3 Level 9 monsters
This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.
Card Ratings
Traditional: 1.25
Advanced:
2.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Jan. 25, 2013
Closing out this week is a Number Monster, in Number
92: Heart-EartH Dragon. This is a very beastly XYZ
Monster, and one of the more difficult to summon,
like Neo Galaxy Eyes Photon Dragon or
Superdimensional Robot Galaxy Destroyer, who need
three high Level Monsters for an XYZ Summon.
Heart-Earth Dragon needs three Level 9 Monsters,
and is a Rank 9, Dark attributed, Dragon, with 0
attack and defense. So immediately, when you have
to invest three Level 9 Monsters, you're hoping for
one hell of a payoff.
Secondly, you see the 0 attack and defense, and
probably wonder if you should even bother looking at
the rest of the text on the card. So for two
immediately pluses, this card cannot be destroyed by
Battle, and your opponent takes all Battle Damage
involved in a Battle with Number 92. Although that
too immediately means you're looking at destroying
this thing with an effect or Magic or Trap card,
which is all too easy to do.
But wait, it seems you actually want this Monster to
be destroyed. Once a turn, by discarding an XYZ
Material, you can remove from play ALL cards your
opponent Normal OR Special Summoned, or Set, during
the current turn. Now, for your payoff, if
destroyed while having XYZ Material, you can Special
Summon it from the Graveyard. Furthermore,
Heart-Earth Dragon gains 1000 attack for each card
currently banished.
This guy I think needs his own Deck to be truly
successful, if possible. The attack could get
pretty high via that effect in a removal Deck, and
obviously if a card is removed or returned
technically, it would lose 1000 attack. But it gets
points for all removed cards, not just ones removed
via its effect. The only thing I'm curious about is
when you Special Summon it via its effect, if it had
XYZ Material left, are they still attached when you
Special Summon it.
Ratings:
Traditional: 3/5 High Rank XYZ Monsters with
multiple high Level Monsters required for XYZ
Summoning are difficult to use
Advanced: 4/5
Art: 5/5
John Rocha
Number 92: Heart-eartH Dragon is a beast in more
ways than one. A Xyz monster that requires 3 level 9
monsters and has no attack or defense should scare
the heck out of you. It means that it has a whopper
of an effect. First, it can not be destroyed by
battle and your opponent takes the battle damage.
You are basically designing a build around getting
this monster out, protecting it, and running into
your opponent’s monsters to inflict battle damage.
Second, you can banish every monster your opponent
summons or sets in their end phase so you do not
have to worry about their set flip effect monsters
like Ryko and Night Assailant, or recruiters like
Mystic Tomato and Apprentice Magician. And finally,
when it is destroyed with material attached, you can
special summon it from the graveyard with 1000 ATK
times the number of cards currently banished in the
game. By playing cards like Bottomless Trap Hole,
Dimensional Prism, and Soul Release, Number 92 can
be quite beastly.
Now for the drawback to Number 92: Heart-eartH
Dragon. First, it requires 3 level 9 monsters to
summon it. I don’t know if you have noticed, but
level 9 monsters are far and few between and most of
them are Fusion, Xyz, and Synchro monsters. That
means that we are going to have to manufacture them.
One way is to get a level 10 monster like Tragoedia
or Red-Eyes Darkness Metal Dragon out and use the
effect of Level Eater to reduce the level of your 10
monster to 9. Then use Red-Eye’s effect to summon
another monster, use Tragoedia to take your
opponent’s monster, or normal summon a monster and
use Galaxy Queen’s Light to make them all level 9.
You could also get 3 level 9 monsters on the field
with Sorcerer of Dark Magic in the grave and Gagaga
Caesar on the field with two other Gagaga monsters.
The second thing you will need to do is to protect
Number 92: Heart-eartH Dragon from card effects. You
will need cards like Safe Zone, Heart of Clear
Water, My Body as a Shield, Xyz Veil, and Xyz
Reflect to protect it. Basing a strategy around
Number 92 is going to be a beast to pull off and
take a lot of resources. A top tier deck is going to
disrupt this unwieldy strategy and run all over it,
but if you are playing for fun, then a deck based
around getting big Xyz monsters out is the deck for
you.
Traditional: 1/5
Advanced: 2/5
Bleak
dragon55
Welcome to the final card of this week, and today
we will be looking at the cover card of this set,
Number 92: Heart-eartH Dragon!
Number 92: Heart-eartH Dragon
Rank 9, Dark, Dragon
3 Level 9 monsters
This card cannot be destroyed by battle, also your
opponent takes any battle damage you would have
taken from battles involving this card. During your
opponent's End Phase: You can detach 1 Xyz Material
from this card; banish all cards your opponent
currently controls that were Normal or Special
Summoned, or were Set, this turn. If this card is
destroyed while it has Xyz Material: You can Special
Summon this card from the Graveyard. When you do: It
gains 1000 ATK for every card currently banished.
0/0
Hey, this effect looks familiar! At least it should
if you have ever seen the Yubel line of monsters.
This monster is basically the same, except it
doesn’t replace itself when destroyed and it has a
cool extra ability.
Basically, it can’t die in battle and they take all
damage that you would have taken. Then, if they try
to do defense during their turn; you can detatch a
material to destroy all the monsters they summoned.
THEN if they kill the dragon afterwards, it revives
itself with an additional 1000 attack points for
every card banished; thus making it into a beater.
But before we can talk about its effect; let’s
discuss the fact that it is a rank 9. Let’s also
address that level 9 and level 11 monsters are the
hardest to come by and you realize…. Hey; this thing
is stupid-hard to get out and I might as well just
run a Yubel deck if I want to use a monster with
this effect. Luckily though, there is a second way
of summoning this monster; which is by using Number
53.
53 is easier to summon thanks to its ability to
summon this Dragon when destroyed… but it will only
have number 53 as an xyz material; unless you use
Overlay regen or something.
So…. We have a conundrum. While it would be best to
summon 92 using 3 level 9 monsters to get the most
out of the card…. Is it really feasible? The easiest
way I have seen to summon this card is to summon
Red-Eyes Darkness Metal dragon; reduce its level by
1 with level eater and then use Galaxy Queen’s Light
while you have a monster on the field revived by
REDMD. Basically a 4 card combo.
If we summon it by using 53; we have to give up 3
level 5 monsters; but the end-result isn’t as
impressive.
However… there is one flaw in 93 and that is the
lack of protection. Boss monsters with high
summoning conditions need protection or else they
become a huge waste of resources. A simple Solemn
Warning, Dimensional Prison, or Compulsory
Evacuation Device leaves you at a huge disadvantage
for such a loss in cards.
I won’t say that it sucks…. But it isn’t very good.
Advanced: 2.0
It’s ok and isn’t the worst thing to summon; but
there are definitely better cards
Traditional: 1.0
Ya…. Good luck getting out all those monsters before
being OTK’ed
Art: 3.0
It’s a pretty awesome looking Dragon-Serpent thing.
Sadly though, with the amount of dragons in the
game; they have to be very impressive in order to
get a high rating.
Monday’s Card: I wonder if they hit the shift key on
accident when making these?
If you ever want to contact me about my reviews or
anything else, please feel free to get in contact
with me on the message boards or e-mail me at
gbrew555@gmail.com.
Shadowlaw
Hey yugioh fans Shadowlaw back in for my third
review. Up today is the fearsome #92 Heart-eartH
Dragon. Heart eartH is a pretty interesting
card, kind of like a supped up Yubel. So let's
look at what this dragon can do. First he
cannot be destroyed by battle....which is fantastic,
also all battle damage is taken by an opponent which
is also great. Third by removing one xyz
material you can banish all cards your opponent
normal summoned, special summoned or set at the end
of the turn they were played. That is just
insane you can literally erase an entire turn with
this one card. Lastly whenever Heart-eartH
dragon is destroyed if it has materials it can come
right back. Now I've been looking online and
there are quite a few decks around this card and
chain destruction that let's you destroy Heart-eartH
copies from your extra deck in order to bring a set
of these dragons into play and honestly I think
that's about the best (if not only way) to summon
this card. Because honestly three level nines
is practically impossible to get out. Overall
I think this is an amazing card with a lot of
potential and the ability to win games all by
himself. But he needs his own deck.
Ratings:
traditional: 1.5/5 this is a stall card traditional
is not a stall format.
Advanced: 3/5 this is an overall rating for the deck
based on him but I think I may be undervaluing him
just a bit.
Art: 4.5/5 I have a softspot for dragons
Well it's been a really fun week and for any
Coloradoans out there you can find me at the local
tournament at above and beyond gaming every sunday,
so stop by and say hey.
momiwant
cake
SO today we are reviewing a number card. But is
this number monster a good card? Let’s find out!
Number 92: Heart-eartH Dragon
Attribute-Dark
Types- Dragon/Xyz/Effect
Rank 9
3 Level 9 monsters
This card cannot be destroyed by battle, also your
opponent takes any battle damage you would have
taken from battles involving this card. During your
opponent's End Phase: You can detach 1 Xyz Material
from this card; banish all cards your opponent
currently controls that were Normal or Special
Summoned, or were Set, this turn. If this card is
destroyed while it has Xyz Material: You can Special
Summon this card from the Graveyard. When you do: It
gains 1000 ATK for every card currently banished.
ATK/0 DEF/0
This card is very interesting. This card’s effect
is very useful, it’s hard to destroy, and can become
a huge beat stick. But is this card really worth
playing? There are no decks that I can think of
which can summon three level nine monsters with
ease. Luckily you don’t have to do that! The only
way you should play this card is if you have a deck
that can summon 3 level 5 monsters easily. Now you
might be wondering why I say that. The easiest way
to summon this monster is by using Number 53: Heart-eartH.
This monster is rank 5 and is made up of 3 level 5
monsters. Number 53 can special summon Heart-eartH
Dragon if it is destroyed by a card effect while it
has no xyz material attached to it.
There aren’t many decks that can play this
successfully. Wind-ups can overlay three of their
sharks to summon Number 53. Inzektors can also make
rank 5 monsters relatively easily with their lady
bugs. There is another deck that can summon this
aswell. One rogue deck that I’ve played that can
actually summon Number 53 with ease is my Des Frog
OTK deck. Here is a link to that deck:
If you have trouble accessing the link then just
copy and paste the link to go to it. It is
relatively easy make Number 53 with this deck. I
haven’t tested this card in the deck yet but please
try it out!
Advanced:1.75/5
-Heart-eartH Dragon has a very nice effect but it’s
hard to summon in most decks. I probably wouldn’t
suggest playing this right now but it may be good in
the future.
Traditional:1/5
-This is way too hard to summon in this format. It’s
just not worth playing here.
Art:5/5
-I’m not sure why but I really like this card’s art.
It just reminds me of chaos and looks really cool!
DKMagician
Girl
Today's Card of the Day happens to be the
esteemed cover card of the Cosmo Blazer booster set,
the one we come to know only as Number 92:
Heart-Earth Dragon.
This card is very interesting because it has 0 ATK
and 0 DEF and it is difficult to summon.
Fortunately, Number 53 makes bringing this bad boy
out a lot easier but it only makes the task just
slightly easier. With that said, is it worth pulling
in all of that effort to bring this out? Let's find
out, shall we?
This card's first effect makes it a more superior
version of Spirit Reaper. It can't be destroyed by
battle and all battle damage you would take is going
back to your opponent therefore this card will make
sure any Life Point damage is going nowhere near you
via battle and will certainly go back to your
opponent where it belongs. You can even ram it into
a beefy monster like an Obelisk and make its
controller eat the battle damage.
The second effect will make sure that any plans your
opponent has to deal with your Number 92 gets cut
off short. During your opponent's End Phase, you can
detach an Xyz Material from this card to banish all
cards on the field that is either Normal Summoned,
Special Summoned, or were Set this turn.
Case-in-point, if you think you can set a Book of
Moon against this bad boy, Number 92 will see it and
get rid of it before you can get a chance to use it
as defense. Sorry. Monsters on the field that was
summoned or set that turn will be getting a one-way
ticket to the Different Dimension. So sad.
Its last effect is more-or-less insurance on the
rare case it gets dealt with sooner than planned. If
this card gets destroyed while it still has Xyz
Material (talk about ending his fun early), it comes
back with a vengeance. When he makes his wonderful
re-appearance, he comes with an extra effect
allowing it to get 1000 ATK for every banished card
currently resting in the Different Dimension. This
is typically harder to pull off without giving it
extra help as, in most cases, when it is initially
Xyz Summoned, it will have only one Xyz Material. If
it gets destroyed with that one Xyz Material, it
never had a chance to use its 2nd effect which means
it coming back empty-handed and if it did use said
2nd effect, it doesn't have any more Xyz Material
making it dog-food to anything that can remove it
indirectly since it won't be coming back at all.
This card is all-mighty unfortunately it brings some
very obvious weaknesses. First of all, it has no
protection against cards that target or can destroy
it. Soul Taker will get rid of it provided it has no
Xyz Material. Another way to deal with it is by
banishing it yourself since neither effects will
help it when Number 92 is in the Different Dimension
itself. It can easily be shut down by cards that
negate its effect, including Breakthrough Skill,
Skill Drain, Forbidden Chalice, Fiendish Chain and
so much more.
With that said, this card needs protection if it
expects to run its full course. One way to help it
out is by adding extra Xyz Material to the card.
Overlay Regen is one underrated common of REDU that
can give immediate Xyz Material to Number 92 so it
can make use of both of its effect if brought out by
Number 53. Another way is to make sure that Number
92's effect can't be negated. Forbidden Lance will
help in that regard since Number 92's ATK is most
likely 0, it will only gain from being unaffected by
Spells/Traps, making it even a bigger menace.
Lastly, dealing with cards like Grand Mole and D.D.
Warrior Lady that could challenge it is another
issue so Fiendish Chain can come in handy to give it
an added protection boost.
All-in-all, it isn't a very competitive card since
there is a ton of ways to deal with it but it is a
ton of fun to bring it out in casual games, which
I'm sure this card is more suited for. It also looks
pretty cool as well.
Advanced Format: 3/5
Traditional Format: 1/5
Leo
Kearon
Number 92: Heart-eartH Dragon
Dark/Dragon/Xyz/Effect/Rank 9/0/0
3 Level 9 monsters
This card cannot be destroyed by battle, also your
opponent takes any battle damage you would have
taken from battles involving this card. During your
opponent's End Phase: You can detach 1 Xyz Material
from this card; banish all cards your opponent
currently controls that were Normal or Special
Summoned, or were Set, this turn. If this card is
destroyed while it has Xyz Material: You can Special
Summon this card from the Graveyard. When you do: It
gains 1000 ATK for every card currently banished.
To wrap up this week we look at Dr Faker’s Boss
monster; Number 92: Heart-eartH Dragon.
Unsurprising for a boss monster it has a number of
powerful effects. The first two effects scream “luck
at me I’m the new Yubel except I’m harder to get out
but I don’t have a crippling maintenance cost”.
The third effect is a powerful effect, able to
banish a large portion or all of your opponent’s
field just by detaching 1 Xyz material can be
devastating but that can only happen if the opponent
hasn’t already found a way of getting it of it
before you can activate the effect.
The final effect allows you get revenge on the
opponent if they get rid of it, but only if it’s
destroyed with material still on it and it goes to
the graveyard and provided you have actually
banished any cards, but if you are playing this card
you should have already thought of that.
Overall Number 92: Heart-eartH Dragon is like most
Boss cards, really powerful in the show but when it
gets into real life its flaws become apparent. The
first flaw is the high summoning requirements,
unless you summon this using Number 53: Heart-eartH’s
effect you are going to need a way to get 3 level 9
monsters on the field, which is quite a lot of
resources to use for a fancier version of Yubel.
Similarly anyone who has ever encountered a Yubel
deck will probably know of a couple of ways to stop
this. Like most Boss monsters Number 92:
Heart-eartH Dragon really needs a deck built around
it, but it probably isn’t really worth it.
Traditional: 1/5
Advanced: 2/5
Miguel
The end of the week brings us to Brotherhood
of....wait...it's not a Fire Fist? Heart-eartH
Dragon is that Xyz monster you want to get out so
badly because it can really wreck your opponent. A
DARK/Dragon type with 0/0 for ATK and DEF, and needs
3 level 9 monsters to Xyz summon. If you've enver
heard of this card, stay with me....stats alone
don't win games. HED cannot be destroyed by battle
and any battle damage you would have taken is
inflicted to your opponent. That right there alone,
I like. That alone will force your opponent to try
to find a way around Heart-eartH almost immediately.
Because all you will be doing is ramming this guy
into your opponent's monsters, both attack and
defense postions, over and over. And if that isin't
bad enough, during your opponent's end phase, you
can (Key word right there) detach 1 Xyz material
from this card to banish all of your opponents cards
that they control that were normal/special summoned
or set that turn. That puts a very serious damper on
any strategy your opponent might have if they can't
get rid of Heart-eartH that turn. Allowing it to ram
into more monsters yet again. And if HED is
destroyed while it has Xyz materials, you can
special summon it from the graveyard, and it gains
1000 ATK for each card banished at the time is hits
the field. Overlay Regen anyone? You can make a
strong Yubel deck with cards like Galaxy Queen's
Light in it to get out 3 level 9 monsters, as well
as Heratics and Gagagas. I think this card is worth
buidling a deck around, even if it's for fun.