Brotherhood of the Fire Fist -
Gorilla
- #CBLZ-EN023
Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target.
Card Ratings
Traditional: 2.20
Advanced:
3.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Jan. 22, 2013
Brotherhood of the Fire Fist-Gorilla, as you should
know by now, we have a Fire attributed,
Winged-Beast, and Level 4, this time with 1600
attack and 1000 defense. This guy works a bit
differently than some of his Fire Fist companions,
as you have to destroy an opponent's Monster, and
send it to their Graveyard to get his effect. Once
a turn, if he accomplishes this task, you can set a
Fire Formation Magic/Trap card from your Deck to the
Field. Also, once a turn, you can send a face-up
Fire Formation Magic/Trap card from your Field to
select and target a Magic or Trap card on the Field
and destroy it. I like that, a decent attack,
likely higher via Fire Formation Magic/Trap cards,
and a balanced 1-for-1.
Ratings:
Traditional: 2.95/5
Advanced: 3.95/5
Art: 5/5
John Rocha
I hope you are not getting tired of the
Brotherhood of the Fire Fist theme yet, because we
have a bunch more for you. Brotherhood of the Fire
Fist – Gorilla can not only search for a Fire
Formation Spell/Trap card, but can then use them to
destroy spell or trap cards your opponent controls.
The ability to turn your Fire Formation cards into
MST’s is a big advantage, especially sense those
cards usually come free, giving you a plus 1
advantage every turn. If you searched for Fire
Formation – Tenki, you also got a free Level 4
Beast-Warrior monster as well. Using that spent
Tenki as an MST gives you a plus 2 advantage.
1600 in attack may not look like much, but when
combined with Fire Formation cards at an extra 100
in attack, it can easily be pounding your opponent
with 2100 in attack. Being a Beast Warrior monster,
Brotherhood of the Fire Fist – Gorilla works well
with Horn of the Phantom Beast, giving you another
800 in attack and allowing to draw a card in
addition to searching for a Fire Formation card. Who
knows, maybe you will want to add in a Seal of
Orichalcos for another 500 attack, giving you a max
attack of 3300 and a plus 2 cards each time you
destroy your opponent’s monster. Just make sure your
attacks go unimpeded by destroying a back row card
each turn before you attack.
Traditional: 1.5/5
Advanced: 2.5/5
Bleak
dragon55
Hello, and welcome to my first review here on the
Pojo main site! These reviews got me hooked onto
Yugioh 7-8 years ago and got me into the competitive
side of Yu-Gi-Oh (I actually joined the Pojo forums
on January 7, 2006!). If you ever want to get into
further contact with me either about my reviews, the
actual cards, or just want to say hey; then
please feel free to private message me on Pojo or
shoot me an e-mail at
gbrew555@gmail.com I am very honored to be a
apart of the community that helped inspire my
favorite hobby.
So, let’s take a look at the card that we are
reviewing today:
Brotherhood of the Fire Fist – Gorilla
Lv4 Fire, Beast-Warrior
Once per turn, when this card destroys an opponent's
monster by battle and sends it to the Graveyard: You
can Set 1 "Fire Formation" Spell Card directly from
your Deck. Once per turn: You can send 1 face-up
"Fire Formation" Spell/Trap Card you control to the
Graveyard to target 1 Spell/Trap Card on the field;
destroy that target
1600/1000
Gorilla here is one of the members of the new Fire
Fist archetype to be released in Cosmic Blazer, and
they are quite the contenders. They are one of the
very few archetypes to be focused around continuous
spell and trap cards (The only other one I can
really think off is Crystal Beasts).
A bit of side lore, they are based off of characters
in the Japanese Story, “The Water Margin” and their
spell cards are based off of the stars in the Big
Dipper. For more information about that, you can
check the Pojo strategy threat for the Fire Fist
monsters, which can be found here:
http://www.pojo.biz/board/showthread.php?t=1096733
So, let’s see what Gorilla has to offer for us; he
has 2 very useful effects that work in conjunction
with the Fire Fist archetype:
1) Once per turn, when
this card destroys an opponent's monster by battle
and sends it to the Graveyard: You can Set 1 "Fire
Formation" Spell Card directly from your Deck.
Deck thinning is always a powerful ability that
separates good cards from bad ones. Furthermore, the
spells for the deck are amazing! For those that
don’t know, they do the following:
Fire Formation – Tenki
Continuous Spell Card
When this card is activated: You can add 1 Level 4
or lower Beast-Warrior-Type monster from your Deck
to your hand. All Beast-Warrior-Type monsters you
control gain 100 ATK. You can only activate 1 "Fire
Formation - Tenki" per turn.
Fire Formation - Tensu
Continuous Spell Card
During your Main Phase, you can Normal Summon 1
Beast-Warrior-Type monster in addition to your
Normal Summon/Set. (You can only gain this effect
once per turn.) All Beast-Warrior-Type monsters you
control gain 100 ATK.
So, kill a monster and either get an additional
normal summon or a search from your deck? Very nice!
The attack boost might not look all that useful, but
it does make a difference (Check the forums here
about Vorse Raider to see why!). But you don’t
always want spell and trap cards on the field as
they take away spots for some of your better cards.
Luckily though, Gorilla has a special ability that
allows you to utilize these spells while on the
field.
2) Once per turn: You
can send 1 face-up "Fire Formation" Spell/Trap Card
you control to the Graveyard to target 1 Spell/Trap
Card on the field; destroy that target
Who remembers Breaker the Magical Warrior? Back in
the day, it was an instant staple in any deck!
Mostly, this was because it could become a decent
sized beater and destroy spells and traps. His
ability was mostly once per duel though, as the
spell counter as only given when he was normal
summoned. Heck, it was so useful it was limited for
a short time! Gorilla is very similar in that it has
a built in spell or trap destruction effect that you
can use each turn! Plus, since it is so easy to get
the Fire Formations out using its first effect, you
can set up your field to get some “pops” each turn!
Now, in a dedicated Fire-Fist deck, you should be
running about 3 Tenki and 2 Tensu, allowing you to
get the destruction effect off very easily!
Furthermore, you should run a couple of the
continuous trap cards as they can be quite
useful(Mainly Tenken) ; so that gives you about 6-8
targets for Gorilla to pop.
A cool combo you can do is activate Tenki, search
out Gorilla, destroy a spell or trap card (get rid
of those mirror forces and dimensional prisons!),
kill a monster in battle, search out Tensu, normal
another level 4 Fire Fist (such as tomorrow’s card…)
and xyz summon any rank 4! The best part about this
combo was that it was done with 1 card! It’s a
pretty powerful combo I must say.
Advanced: 4.25
Simply put,
the Fire-Fist monsters are going to be strong
contenders in the advanced format. While they do
need Chicken and Wolfbark in order to be most
successful, there is no denying that Fire-Fist will
still be dangerous till then. Furthermore, there is
a cool stun deck that involves Gorilla, Tenki, and
another Fire Fist card that I shall discuss later
this week :)
Traditional: 2.0
Sadly,
anything not Dark or Light doesn’t stand much of a
chance in Traditional. Furthermore, we have much
better S/T removal in Traditional in Harpie, Trunade,
and Cold Wave. It goes get some points for being one
of the better Fire Fist monsters, so if you want to
run Fire Fists in traditional for some reason, I
think this would be a good pick.
Art: 4
I love the
art design of the Fire Fist monsters. Revived
Warriors infused with Animal Spirits? Incredible
design!
Tomorrow's Card: I kept getting these two confused
at the Sneak Peek... Also, it's considered one of
the better Fire Fist monsters!
Obskera
Today we are looking at one of the better cards
in the new Brotherhood of the Fire Fist archetype.
Brotherhood of the Fire Fist - Gorilla
“Once per turn, when this card destroys an
opponent's monster by battle and sends it to the
Graveyard: You can set 1 "Fire Formation" Spell Card
directly from your Deck. Once per turn: You can send
1 face-up "Fire Formation" Spell/Trap Card you
control to the Graveyard to target 1 Spell/Trap Card
on the field; destroy that target.”
Gorilla, is good, however you’re probably not going
to use him for his first effect very often due to
his paltry attack. However, that being said I
believe the S/T destruction effect is well balanced
and will help give the deck an extra edge versus
many decks game 2 and 3.
Overall you can expect to see it mostly at 1-2 per
deck with extra copies in the sideboard. It is good,
but the deck, much like Mermails, is going to end up
pressed for room when you add the rest of the bunch.
Advanced: 3/5 in in Fire Fist
Traditional: 1/5 (Yeah, in traditional this gets
wrecked)
Art: 3/5 looks kind of awesome.
Leo
Kearon
Here are my COTD reviews for this week
Brotherhood of the Fire Fist – Gorilla
Fire/Beast-Warrior/Effect/LV4/1600/1000
Once per turn, when this card destroys an opponent's
monster by battle and sends it to the Graveyard: You
can Set 1 "Fire Formation" Spell Card directly from
your Deck. Once per turn: You can send 1 face-up
"Fire Formation" Spell/Trap Card you control to the
Graveyard to target 1 Spell/Trap Card on the field;
destroy that target.
BOTFF – Gorilla has two effects both with have some
pros and cons. His first effect the archetype effect
of “when X happens, get a Fire Formation card”.
Sadly there is a problem with this effect. The
problem is with the “destroy a monster as a result
of battle” condition, for some reason Konami love to
give these to monsters with lacklustre ATK. Okay
1600 isn’t the worst for a Level 4 but for
something that requires to destroy monsters by
battle it should be 1800 or 1900 at least.
Gorilla’s second effect is a nice 1 for 1, lose one
of your Spell/Trap cards and destroy another
Spell/Trap on the field. Naturally MST is better no
needing a cost and has the benefit of being a
quick-play, but thiseffect does allow you to clear
some space on your Spell/Trap Card Zone.
While not the greatest of monsters main due to his
lacklustre ATK and first effect, BOTFF – Gorilla is
still a solid addition to the BOTFF archetype.