a Destiny Counter on this card. When
this card has three Destiny Counters on it, you win
the Duel. So you gotta protect this guy for
three turns, and you get an instant win!
However, things are not what they seem. It's a
far more difficult task than that. First you
cannot have ANY Magic or Trap cards on the Field, in
order to activate this effect in a turn. So
any Magic and Trap protection is all but worthless
to you. You could use a Magic or Trap card
that doesn't require to stay on the Field and maybe
works for a turn or something and then use the
effect, that's something at least. But likely
you're going to have to rely on Monster effects for
protection. I'm sure it can be done, hell, I'd
like to see it be done in a Duel. Oh, and one
more thing, you can't conduct your Battle Phase when
you use this effect either. The odds are
certainly stacked against you...good luck
Ratings:
Traditional: 1.5/5 I'd say all but
impossible
Advanced: 3.5/5 A bit generous but
anything with "win the Duel" in the text gets style
points alone
Art: 5/5
Bleak
dragon55
Welcome to the final card of this week! I
apologize for my unstable posts this week; exams
have been quite difficult. Anyways, let us take a
look at the last card for this week; Number 88:
Gimmick Puppet Destiny Leo!
Number 88: Destiny Leo
Rank 8/ Dark/ Machine
3 Level 8 monsters
Once per turn, if you have no cards in your Spell &
Trap Card Zone: You can detach 1 Xyz Material from
this card, and if you do, place 1 Destiny Counter on
this card. You cannot conduct your Battle Phase the
turn you activate this effect. When 3 Destiny
Counters are on this card, you win the Duel.
3200/2300
So we have our first alternative win XYZ monster!
And… it’s pretty bad. Instant win cards generally
have to be hard to get out to prevent OTKs and other
tactics. However, Destiny Leo is pretty difficult to
do.
1st is the summoning condition; which is a triple
material rank 8. This isn’t too hard in some decks
like Hieratics, Gimmick Puppets, or some weird
Blue-Eyes White Dragon defusion deck (if you Really
want to…). Generally, you have to compare this to
Neo-Galaxy Eyes. Is it worth going for the
alternative win? Or would it be better to summon a
4500 beater that can destroy any xyz based deck?
This simply comes down to whatever the situation
has.
Next we have the actual effect. Basically, each
turn you detach a material to give him a counter.
Have him obtain 3 of these counters and you win the
game. Let me first ask you…. Against most of the
meta today, is a card without any self-protection
going to survive 3 turns before someone deals
lethal? Heck, 3 direct hits from this guy can kill
someone in the same amount of time.
To make things worse; to even activate this
card’s effect; you have to control spell or trap
cards; and you can’t enter your battle phase. So
protection becomes even harder as you can’t use a
spell or trap to protect it, and you can’ attempt to
attack to break up your opponent’s defenses.
Competitively speaking…. This card is terrible.
However, you can make a fun deck around it if you
really want! The best way I could think about doing
it would be combining this guy with Arcana Force the
World to skip your opponent’s turn. Of course this
is extremely situational (it requires a coin flip),
but this is for a non-competitive deck of course.
Oh yes. If this card gets Veilered, Fiendish
Chained, Breakthrough Skill’ed, or Skill Drain is
activated; then you have effectively wasted your
time; unless you run Overlay Regen.
Furthermore, if your opponent Mind Controls it
while it has 2 counters on it… well; it will give
some mighty good laughs!
Advanced: 1.5
No protection, no combat, hard to summon, and
there are more effective ways of winning? Not a very
good card at all. It gets some points as Gimmick
Puppets can use it as a revivalable 3200 attacker.
Traditional: 1.0
No…. just not.
Art: 3.0
The gimmick puppet art is good! In a creepy,
weird, Scary-movie horror, sort of good.
Obskera
Today we are looking at the
other big puppet card we have in the TCG: Number 88:
Gimmick Puppet of Leo
“3 Level 8 monsters
Once per turn, if you have no
cards in your Spell & Trap Card Zone: You can detach
1 Xyz Material from this card, and if you do, place
1 Destiny Counter on this card. You cannot conduct
your Battle Phase the turn you activate this effect.
When 3 Destiny Counters are on this card, you win
the Duel.”
This guy is better, and worse, than the card we
looked at yesterday. On the one hand we have an even
harder to summon monster (3 level 8’s? Ouch.), on
the other hand IF you get this guy’s effect to
resolve 3 times you win the duel. (That is the whole
point of YuGiOh, to achieve a win condition before
your opponent.) Clearly you’re not just going to go
around splashing him into any old deck, but any card
that has a built in win condition is worth a second
look. At some point the TCG is probably going to get
some more puppet support (Please?), and if that
happens this may very well go from being something
you may run into at a casual play level to a solid
tier 2 deck. (Maybe)
All that being said we just don’t have the support
to play him on a serious level yet. So for right now
you can play him in a puppet deck if you want, but
don’t expect to win YCS with him. (Locals may even
be a stretch depending how many Meta decks are
running around.)
Advanced: 3/5 (an extra point over what I would give
him based on the fact that he is a win condition,
playable or not)
Traditional: 2/5 (See above)
DKMagician
Girl
Today's Card of the Day Review happens to be
Number 88: Gimmick Puppet of Leo, the next card in
line of showing us how many different ways we can
actually win in the Yu-Gi-Oh! Trading Card Game.
This card is next in line to be released as part of
the Shonen Jump Alpha subscription for anyone who is
current subscribed or is thinking about doing so.
Before we go any further, here's the card
effects:
3200 ATK/3200 DEF/Rank 8/DARK/Machine/Xyz/Effect
"3 Level 8 monsters
Once per turn, if you have no cards in your Spell &
Trap Card Zone: You can detach 1 Xyz Material from
this card, and if you do, place 1 Destiny Counter on
this card. You cannot conduct your Battle Phase the
turn you activate this effect. When 3 Destiny
Counters are on this card, you win the Duel."
This card has a very high summoning cost: 3 Level
8 monsters. The only other monster that asks for
such an investment is Neo-Galaxy Eyes Photon Dragon
and that card can literally end a game on the spot
if resolve so this card can do the same, right?
Unfortunately, while it can end a game, it will take
a few turns to do so.
It does have 3200 ATK and 3200 DEF making it very
difficult to destroy in battle. It also gives you a
different way to win the game but it comes with some
very annoying restrictions.
First of all, you need to activate this effect 3
times to get the win since you need 3 Destiny
Counters to get the victory. That is a span of 6
turns. In this game environment, 6 turns is an
eternity. Secondly, you can't activate the effect
unless you have no backrow which means Number 88
will have no outside support other than Quick-Play
Spells and chainable Traps. Third, while it is a
minor issue since you are not summoning this card to
attack, you can't enter the Battle Phase so if there
is any monsters that may be an issue later on, you
can't solve it in direct combat. You need to find
another way.
Also, the last big issue with this card is the
simple fact that it has no built-in protection.
Nothing. A Soul Taker can own this card. Compulsory
Evacuation Device will make it cry for weeks. An
Effect Veiler activation will ruin this card since
you need all 3 activations to go through without
interruption. Even a Tour Guide --> Temtempo play
will ruin this card. Since you can't have backrow to
protect it, it is very vulnerable to a lot of
often-played cards.
Lastly, considering the cost that you gave up to
summon it? You don't need that minor crap to ruin
such an investment, now do you?
Outside of one deck, you really don't want to
summon this unless you are playing for fun.
Advanced Format: 1.5/5 (The only saving grace
this card has is that it can win a duel faster than
Final Countdown can. If you REALLY hate that deck
and you can drop LV8 monsters like it's no one's
business, keep in card in mind. Otherwise, use it as
trade bait.)
Traditional Format: 1/5 (This card is as bad as
Destiny Board. Really. Play Exodia, people, if you
really want a suitable alternate win deck.)
Leo
Kearon
Number 88: Gimmick Puppet of Leo
Dark/Machine/Xyz/Effect/Rank 8/3200/2300
3 Level 8 monsters
Once per turn, if you have no cards in your Spell &
Trap Card Zone: You can detach 1 Xyz Material from
this card, and if you do, place 1 Destiny Counter on
this card. You cannot conduct your Battle Phase the
turn you activate this effect. When 3 Destiny
Counters are on this card, you win the Duel.
Our final card of the week is Number 88: Gimmick
Puppet of Leo; the second of two Xyz monsters this
week used by IV or Quattro for the ZeXal anime. It’s
been a while since we have had a Victory Condition
card, the last one was Japan’s The Creator God of
Light, Horakhty. So Number 88: Gimmick Puppet of Leo
has a victory condition but is it worth it. To be
honest, no. There are a couple of problems with
Number 88: Gimmick Puppet of Leo, the first is it
requires counters to get it’s victory condition,
which means the minute Skill Drain or Book of Moon
appears that’s all the counters gone. Second you
can’t have any Spells or Traps on your field, if you
do, you can’t activate its effect. Finally there are
plenty of monster destruction cards and card that
can remove Xyz material out there, so the chances of
this getting it’s Victory Consition are very
slim.
Overall it’s just not worth it. There are better
Rank 8 monsters you could use.