One Day of Peace is one of the more interesting
Magic cards out there, and one I don't believe we
have yet reviewed. Both players Draw one card, and
until the End of the opponent's next turn. I've
always been rather fond of this card. Note that this
card is a 1-for-1 for you, as you give up this card
to Draw, but it's a +1 for the opponent. It's a good
card, but it's a good card you can get along
without. I wouldn't fault anyone for, or not for
playing it. But I'd say at the very least it's
something worth keeping in the Side-Deck. It's a
balanced card though, and I think that's what makes
it so good. It's funny too when cards like this get
Restricted (or even Banned). Sometimes when people
can use less (or none) of a card, it falls out of
favor. Then slides back down the list and people
just forget about it. I'll be interested to see what
happens in the future.
We hit midweek on our ban list
week and we come to: One Day of Peace
“Each player draws 1 card, and neither player takes
damage until the end of the opponent's next turn.”
This card has been a staple for
me in pretty much any deck that isn’t a Tier 1
archetype. On the one hand it is a huge loss for non
Meta deck builders; however, it also helps limit the
number of solitaire FTK decks. Anything that hits a
solitaire deck is welcome in my book as I tend to
fall asleep when I don’t get a turn for 30+ minutes.
Overall One Day of Peace is a solid tech choice if
you can afford the -1 (Yeah, ok, Spellbooks won’t
even care after the next set.) but at 1 it isn’t
going to wreck your day as much as it used too.
Advanced: 4/5 (It IS a -1...)
Traditional: 5/5
DKMagician
Girl
Today's Card of the Day Review happens to be one
of my most disliked cards ever released, which says
a lot given how long I have been associated with
this game. That card happens to be the newly-Limited
Spell card, One Day of Peace.
It is a Normal Spell card with a simple, but
powerful, effect. By activating it, both players
gets to draw a card and neither player takes damage
of any kind until the end of your opponent's next
End Phase. This gives you a 1-for-1 card trade while
making sure you have little to be concerned about
during your opponent's next turn since you can't get
hit via damage so no OTK issues. This allows you to
hold back cards and, in the case of alternate win
decks like Exodia and Final Countdown, gives you
extra time to achieve your win conditions.
Unfortunately, this card doesn't take much thought
to use correctly and can be a pain to work around.
This is a huge boost for alternate wins decks but,
also, it has seen a lot of play within Prophecy
decks basically around Divine Judgment, whose
purpose is to just throw down as many Spells as
possible after Divine Judgment's activation.
This card has a lot of power and is justified for
its new place on the ban list. This card is so good,
it can see play in Traditional. That's something
right there.
Traditional Format: 4/5 (It's that good. If you want
to play Exodia, this is a must-run at 3 copies).
Advanced Format: 3/5 (Slightly less effective unless
you are running an alternate win deck but just as
scary.)
Leo
Kearon
One Day of Peace
Normal Spell
Each player draws 1 card, and neither player takes
damage until the end of the opponent's next turn.
March 2013 Status: Limited
Next up is another card that has gone from Unlimited
to Limited, One Day Of Peace. It seems as always
Konami hates any good draw cards. One Day of Peace
is simple but powerful, it allows both players to
draw a card and then no-one can take any damage
until the end of your opponent’s turn. This card was
and despite being limited still is a favourite of
Exodia and Stall decks as not only does it allows
you to draw a card but then your life points are
safe from anything the opponent throws at you.
Granted the same is true for your opponent but if
you play this card you already have put that into
consideration.
Overall a powerful card and while it being limited
hurts some decks a free card and life point
protection means that this will still see some play