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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Top 10 Judgment of Light
Countdown
#10 - HTS Psyhemuth
- #JOTL-EN046 1 Tuner + 1 or more non-Tuner monsters
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
Card Ratings
Traditional: 2.50
Advanced:
3.75
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - August 1, 2013
Back to the main COTD
Page
|
Dark
Paladin |
It's the moment you've been waiting for folks, or
at least, one of ten of them. Opening our Top 10
Countdown from Judgement of the Light is HTS
Psyhemuth. I know I had this card on my list
somewhere, I don't recall where, I'm thinking a
couple spots higher, but I'm glad it's on here.
This is one of the new Synchro Monsters,
essentially D.D. Warrior Lady in Synchro mode. It's
a Psychic, Earth attributed Monster, with 2400
attack and 1800 defense, Synchro Summoned with one
Tuner and one or more non-Tuner Monsters. After
Damage Calculation, you can remove this card and
your opponent's Monster involved in Battle with this
card, from play. That's a great ability for two
reasons...first, if it destroys something weaker
than itself, it doesn't have to remove anything.
Second, your opponent doesn't want to ram something
small into it, again, because the effect to remove
is optional. Unless your opponent is doing enough
Damage to win in that attack, they're all but forced
to use an effect, or Magic or Trap card to destroy
this thing. It's a neat piece of tech, 2400 attack
isn't bad, and making a Level 6 Synchro is easy. I
expect this card to make a splash next Format (keep
in mind it's almost time for a Ban List rotation).
Ratings:
Traditional: 2.75/5
Advanced: 3.75/5
Art: 5/5
|
Miguel |
A number 10 on our list is (gasp) a Synchro
monster. HTS Psyhemuth EARTH/Psychic is a generic
level 6 Synchro monster, meaning it doesn't care
about the tuner monster or non-tuner monster(s) you
use. With 2400/1800 for ATK/DEF it can fend off
quite a bit and old it's own with a few of the
bigger monsters out there. Phyhemuth's effect is
where it really shines. Whenever it battles a
monster, after damage calculation, you can banish
that monster, and if you do, Psyhemuth gets banished
as well. This is good to get around a lot of
monsters that either want to get destroyed, such as
Crystal Beasts or monsters with flip effects. Or
those that are just hard to get rid of *Stares at
Elemental Dragons* And you get back this card with
other cards such as Brain Hazard or Bright Future. A
good card that can get rid of that pesky monster
that just won't go away.
Traditional: 2.5
Advanced: 3.5
|
Leo
Kearon |
HTS Psyhemuth
EARTH/ Psychic/Synchro/Effect/Level6/ 2400/1800
1 Tuner + 1 or more non-Tuner monsters
After damage calculation, when this card battles an
opponent's monster: You can banish that monster,
also banish this card.
It time for start the top 10 cards from Judgment of
the Light and at Number 10 we have HTS Psyhemuth, a
new Psychic Synchro Monster. Judgement of the Light
sees the big return of the Synchro Monsters, (if
only Konami would also support other archetypes and
card types) and after the disappointing Vulcan the
Divine yesterday can HTS Psyhemuth prove that
Synchros can still be good?
Well yes, HTS Psyhemuth is a level 6 with 2400ATK,
which is a good ATK for a level 6 and it is generic
which makes it splashable, a good thing in any card.
HTS Psyhemuth’s effect sounds strangely familiar,
well for long term card players it sound it is the
same as a the old Staple D.D. Warrior Lady. D.D
Warrior Lady had a great effect that really annoyed
a lot of players. HTS Psyhemuth has the same effect
but more firepower, always a good thing, and the
optional effect means you don’t have to lose your
monster if the opponent tries to slap a weaker
monster into it.
Also since a lot of the later Psychics went for more
to do with banishing and manipulating banished
cards, this has the potential to be a useful
addition to the psychic type, especially since they
were largely forgotten with Xyz monsters.
Overall, a very good card, by getting the effect of
an existing good card and giving it more firepower,
makes this a great addition to the psychic synchro
arsenal or to other extra decks since it is
splashable
Traditional: 3/5
Advanced: 4/5
|
Rikothe
FoxKid |
What’s going on, Pojo? I’m RikotheFoxKid, and this
is my first ever COTD review. Frankly, I feel
honored to be offered such an opportunity.
And what better time to start than with the Top 10
Judgment of the Light Countdown! These are the cards
we feel are the ten best out of the upcoming set (if
you couldn’t tell already).
But I digress. Clocking in at #10 is HTS Psyhemuth:
“Level 6
EARTH
Psychic / Synchro / Effect
2400 ATK / 1800 DEF
1 Tuner +
1 or more non-Tuner monsters
After damage calculation, if this card battles an
opponent's monster: You can banish that
monster and this card.”
Now then, the first thing that one should notice is
that this card is a generic Level 6 Synchro. And by
God, did we need one of those! Ever since Goyo and
Brionac both got Forbidden, our Level 6 Synchro pool
has more or less dwindled to Gaia Knight and Sirius
the Blue Wolf Star (the latter of which isn’t even
in the TCG yet). Now that Synchros are making a huge
comeback, a generic Level 6 is just what we needed.
So, let’s break this one down. It’s EARTH, which
isn’t bad. Being a Psychic-type isn’t the best, but
it has its perks. 2400 ATK is pretty solid, and 1800
DEF is great. But where Psyhemuth really shines is
its effect:
“After damage calculation, if this card battles an
opponent's monster: You can banish that
monster and this card.”
Seasoned players should recognize this effect as
being identical to D.D. Warrior Lady. And it’s a
powerful effect at that. You can activate it at
will, meaning you don’t have to give Psyhemuth up on
a weaker monster. On the flip side, if there’s a
monster blocking your path, whether it be a large
beater like Abyssleed or a wall like Zenmaines or
Dracossack, Psyhemuth can take care of it.
This card is not without its faults though.
Psyhemuth falls prey to backrow like Dimensional
Prison and Mirror Force, which will stop it dead in
its tracks if you’re going for a suicide move.
Another thing holding Psyhemuth back is that it will
be competing for a spot in your Extra Deck with
Vulcan the Divine, a card that if I’m not mistaken
was reviewed yesterday. Which card is better really
depends on what Deck you play. Vulcan has the
advantage of his effect being a Trigger, meaning he
only falls to the Solemn Duo. However, he also
bounces, and you have to use it; there could be
situations where you just want to have a monster on
the board, in which case Psyhemuth is the better
choice.
Overall, HTS Psyhemuth is a very solid card, and any
Deck that can make Level 6 Synchros should at least
consider him.
Traditional: 1/5 (You’ve got Goyo and Brionac here,
so there’s no point in using him)
Advanced: 4/5
Art: 4/5 (A giant beast that’s covered in what
appear to be crystals and is very colorful. I
approve)
Also, I’m not entirely sure what HTS stands for. I
like to believe it’s “Hash Tag Swag,” but I’m
probably wrong.
~RtFK
|
The
Cali
Effect |
Had this at #7 on his Top 10 List. |
Philosophical
Psycho |
In our age of the Xyz, the Judgment of the Light
Booster Pack has given a revival to the Tuner/Synchro
mechanic, and I would say it’s new-and-improved.
After all, five of the eight new Synchros are on our
Top 10. I particularly like High-Temperature
Superconductivity Psychic Behemoth because out of
the current total of twelve Level 6 Synchros (at
least those that say “1 Tuner + 1 or more non-Tuner
monsters”), two are banned, six can’t directly give
card advantage and are only really useful as heavy
hitters (and only one of those six really stand out
but it’s Japanese-only), Orient Dragon directly
gives card advantage but only under difficult
circumstances, and Splendid Rose can only work with
Plants anyway so it doesn’t matter she’s “1 Tuner +
1 or more non-Tuner monsters.” The twelfth one we
covered yesterday, Vulcan the Divine.
I would say Vulcan is the best Level 6 Synchro
without specific Synchro Material there is, as he
can reliably force opposing cards off the field at
little cost to you. Unlike HTS, Vulcan doesn’t use
up himself to use his effect unless it’s a dire
situation, and even if you do, you can usually
Synchro Summon him again. Still, Hashtag Swag boasts
higher ATK so it isn’t beaten by battle as easily,
and when it does, #swag can take out that monster
too (it doesn’t have to use its effect right away,
either). I still mean it when Vulcan is the better
Synchro, because he does the job more reliably AND
he gets to recycle your Continuous cards. Flip
effects, etc. If you have a hard time using Vulcan
because you can’t give up that many face-up cards
including itself, then HTS is a pretty good
substitute. What you should NOT do is run a mix of
different Level 6 Synchros; you can get more ground
covered if you use a good mix of Levels in your
Synchros and focus on the ones that help you the
most. HTS is usually only valuable than Vulcan if
Vulcan’s effect doesn’t work for you and/or HTS’
effect is a bet
HTS’ prowess is augmented if you use cards that can
return banished cards to the Extra Deck or field,
notable Different Dimension Reincarnation and Return
from the Different Dimension; the only problem is
that only Decks that focus a lot on the banished
mechanic would ever use these cards. However, it’s
very interesting that HTS is a Psychic; the most
popular way to use a Psychic Deck is to manipulate
the Banished Pile. I think the most notable way is
the Trap Card Brain Hazard which can summon it
straight from the Banished Pile, although that’s the
only really notable play I can see with HTS.
Finally, whether outside a Psychic Deck or not, if
you do a lot of Synchros, you can also throw in
Magical Android and if you have out HTS at the same
time, you get 1200 Life Points at the end of each of
your turns.
Trad: 1.5/5 (you can summon it with Dimension Fusion
but I don’t really see a point)
Adv: 3/5
Aesthetics: 5/5 I’ve nicknamed this doggy the “DDWL
Synchro” after D.D. Warrior Lady, a Level 4 monsters
with the same effect. DDWL used to be really popular
as a quick way to banish troublesome monsters,
especially since she could be fetched with Shining
Angel or Reinforcement of the Army; she was Limited
in April 2005 all the way until March 2008, because
by that point, removal effects became more
widespread, which also should explain the rating for
this card. Superconductivity, discovered by
Kamerlingh Onnes in 1911, is when a certain
elemental compounds emit no electric resistance and
give off a magnetic field when it’s cold enough.
It’s an amazing phenomenon in physics that can cause
stuff to levitate with electromagnetic power. It’s a
futuristic phenomenon that’s heavily researched, and
it’s currently in development to apply to modern
life. Karl Müller and Georg Bednorz discovered with
ceramics that this can be done at higher and higher
temperatures, while being cheaper to do. This goes
great with HTS Psyhemuth, in connection with how its
body radiates with energy, the crystals spurting out
of its joints, the artwork underneath its feet, and
how its Japanese name says it’s a Psychic conductor.
Bazinga!
abc_at_123.com@hotmail.com
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