Today's Card of the Day Review is Iron Call, a
Secret Rare from Hidden Arsenal 7. It is a Normal
Spell card with a simple but useful effect.
"If you control a Machine-Type monster: Target 1
Level 4 or lower Machine-Type monster in your
Graveyard; Special Summon that target. Its effects
are negated. Destroy it during the End Phase."
Pretty neat, huh? This card can help you make
Rank 4 or lower Xyz Summons whenever needed as long
as you have a little graveyard presence.
Gadgets is the main deck that can take advantage
of this since they can search their deck out with
ease, generating card advantage at almost every
turn. Iron Call takes it one step further by making
their Graveyard even more useful than merely
bringing back Machina Fortress constantly by
targeting a used Gadget and bring it back to the
field to Xyz Summon a Rank 4 like Gear Gigant X or
Gagaga Cowboy. Unfortunately, since its effect is
negated, you can't search off of that Gadget but I'm
sure you don't need to at that point.
Also, despite the fact that the selected
monster's effect is negated, it can attack which
means that if you need a little more pressure to
finish a game via direct attacks, Iron Call can help
you out in that department. After all, Machina
Gearframe does have a solid 1800 ATK.
Geargia can use this and bring back
Geargiaccelators and Geargiarmors to help make
immediate Rank 4 Xyz Summons as well.
But the one deck that I feel that needs this card
the most is Mecha Phantom Beasts. Let's not forget
that this archetype is all Machine-Type monsters.
Hamstrat and Stealthray is Level 3. Megaraptor and
Tetherwolf is Level 4. It makes bringing out Rank 3
and Rank 4 Xyz monsters so much easier for this deck
and since they have built-in destruction protection
as long as they have a Token on the field, which is
pretty easy to bring out in this deck, you can
almost always meet the requirements of activating
Iron Call as long as one Mecha Phantom Beast hits
the Graveyard. This will give the deck the ability
to Xyz Summon game-changers like Lightning Chidori
or, if a Mecha Phantom Beast gets banished, Leviair
the Sea Dragon. It can also help bring out more
difficult-to-summon Rank 4 monsters like Number 16:
Shock Master and Evilswarm Ouroboros. It opens up a
brand new way to speed up and to outmaneuver an
opponent at any given time, which is something this
deck solely needs at this very moment.
In conclusion, this card is a very useful weapon
for basically any Machine decks, esp. those who can
replenish their resources and thin their decks with
speed these days, which is almost all of them. If
you have any interest in playing any Machine-type
decks now or in the near future, pick up your
playset. I can assure you that you won't regret it.
Traditional Format: 2/5 (I'm sure it has some
merit there but I'm also confident Machine decks
there don't need this too much. Maybe as a tech
option.)
Advanced Format: 4/5 (In my opinion, I find this
card to be just as important as Tin Goldfish is for
Gadget decks and very underrated. It is definitely
worthy of being a Secret Rare in Hidden Arsenal 7.)
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