If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a face-up "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF.
Card Ratings
Traditional: 2.37
Advanced: 3.13
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Jan. 14, 2013
All righty, next week Cosmo Blazer is released,
so we're going to spend this week and next reviewing
cards all of a new Archtype. Of the Fire Fist, to
be specific. The Fire Fist Deck strikes me to
working similarly to a Spellbook Deck. Both Decks
work in combination with Deck specific Magic cards
(in the Fire Fist case of Traps too) but both can be
incredibly fast and powerful Decks, if played
properly. The Fire Fist Monsters are Beast-Warriors
who all do various things, usually Special Summoning
another and/or increasing attack and/or defense of
similar Monsters of the type or Deck. The key
effect is that they let you add crucial speed to
your Deck, by adding a Fire Formation Magic card
directly from your Deck to being set on the Field.
Assuming of course you correctly activate and use
the effect of the Monster in question.
Continuing along to the actual card, Brotherhood of
the Fire Fist, is a Level 3, Fire attributed,
Beast-Warrior (and Beast-Warrior and Fire both have
crazy amounts of support even outside this Deck)
with only 200 attack but a reasonable 1500 defense.
So if Brotherhood is destroyed by Card Effect or by
Battle (so long as the current owner is the original
owner) and note it doesn't have to even go the
Graveyard...you can Set a Fire Formation Magic card
from your Deck to the Field. (You'll be hearing a
lot about that over the next two weeks).
Furthermore, while you control a face-up Fire
Formation Magic card, all face-up Fire Fist Monsters
you control gain 500 attack and defense. The attack
gain here via that effect is still negligible but
the 2000 defense is nice. More than not of these
Monsters don't have a great attack, at least in the
lower Levels of such.
I really want to put a Deck of this together,
because I think it's going to be a lot of fun. How
competitive will it be--time will tell.
Ratings:
Traditional: 2.25/5
Advanced: 3.25/5
Art: 4/5
Miguel
Ok, a new new brings us an upcoming new set in a
few weeks and we are looking at the very much talked
about Brotherhood of the Fire Fist lineup for the
next few weeks from Cosmo Blazar. First up to bat is
Fire Fist - Hawk. A level 3 FIRE/Beast Warrior, with
200 ATK and 1500 DEF. If this cad is destroyed by
your opponent in any way, you can set 1 "Fire
Formation" Spell card from your deck to your
Spell/Trap card zone. And while you control a face
up "Fire Formation" Spell/Trap card, all Fire Fist
monsters you control gain 500 ATK and DEF. You can
really only net you Fire Formation Tensu or Tenki
from your deck when it's destroyed. Tensu is pretty
good, but most likely you'll be getting Tenki. once
you get that ball rolling, Hawk gets up to a great
2000 DEF and can hold off a lot. Also, being level 3
is good as there are Synchros and Xyz monsters for
the Fire Fist Brotherhood. The downsides are Hawk's
stats and the fact that we are still in a 3 MST/1
Heavy Storm format, and the spell you get may get
wiped out before you can use it. Hawk alone may not
mean much, but he is the starting point to get the
Fire Fist deck up and running.