This week, we will be covering other cards from
the Lord of the Tachyon Galaxy booster set that
didn't make the Pojo's Top 10 list.
Today's card will be another member of the
airplane fleet, Mecha Phantom Beast Megaraptor.
This Super Rare is a Level 4 WIND Machine with a
healthy 1900 ATK and so-so 1000 DEF, however, its
effect is very useful and the main reason why, if
this deck would to compete, it will see success.
Here is the effect:
When a Token(s) is Special Summoned to your side of
the field: Special Summon 1 "Mecha Phantom Beast
Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You
can only use this effect of "Mecha Phantom Beast
Megaraptor" once per turn. This card's Level is
increased by the total Levels of all "Mecha Phantom
Beast Tokens" you control. While you control a
Token, this card cannot be destroyed by battle or
card effects. Once per turn: You can Tribute 1
Token; add 1 "Mecha Phantom Beast" monster from your
Deck to your hand.
This bad boy has a total of 4 effects and I will
break them down for you.
The 1st effect allows you to Special Summon a
Mecha Phantom Beast Token whenever you Special
Summon a Token. Since this effect is mandatory, it
can't miss the timing. Also, take note that it
states whenever you Special Summon a Token, not just
a Mecha Phantom Beast Token. So you can trigger this
off by using Fiend's Sanctuary, Scapegoat, Dandylion/Fluff
Tokens, and many other avenues.
For example, let's say I open with Megaraptor and
Fiend's Sanctuary. Normal Summon Megaraptor,
activate Fiend's Sanctuary, and get a Metal Fiend
Token. This, in turn, will activate Megaraptor's
effect and Special Summon a Mecha Phantom Beast
Token so instead of getting one Token from Fiend's
Sanctuary, you get 2. How nice.
The 2nd and 3rd effects is pretty standard among
Mecha Phantom Beast monsters. Megaraptor can't be
destroyed if you control a Token. This makes its 1st
effect give Megaraptor some extra defense, helping
it survive to fight another day. Also, it gains
Levels equal to the Levels of all Mecha Phantom
Beast Tokens. Since Mecha Phantom Beast Tokens is
Level 3, each of them will give your Megaraptor an
extra 3 Levels per token, allowing it to be Level 7
or Level 10 upon will, giving you access to a wide
range of Xyz Monsters.
The 4th effect really ties things together for
Megaraptor. Once per turn, you can Tribute a Token
and search your deck for a Mecha Phantom Beast
monster to add to your hand. Simple yet very
effective. It gets even better if you manage to
protect Megaraptor. Then you can search for
Tetherwolf, Normal Summon Tetherwolf, activate
Tetherwolf's effect to Special Summon a Mecha
Phantom Beast Token, Megaraptor's first effect will
allow you to summon a 2nd Mecha Phantom Beast Token,
and both Tetherwolf and Megaraptor is now Level 10.
Now you have 2 options: You can easier use
Megaraptor's search effect and search for a Mecha
Phantom Beast, including another Megaraptor and drop
both Tetherwolf and Megaraptor down to Level 7 or
simply use both to Xyz Summon a Rank 10 monster like
Gustav Max or Skypalace Gangaridai, which is coming
out in Number Hunters.
Another option if Megaraptor survives is that you
can play a Fiend's Sanctuary, get 2 Tokens, tribute
the Metal Fiend Token to search for another Mecha
Phantom Beast, and then Normal Summon that to cause
some big damage or make a Rank 4 or Rank 7 Xyz
Summon.
It brings a lot of consistent power to the
archetype and I would even make the argument that
Megaraptor is more important for the deck than
Hamstrat since Megaraptor is ready to go
immediately. With its 1900 ATK, it can even beat
Thunder King Rai-Oh in battle by just having a Token
on your side of the field, which this deck can
handle with ease.
Overall, for anyone playing Mecha Phantom Beasts,
this card is very much deserving of its Super Rare
status and is a mainstay at 3 copies due to the
usefulness and flexibility of its effect along with
its very solid Level 4 1900 ATK body.
Traditional Format: 2/5 (It's OKish there but it
will be too slow to shine there.)
Advanced Format: 3/5 (While this deck is not
top-tier material, if you were to use this deck in
competitive play, you would be hard pressed not to
run 3 Megaraptor. It's that good. I would even say
that, outside of Dracossack having the ability to
destroy cards for basically free, Megaraptor is a
more important ingredient for the deck than even
Dracossack, the deck's boss monster.)
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