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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Top 10 Lord of the Tachyon Galaxy

#2 - Mecha Phantom Beast Drassosack
- #LTGY-EN053 

2 Level 7 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.

Card Ratings
Traditional: 4.00
Advanced: 4.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - May 30, 2013

Back to the main COTD Page

 

Dark

Paladin

Thursday

Mecha Phantom Beast Drassosack is a Rank 7, Wind attributed XYZ Monster, with 2600 attack and 2200 defense, who is XYZ Summoned with two Level 7 Monsters. Once a turn you can detach an XYZ Material from this card to Special Summon two Mecha Phantom Beast Tokens Machine, Wind, Level 3 with 0 attack and defense.

The Mecha Deck runs off Tokens for various reasons. For combos, protection, sacrifices, just to name a few reasons. The ability to produce two in a turn from one Monster is excellent. Speaking of Tokens, while you control at least one, this Monster cannot be destroyed by Battle OR card effects.

If ridiculous protection weren't enough by tributing a Mecha Phantom Beast Monster, you can target one card on the Field and destroy it. Drassosack can't attack if you use that effect, so destroy something bigger with it. This is the heart and soul of the Mecha Phantom Beast Deck. Get him out soon, keep your Tokens, he can win you games.

Ratings: (Average, Mecha)

Traditional: 3/5, 3.5/5
Advanced: 4/5, 4.5/5
Art: 5/5

Miguel Had this at #3 on his Top 10 List. 

Obskera

Today we are looking at: Mecha Phantom Beast Dracossack
“2 Level 7 monsters

Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.”

This is one of the easiest reviews ever, 100/5. Just kidding, but he really is a great card. The utility of this card alone is worth noting, even outside of elemental dragons. The first part of his effect lets you detach an XYZ material to special summon 2 “Mecha Phantom Beast Tokens” which can be used for whatever token shenanigans you can think up. In the very same turn you can then use his other major effect to tribute one of the tokens to destroy any card on the field; and, to add a coup de grace, while you have any tokens on your side of the field he cannot be destroyed by battle or card effects.

So there you have it folks, the most overpowered card ever released in Yu-Gi-Oh to date; and it is hopefully a harbinger of great and glorious things to come.

Advanced: 5/5 (actually: 100/5)
Traditional: 5/5


momiwant
cake

Alright I’m back again today for another card review. Today’s card is one of the best cards from the Lord of the Tachyon Galaxy booster pack and it has made a huge impact in this game. That’s why it has earned the # 2 spot on this LTYG Top Ten List.

Mecha Phantom Beast Dracossack
Attribute: Wind
Types: Machine/Xyz/Effect
Rank 7
2 Level 7 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
ATK/2600 DEF/2200

So this card has fantastic stats and is easily accessible in Dragon Ruler decks. It has an effect that can special summon 2 tokens each turn by detaching an Xyz Material. As long as those tokens are on the field, Dracossack is virtually indestructible. While those tokens are on the field, you can’t destroy Dracossack by battle or with card effects. That means this monster can survive Dark Holes, attacks from larger monsters, and many other destructive effects. Those tokens can also be used to tribute summon other monsters like Light and Darkness Dragon.

Not only is it difficult to destroy Dracossack but it also has a destructive effect as well. Once per turn, you can tribute a Mecha Phantom Beast monster to destroy any card on the field. This effect can make good use of its tokens and can even help this monster bypass cards like skill drain (if you choose to tribute Dracossack for its own effect). The only problem with using this effect is that Dracossack can’t attack for the rest of the turn after using it, but that really isn’t much of a problem because of Dracossack’s durability.

The best part about this monster is that it can be used in any deck that can pump out rank 7s easily. It’s seen mostly in Dragon Ruler decks but Mermails, Karakuris, Machina, and even Harpies can use this monster too.

Advanced: 5/5
-Overall this monster is amazing. It really couldn’t have been much stronger than it already is. It’s great in any deck that can pump out rank 7 monsters but it’s a shame that it’s so expensive.

Traditional: 4/5(in a Dragon Ruler deck)
-This card would be nice here if you use it in a Dragon Ruler deck. In this format you can use Future Fusion, Painful Choice, and many other banned cards to dominate with Dragon Rulers. Outside of Dragon Ruler decks this card is just okay in this format.

Art: 5/5
-Very nice art. It’s a cool mix between a dragon and a plane.


DKMagician
Girl

Here we are. #2 on the Top 10 List and we are covering a money card from this set, Mecha Phantom Beast Dracossack.

This generic Rank 7 WIND Machine with 2600 ATK and 2200 DEF has a few effects that makes it noteworthy of its Secret Rare status. Here they are.

Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.

Well, while this card doesn't look like much on the surface, it does do quite a bit once you put things in perspective. First of all, its Xyz Materials is strictly for spawning Tokens on the field. Please take note that they are indeed Level 3 and you get 2 of them per each Xyz Material usage. Why is that important? Well, the tokens can be used for a variety of things. One of them is using them as Synchro Materials and you got 6 Levels of Synchro Materials available for you for basically free. Drop an Effect Veiler and tune it with 2 of those Tokens and you can make Ancient Sacred Wyvern or Black Rose Dragon. Tune a Level 1 Tuner with one Token and you can make Armory Arm.

Another usage is using it as Tribute material. If you run Light and Darkness Dragon, you can tribute 2 of those tokens and drop that on the field. Caius can be dropped with just 1. Vanity's Fiend only need 1 Token. It basically brings out free Tribute Material ready to be abused. It makes certainly cards look pitifully easy to drop.

And to think that is just Dracossack's first effect.

The 2nd effect is basically a standard effect for Mecha Phantom Beasts. Basically having one Token on the field, Dracossack can't be destroyed so if you expect to get rid of it quickly, it's not happening unless you kill the decoys first.

The 3rd effect is more troubling than some people give it credit for. By Tributing a Mecha Phantom Beast monster, you basically get a Gagagabolt for free. Target a card and blow it up. Unfortunately, you lose the chance to attack as a result however, since Dracossack will mostly likely be there next turn, it is basically a free card destroying machine. It doesn't even need to attack. Now, the reason why I mention that this card is more troubling is because Dracossack can just Tribute itself to blow up a card. You don't need a Token to fire the cannons. You can just Tribute itself.

Lastly, if you start your turn with a Dracossack on the field with an Xyz Material attached to it, you can activate Dracossack's Token summoning effect, use Dracossack's effect and Tribute itself to destroy a card, and then use the 2 Tokens to bring out LADD. That is just utterly brutal.

And to think this is what it brings for any decks that can make this for Dragon Rulers, Machina, Mermails, Prophecy, and other decks. We hasn't talked about Mecha Phantom Beasts and what Dracossack brings for them. In that deck, Dracossack is truly the deck's boss monster due to it being almost impossible to get rid of since Megaraptor will give it more Tokens than it can Tribute, Dracossack can keep popping for days, and since the deck normally run a decent backrow, Dracossack only becomes harder to get deal with. To make things worse, Hamstrat can bring Dracossack on the field and then Tribute itself off to blow something up or bring Dracossack back as a solid 2600 ATK monster. Since the deck can make its own Tokens via Tetherwolf, Megaraptor, and Aerial Recharge, you don't really need Dracossack to provide the ammo. Just get it back on the field so it can keep shooting.

It deals with any problem cards on the field, it's generic, it has a solid attack, and it brings a lot of flexibility for any deck that can make it. The only thing I wish was for Konami to show some mercy to Mecha Phantom Beast players by making it an Ultra so the card won't be $150+ but I guess it can't be helped.

Overall, this is a very good card. Not broken but since the deck to beat basically runs at least 2 Dracossack, if not 3, the price tag does come with the territory.

Traditional Format: 2/5 (Unfortunately, it is way too slow there.)
Advanced Format: 4/5 (It is VERY good here. It brings out free Synchro and Tribute Material on the field, blows stuff up, and can slow your opponent down all at once. It is actually a bit scary what it can do for a player who thinks outside of the box.)

Leo
Kearon

Mecha Phantom Beast Dracossack
WIND/Machine/Xyz/Effect/Rank7/2600/2200
2 Level 7 monsters

Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.

At number 2 of Pojo's Top ten from Lord of the Tachyon Dragon is Mecha Phantom Beast Dracossack. As you have seen from many of my reviews here and some of my posts on the forums, I don't like Konami shoving in like 5 new archetypes each expansion, but Mecha Phantom Beasts I like because they try something different from the interchangeable archetypes that have appeared recently. Mecha Phantom Beasts use Tokens which is nice and abit of fun.

Okay on with the review, Mecha Phantom Beast Dracossack is a Rank 7 Machine. with 2600 ATK and 2200 DEF which are solid stats. Mecha Phantom Beast Dracossack has thtee effects which nicely roll into one another. First by detaching 1 material he can special summon two Mecha Phantom Beast Tokens, two monsters for 1 material is very good. But now that he has Tokens, he can't be destroyed by any means until the tokens are removed. But he can use 1 of those tokens to destroy a card on the field and still have 1 left to protect him. While he maybe a Ranl 7 he is easy to get out, cards like Harpie Channeler can help with that.

Overall a great catd with no stupid conditions to ruin ti, just a solid machine with three simple and effective effects, and that is what I
llike to see in my cards.

Traditional: 5/5
Advanced: 5/5br>


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