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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Number 74: Master of Blade
- #NUMH-EN032 2 Level 7 monsters
During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field.
Card Ratings
Traditional: 2.90
Advanced:
4.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - June 26, 2013
Back to the main COTD
Page
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Dark
Paladin |
Wednesday
Continuing with our Numbers, we come to Number 74:
Master of Blades. This XYZ Monster is Rank 7, XYZ
Summoned with two Level 7 Monsters. It is an Earth
attributed, Psychic Monster (not really sure why as
the effect doesn't really fit the Psychic type) with
2700 attack and 2300 defense. Now, during either
players turn, when a card targets this face-up card
on the Field, you can detach an XYZ Material from
this card to negate said cards effect, and if so,
destroy that card. Plus, you're then allowed to
destroy another card on the Field. This guy is
good, really good. If you're successful in
destroying both cards, that's a +1 for you, in terms
of advantage. Make room for this guy
Ratings:
Traditional: 3/5
Advanced: 4/5
Art: 5/5 |
John Rocha |
With the number of decks out today that can make
Rank 7 monsters, Number 74: Master of Blades is a
welcome addition to the extra deck. It is very
frustrating to be able to summon level 7 monsters
like made and only have two good Xyz monsters to
choose from. OK, that is kind of a joke but if you
have ever played Elemental Dragons you know what I
mean. The 2700 attack is pretty good and will help
it stay on the field longer. Then there is the
awesome effect to protect it from any affect that
targets it, destroys that card, and then can destroy
another card on the field. The kicker is; who is
going to activate a card that targets Master of
Blades knowing its effects?
What Master of Blades does is dissuade your
opponent from activating cards that target and make
your opponent’s Dracossack and Big-Eye useless. You
can still get your Master’s destruction effect by
targeting it yourself with something like
Compulsory, effectively turning your Compulsory into
an MST or Smashing Ground. If your opponent plays a
lot of cards that target like Compulsory or
Dimensional Prism, then Number 74: Master of Blades
would be a better choice than Dracossack and Big-Eye
if your opponent has a strong back field.
If you are playing decks that like to summon Rank
7 monsters like Harpies, Prophecy, and Elemental
Dragon’s, then Number 74: Master of Blades needs to
be in your Extra Deck as it certainly makes the
grade.
Traditional: 3/5
Advanced: 4/5
|
DKMagician
Girl |
Well, it's about time. After seeing Number 11:
Big Eye jumping massively in price not long after
its release in GAOV and then seeing Mecha Phantom
Beast Dracossack hitting top dollar in LTGY, finding
reasonably cheap, decent 2-material Rank 7 Xyz
Monsters has been quite a pain.
Until now.
Number Hunters is set for release in a little
more than 2 weeks from now and, with it, comes with
today's Card of the Day, Number 74: Master of
Blades.
This EARTH Psychic-Type has a solid 2700 ATK with
a respectable 2300 DEF. However, what makes this
card so noteworthy is not because of the fact that
we actually have a budget 2-material Rank 7 Xyz
Monster but also the fact that it is also one of the
best Rank 7 Xyz Monsters we have. In fact, you can
also make a argument that it can be the best
2-material Rank 7 Xyz Monster in the game!
Here is the effect coming from this Psychic
Ninja:
"During either player's turn, when a card or effect
is activated that targets this face-up card: You can
detach 1 Xyz Material from this card; negate the
activation, and if you do, destroy that card, then
you can destroy 1 card on the field."
Pretty short but quite lethal. He is basically
the Rank 7 version of Thought Ruler Archfield, one
of my most favorite cards in the game, but even
better in so many ways. First of all, all you need
to do is to target this card with anything. It
doesn't matter if it was your card or your opponent,
which gives you an untold amount of flexibility,
which I will go into more detail later. By doing
this, you can detach an Xyz Material to negate and
destroy the card and, in addition, blow something
else up as well.
This card owns Number 11 pretty badly if it were
to use the effect on it and then you take something
else out with it if you want to. Keep in mind that
the extra card destruction is optional so you don't
have to fear your opponent going into just Number 11
with no other cards on the field and force you to
blow up your own Number 74 if you were to defend
your monster. Also, it makes a fool out of one of
the more splashable cards in the game: Compulsory
Evacuation Device. Normally, an Xyz Monster would
get removed very easily by Compulsory but, with
Number 74, all Compulsory will do is get owned and
blow something else up in the process.
Even better, it can even negate Effect Veiler
itself, which is just ironic in many ways. To think
that one of the safest-to-use hand traps would get
defeated by the very type of monster you normally
bring in Effect Veiler for.
In the case of Mecha Phantom Beast Dracossack,
unfortunately for it, even it can't beat Number 74.
First of all, Dracossack has 2600 ATK so it can't
beat Number 74 in battle. Also, if it were to use
its effect by itself, it would get stopped while
blowing something else up for a quick -1. If
Dracossack were to use its Token summoning effect
and then drop a Mecha Phantom Beast Token to target
Number 74, Number 74 can negate that effect, destroy
Dracossack (which will be safe due to its
destruction prevention effect since you will still
have 1 Token left), and then blow up the 2nd Mecha
Phantom Beast Token, leaving Dracossack basically
unprotected and ready to be ran over. In other
words, neither Number 11 or Dracossack, as powerful
as both may be, is not the right weapons necessary
to deal with Number 74 since Number 74 owns any
cards that target it.
Prophecy can banish Number 74 with Spellbook of
Fate, the ultimate problem solver since Fate doesn't
target. It can also beat it by summoning High
Priestess of Prophecy and then give it a Spellbook
of Power boost to run it over. Dragon Rulers,
however, will have a far more difficult time. First
of all, only Blaster has enough ATK to defeat Number
74 in battle. Secondly, as mentioned sooner, neither
Number 11 or Dracossack can defeat it by themselves
or with its effect. Lastly, the majority of the
cards that normally deal with threats like Number
74, Number 74 can beat outright. Even Breakthrough
Skill and Blaster's destruction effect can't stop
it.
Now, as to what I said earlier, this card has
untold potential and the best duelists out there
will keep these tactics in mind and use them if they
ever have to. What do I mean by that? Well....keep
in mind that I did say that you can use this effect
offensively earlier in the review. Allow me to
explain
For example, let's say your opponent has a card
on the field that you can't defeat with the hand you
have right now like a face-up Dimensional Fissure
while you are playing Mermails. However, you also
have a card in your hand that targets but you doubt
you will need it in the long run. Use that card and
target Number 74 and then use Number 74's effect to
negate your own card and then blow up that
Dimensional Fissure. Is it a desperate move? Perhaps
but it can make the difference between a victory and
a defeat, esp. with a card like Dimensional Fissure
being a powerful side deck card for a
discarding-reliant deck like Mermails. It's stuff
like this that truly maximize the potential of a
card and can get rid of threats in almost any way.
Truth be told, this card has a huge ceiling in
potential and power. I hasn't even covered nowhere
near the amount of cards commonly seen in
competitive play that Number 74 laughs at and, to
add insult to injury, it doesn't have an "Once per
turn" limitation so unless your opponent don't mind
throwing away cards just to get Number 74 off the
field, it is going to stick around for quite some
time. It's a shame Dragon Rulers get to enjoy this
card as well but you can bet on it I will get my 2
copies, if not 3, once this is released. Not only it
is scary good but it is also the cheapest Rank 7 Xyz
we will have access to, which only makes it that
much more sweeter. This cards owns decks that target
constantly and there is a ton of them out there.
If Number 74 is not the chase card of this set,
something is terribly wrong with this game's player
base. I'm confident when I say that.
Traditional Format: 3/5 (Strangely enough, it's
not that bad there. There is quite a few commonly
played cards that target so, if your deck relies
around Level 7 monsters, I don't see the harm of
teching one of these. Of course, it is player
preference.)
Advanced Format: 5/5 (I don't think this card has
gotten the proper respect yet. After doing this
review, I definitely want this even more than
Dracossack for my Mecha Phantom Beast deck, which is
scary when you think about it. This card adds an
untold amount of power to the Rank 7 toolbox which
is already scary enough when you consider that it
has Number 11 and Dracossack alongside it. After
all, if you can't beat Number 74, join Number 74.)
|
Leo
Kearon |
Number 74: Master of Blades
EARTH/Psychic/Xyz/Effect/Rank7/2700/2300
2 Level 7 monsters
During either player's turn, when a card or effect
is activated that targets this face-up card: You can
detach 1 Xyz Material from this card; negate the
activation, and if you do, destroy that card, then
you can destroy 1 card on the field.
Next we have another card from Number Hunters,
Number 74: Master of Blades, even though it's a
Psychic and not a Warrior. Still Number 74: Master
of Blades has the 4th highest attack for a Rank 7
and 2700 ATK is very good and 2300 DEF is bad
either. Number 74: Master of Blades effect is also
quite good, a protection effect that can do more,
granted it has to target Number 74: Master of Blades
when its face up, but it is a quick effect and it
still is protection and it destroys the card in
question. But that's not all, if you have destroyed
that card, you can destroy another, so you have the
chance to destroy two cards with 1 material, which
is good value. Of course it is unlikely that this
card will be replacing Number 11: Big Eye or Mecha
Phantom Beast Dracossack in people's extra decks,
but it might be one to consider if you have room.
Overall a solid Rank 7 and might be 1 to consider
if you have space.
Traditional: 3/5
Advanced: 3/5
|
Philosophical
Psycho |
I am going to establish upfront that this guy is
going to be one of the top three Rank 7 Xyzs, the
other two being Number 11: Big Eye and Mecha Phantom
Beast Dracossack. Out of these three, Dracossack is
perhaps the most powerful, as it can summon tokens
that can both protect it and destroy stuff. Big Eye
and Master are about equal. Big Eye, I would say, is
the more offensive one, sacrificing an attack for a
turn to have an effect more ridiculous than Change
of Heart. Master of Blades, to me, feels more
defensive, as it has ATK that just edges out over
Big Eye and Dracossack and its effect will make
anyone think twice about targeting him with an
effect.
Any Deck that can easily do a Rank 7 Xyz is able
to access Master, and as I implied last week in my
reviews of Redox and Tempest, a Deck that focuses on
all four of the Dragon Lords should already be
running both Big Eye and Dracossack in triplicate.
Master of Blades has the highest ATK of all Rank 7
Xyzs (not counting the two with 2800 since they
require a specific Type or Attribute for their
Material). His effect also directly counters those
of Big Eye's and Dracossack's (not to mention
Blaster, the Dragon Lord of Infernos'), meaning he
gives any Deck utilizing Rank 7 Xyz (examples
include Harpie, Karakuri, Mermail Abyss, and
sometimes Spellcasters) a fighting chance against
the Dragon Lords' Rank 7 spam. Of course, Master of
Blades himself is Rank 7, meaning more often than
not, it'll be Dragon Lords' answer against other
Dragon Lord Decks. Finally, Master is the strongest
monster that can be summoned by the effect of
Heraldic Beast Unicorn, which can summon any Psychic
Xyz from the Graveyard. However, full-on Psychic
Decks don't usually focus on the Xyz mechanic,
especially Rank 7.
One of Master's weaknesses (although a weakness
general to most monsters) is higher-ATK monsters
that can easily be summoned, two examples being
Blaster or Gagaga Cowboy. A common weakness I find
amongst the Rank 7 Xyzs is their suspectibility to
Torrential Tribute.
Trad: 1.5/5 (Rank is just shy of Magical
Scientist's range and he has overall limited use)
Adv: 4/5
Aesthetics: 3.5/5 His outfit and the way he seems to
throw his magic daggers reminds me of Aladdin (who
kind of acts like an Arabian ninja). I would not
normally characterize Aladdin with a high ATK or
being a Psychic, although the target evasion and
"revenge sabotage" suits him. Number 74 has not yet
appeared in the anime or manga; he may be
incorporated as one of the twenty-four unknown
Numbers Kite Tenjo had already taken. In any case, I
have mixed opinions of having a Number shown to us
as a real card before in this story. For some, it's
a nice preview, but others may think it's a spoiler.
It'll go different ways for different people.
Anyway, I have no idea how they picked 74. What is
really interesting is that I think Japan gave the
United States leeway to invent this card. Maybe it's
because the story "Aladdin" was first translated
into English from Arabic in 1706. Maybe it's because
7 represents luck. In Japanese, 4 is pronounced "shi"
and death is "shini" (in Asia, 4 usually sounds like
the word for death, so it's an unlucky number). It
could be a representation of how Aladdin is
fortunate but goes through a lot of trouble to keep
it, but then again, that's most stories. One curious
note is that if you use a number system such as A =
1, B = 2, etc., then JESUS and LUCIFER both add up
to 74. Other religious meanings include the amount
of sons in the Census of men of Israel in the
Bible's Ezra 2:40 and the amount of
Simhasandhipathis established by Swami Ramanuja of
India. The most accurate explanation is probably
because 7 can be called "nana" and 4 is "shi."
(name) is pronounced "na" and is pronounced "nashi,"
so "nanashi" can be taken to mean "no/without" name,
which is fitting for a ninja. I also feel 1974 was
an interesting historical year, but that's just me
personally.
Philosophy Corner: If I am missing a review one
day, you can almost certainly be guaranteed it will
be back up the next day. If you see one of my
reviews for one day, you can guarantee I will have
all the reviews for all past days that week. As for
my Lion Heart article yesterday, it's up there if
you missed it. Shout out to my little sister who
hates Yu-Gi-Oh and religion but promised to read
this article because she's interested in the number
4. (Three out of the five Numbers reviewed this week
contain a 4, so you can use the death logic on all
of them.) After she reads this, she will come right
up to me and tell me how boring it was to read this.
I love you too <3
abc_at_123.com@hotmail.com
|
Obskera |
Today we are looking at: Number 74: Master of
Blades
“2 Level 7 monsters
During either player's turn, when a card or effect
is activated that targets this face-up card: You can
detach 1 Xyz Material from this card; negate the
activation, and if you do, destroy that card, then
you can destroy 1 card on the field.”
So we have another cool rank 7 monster, and I really
kind of like it. The effect is pretty
straightforward. If your opponent attempts to target
him you not only negate the targeting effect, but
you also get to destroy one card on the field. Now
of course you get a caveat with the wording, you
HAVE to resolve the first part prior to destroying a
card. Even with that momentary setback I can see him
being played at least as a one of, and as a cheaper
rank 7 for budget decks.
Advanced: 4/5
Traditional: 2/5
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