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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Molten Conduction Field
- #HA-7-EN025 

Send 2 "Laval" monsters from your Deck to the Graveyard.

Card Ratings
Traditional: 3.50
Advanced: 3.00 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - May 10, 2013

Back to the main COTD Page

 

Dark

Paladin
Friday
 
Molten Conduction Field is a Normal Magic card, to close out our week.  It's short today folks, but actually not because the card is bad.  Quite the opposite.  It merely lets you send to Laval Monsters from your Deck to your Graveyard.  Laval Monsters specifically work very well with sending to the Graveyard, to cycle back to the Hand and/or Field.  So this is obviously a combo card.  It's very useful in the Deck, and less than useless outside of it, as are most Deck specific cards.
 
Ratings:
 
3.5/5 in Laval 
Art:  4/5
Bleak
dragon55

Welcome to the last card of this week of Hidden Arsenal Cards! Today we will be looking at one of the best enablers that has been given for a deck. With it and a Rekindling, it causes one turn kills. Lets take a look at Molten Conduction Field!
 
Molten Conduction Field
Normal Spell
 
Send 2 "Laval" monsters from your Deck to the Graveyard.
 
Such a simple effect, but allow me to explain why this card is so influential for the laval deck.
 
About a year ago or so I was experimenting with Lavals as I saw potential. The deck had access to a large amount of monsters with that magical 200 defense, allowing for Rekindling plays. Not just normal rekindling plays, but Shooting Quasar Dragon plays. The problem? It so hard to set up the grave for these plays. Yes you had the monster that milled 2, Lightsworns, Magical Merchant, and more; but they weren't as consistent and reliable.
 
Then they revealed this.
 
I specifically remember that night that the cards were leaked on the forums here and the huge uproar that happened. Molten Conduction Field milling a Hand Maiden and a Cannonner will lead to 2 level 4's and 3 level 1's, each with 200 defense for a perfect Quasar Set-up. All you needed was to draw into Boost Warrior and you had the perfect set-up, from 3 cards! (Rekindling, This, Boost Warrior). So as you can see, this brings a huge amount of consistency toward the laval deck. I mean.... we have the generic Foolish Burial at one per deck; so having a archetype get a themed double mill that's at 3 per deck? Very impressive indeed
 
Advanced: 4.00
 
The perfect card to enable Laval plays. Being able to drop the biggest synchro monsters off of two cards should let you know how scary this can be. 
 
Traditional: 3.00
 
I can see lavals being useful here. Just turbo play into Quasar and sit on it for game. 
 
Art: 3.00
 
A very lush burning landscape. I like it!


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