Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn.
Card Ratings
Traditional: 3.42
Advanced:
4.28
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Feb. 6, 2013
Breakthrough Skill is an awesome and incredibly
powerful Trap card. You can target a face-up Effect
Monster your opponent controls, and negate its
effect(s) until the End of the turn. That, on it's
own, may not make this card all that special, but
you can remove this card from your Graveyard from
play, minus the turn it goes to the Graveyard, to
essentially use the effect again. You're again
allowed to target a face-up Effect monster your
opponent controls, and again, negate its effect(s)
until the End of that turn. Being able to
neutralize an Effect Monster is never a bad thing,
obviously making it easier to destroy. I'd be
finding a way to fit one of these in your Deck,
people have, and more are going to find a way to do
so.
Ratings:
4.5/5 Both Formats, as in Traditional (it may be
better) it can work on more Monsters.
Art: 4/5
John Rocha
Today’s card, “Breakthrough Skill”, has a Skill
Drain effect that targets one monster for one turn.
That is a good effect, but not better than Fiendish
Chain which negates the effect and stops the monster
from attacking for as long as it is on the field.
The benefit to Breakthrough Skill is that a MST will
not stop it from resolving and you can use the
effect again from your graveyard on your turn.
Usually you want to use the effect on your
opponent’s turn; however there are situations where
Breakthrough Skill comes in handy on your turn.
Let’s take a look at situations where
Breakthrough Skill works well on your turn from the
graveyard. If you activate it against Six Samurai
Shi En, you will then be able to play spells and
traps without them being negated as Shi En only
stops card activations and not effect. It will also
negate its ability to save itself from destruction.
Other monsters with replacement effects and monsters
that can not be destroyed by battle could also be
throttled by using Breakthrough Skill.
Another advantage that Breakthrough Skill has
over Fiendish Chain, is that it is similar to Effect
Veiler in that if the monster tributes itself to
activate it’s effect, it is still negated while
Fiendish Chain can not stop it.
All-in-all, Breakthrough Skill is not a bad card
if you can find room for it. It might even be a good
side deck card to use against decks like
Six-Samurai, Anti-Meta (Thunder King, Doomcal, and
Fossil Dina), and Wind-Ups that use a lot of effect
monster effects.
Traditional: 3/5
Advanced: 4/5
Miguel
Our number 3 of the top 10 best of Cosmo Blazar is
best summed up in three words: IT'S A TRAP!
Breakthrough Skill is a great trap card that you can
use, twice. You target 1 face up effect monster your
opponent controls and negate that monster's
effect(s) until the end phase. Then during your next
turn after you use this card, you can do it again by
banishing this card from your graveyard. What makes
this card even better is it's chainable, so you can
use it if the requirements are out there on the
field. It's a great way to bait out the 3 MSTs and
Heavy Storm your opponent has. The only downsidesare
you have till wait till the turn after you use it
while on the field, also if it gets hits with
Space/Storm and there isisn't a viable target your
opponent controls, but that is the only bad thing I
can see, except for maybe Jinzo or something like
that.
Traditional: 3.5
Advanced: 5
Bleak
dragon55
Welcome to Pojo’s Top 10 countdown for Cosmic
Blazer, and today we will be talking about one of
the most hyped cards of the set that could replace
Effect Veiler or Fiendish Chain in some decks, let’s
take a look at Breakthrough Skill!
Breakthrough Skill
Normal Trap
Target 1 face-up Effect Monster your opponent
controls; negate the effects of that opponent's
face-up monster, until the end of this turn. During
your turn, except the turn this card was sent to the
Graveyard: You can banish this card from your
Graveyard to target 1 face-up Effect Monster your
opponent controls; negate that target's effects
until the end of this turn.
So we have two effects here. Well, really just one
that can be used twice. Basically, you get two
effect veilers off of this one card. However, the
second one can only be used during your turn.
Basically when looking at this card, we have to
compare it to Effect Veiler; as they are practically
the same thing. Fiendish Chain is a bit different as
it can also prevent the monster from attacking, but
can be chained by MST to be stopped.
Anyways, the comparison:
Effect Veiler:
1) Hand trap, thus it can be
used during your opponent’s first turn
2) Tuner
3) Light, allowing
some dark decks to be able to use Black Luster
Solider – Envoy of the Beginning
Breakthrough Skill
1) Can be used twice
2) Can be activated at
any time
So really, it comes down to whether you want the
first turn play and chaos fooder of Veiler, or do
you want multiple negations and consistency off of
Skill. That is personal judgment. I personally like
Breakthrough Skill as a way out against Dino-Rabbit
decks, as you can negate Rabbit, Dolkka, and Guiaba,
and you can use the in-grave negation against Laggia
and it won’t be able to negate the effect; and then
you can proceed with your play. It also works great
against Zenmaines during your turn, so you can take
it out with one attack.
Being chainable helps as well with the random MST
plays that people are so found of as you can make
their 1for1 into a technical -1 with the grave
effect, even with the grave restriction. It just
depends on how you use it.
Advanced: 4.5
Effect negators are great, and this one can do some
real harm to some of the top decks. I highly suggest
looking into it if you have troubles with
Dino-Rabbit, Wind-ups, or Geargia.
Traditional: 3.0
I can see this really playing well in traditional as
a lot of the game is simple “blow-up all the
things”. Give a try.
Art: 3.5
Fun fact, that’s Dolkka it is negating. Oh the irony
of how it kills Rabbit :P.
Pojo’s Rank: 3
My Rank: 2
Obskera
Today we are looking at number
3 on our countdown: Breakthrough Skill
“Target 1 face-up Effect
Monster your opponent controls; negate the effects
of that opponent's face-up monster, until the end of
this turn. During your turn, except the turn this
card was sent to the Graveyard: You can banish this
card from your Graveyard to target 1 face-up Effect
Monster your opponent controls; negate that target's
effects until the end of this turn.”
This card is great, right off
the bat I rank it to the likes of Effect Veiler,
Skill drain, and Fiendish chain. So today I am going
to review Breakthrough skill (Breakthrough) by
comparison to the current top 3 cards in effect
negation.
I will use the following
format: Should you run this card instead of X? (X
being the compared card)
Effect Veiler (Veiler):
While it can technically negate twice, it still has
not dethroned the undisputed queen of turn 1 effect
negation. Veiler is currently the only way to stop
the numerous combo decks game 1 if you go 2nd
(Provided you main deck it) and you don’t have to
set it. Outside of that, breakthrough skill has a
leg up because it can bait out an MST, work under
D.Fissure / Macro cosmos, and sit in your grave
until you need to run over a spirit reaper (or the
like). Veiler or
Breakthrough? Main Veiler, side Breakthrough.
Skill Drain: Skill drain
is currently the king of continuous negation.
However, it also has a lot of ways a sneaky duelist
can play around it (including M.S.T.) causing some
headaches. Breakthrough cannot shut down an entire
windup deck (Barring M.S.T. or heavy storm), but for
what it lacks in continuous effect it makes up for
by not shutting down your monsters and chainability.
(I doubt your opponent is going to summon a second
Deep sea diva if you flipped a Skill drain on their
first Deep sea diva.) Skill drain or
Breakthrough? That’s personal preference, but to
me it’s Breakthrough skill all day long.
Fiendish Chain (chain):
Fiendish chain helped define an entire format, but
has only recently begun to resurge as more decks hit
the meta with big beaters and effects that it can
hit. (Genex Undine and rabbit don’t care about
chain.) Chain can also stop a monster from attacking
causing you opponent to waste s/t/ destruction to
free up their monster opening the possibility that
your set back row might avoid getting hit. Chain or
Breakthrough? This comparison has to be the
closest in terms of which I would recommend.
However, by a thin margin, I would say to go with
Chain if you plan to main deck it. The way I look at
two cards when they are this close is which is a
better top deck? Chain is hands down the better top
deck 80% of the time.
Overall this is a nice new addition to the toolbox
of cards that can negate effects in the TCG. Is it
the best of the bunch? Not really. But I believe it
will find a place in quite a few decks.
Advanced: 3/5
Traditional: 4/5
DKMagician
Girl
Today's Card of the Day is #3 on the Pojo Top 10
Cosmo Blazer Cards list, which happens to be
Breakthrough Skill, an Ultra/Ultimate Rare from the
set.
This card has received a lot of hype and was told
that its power can change a format. It is similar to
Effect Veiler and yet it is different enough for the
two cards to not be compared to each other.
Let's go into more detail, shall we?
Breakthrough Skill is a Normal Trap card with 2
effects. The 1st effect is as follows:
"Target 1 face-up Effect Monster your opponent
controls; negate the effects of that opponent's
face-up monster, until the end of this turn."
While this card won't save you against Turn 1
power plays like Wind-Up Magician + Wind-Up Shark or
Rescue Rabbit plays, it is far more flexible outside
of that allowing you to negate a troublesome effect
any time during a turn while Effect Veiler can only
negate during your opponent's Main Phase. Also,
since it is a Normal Trap, you can't chain Mystical
Space Typhoon to it to stop the negation like
Fiendish Chain would so it certainly has its
advantages.
Other than that, it is really a Normal Trap
version of Effect Veiler.
The 2nd effect is what gives it higher overall
flexibility.
"During your turn, except the turn this card was
sent to the Graveyard: You can banish this card from
your Graveyard to target 1 face-up Effect Monster
your opponent controls; negate that target's effects
until the end of this turn."
I personally feel this portion of a card effect
is underrated and should get more attention. We have
a lot of cards in the format that is simply hard to
work around.
I could go on and on. They are all monsters that
can safety dodge Effect Veiler since their effects
is Continuous. Breakthrough Skill gives you the
ability to negate those effects for the one turn you
need to and get rid of them. Spirit Reaper and
Zenmaines is just chump blockers now. Laggia can't
get its free negation off now. Dolkka will be
helpless. You can Special Summon against Kristya and
Tragoedia ATK will drop to 0. So much for a big
hand.
The best part about all of this? You can do both
of these things all with just 1 copy of Breakthrough
Skill!!
Lastly, one deck in particular can gain a lot of
Breakthrough Skill being a Trap card. That deck I'm
pointing towards is Ninjas. They run a lot of Traps.
Breakthrough Skill is a Trap. Upstart Golden Ninja,
one of their engine-based cards, requires the
dumping of a Trap Card. Dump Breakthrough Skill,
Special Summon a Ninja, search for another Ninja,
and you got Breakthrough Skill's 2nd effect
available for the rest of the game.
It is very nifty and, in some ways, underrated. I
highly recommend you to pick these up. In some decks
that can't run Effect Veiler, like Rock Stun,
Breakthrough Skill is their Effect Veiler and, in
some ways, even better than that.
Advanced Format: 4/5 (It really is a good card.)
Traditional Format: 3/5 (A bit slow but it can fill
a niche in that metagame.)
Leo
Kearon
Breakthrough Skill
Normal Trap
Target 1 face-up Effect Monster your opponent
controls; negate the effects of that opponent's
face-up monster, until the end of this turn. During
your turn, except the turn this card was sent to the
Graveyard: You can banish this card from your
Graveyard to target 1 face-up Effect Monster your
opponent controls; negate that target's effects
until the end of this turn.
Number 4 on our countdown of the Top 10 cards from
Cosmo Blazer is Breakthrough Skill; the only trap
card on the list. Breakthrough Skill has an effect
that is popular with card designers and players
alike; negate the opponent’s effects. Breakthrough
negates the effects of 1 face up monster until the
end of the turn and will do so if the monster in
question remains face up on the field. But that’s
not all, when this is in your graveyard during your
turn you can banish it to negate 1 face up monster
your opponent controls. So this has the ability to
negate 2 monsters; effects on two turns for only 1
card. It is easy to see why this card is at number
4, a reusable trap card (in a way) is great, it
almost wishes there were more Normal Traps with this
feature….
Overall Breakthrough Skill is a very good card which
will (like all negation effect cards) be the subject
of many ruling questions to come.