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							 Here we are at the end of the Pojo's Top 10 Lord 
							of the Tachyon Galaxy Card List. And that choice is 
							really not much of a surprise either considering 
							Dracossack got #2.  
							That choice is the truly-busted Spellbook of 
							Judgment, the one card that I truly would love to 
							slap the creator of this card for even thinking that 
							Prophecy actually needs this in any way. It is a 
							Quick-Play Spell card that has made Prophecy a top 
							competitive deck this format.  
							For those of you who have been living under a 
							rock for the past 6 months and doesn't know what 
							this card does, here you go.  
							"During the End Phase of the turn this card was 
							activated, add "Spellbook" Spell Cards from your 
							Deck to your hand, except "Spellbook of Judgment", 
							up to the number of Spell Cards activated after this 
							card's resolution, then, you can Special Summon from 
							your Deck 1 Spellcaster-Type monster whose Level is 
							less than or equal to the number of cards added to 
							your hand by this effect. You can only activate 1 "Spellbook 
							of Judgment" per turn."  
							Yeah. It really do drop down the judgment on any 
							opponents unfortunate enough to go against this 
							behemoth.  
							Simply put, you activate this first, and then 
							drop down as many Spells as you can, then you get 
							that many Spellbooks back into your hand during the 
							End Phase and, to add insult to injury, bring out a 
							Spellcaster monster from your Deck to the field. 
							Your choices increases with each Spell you activate.
							 
							What makes this card so sickening is because this 
							effect counts Spells, not just Spellbooks. Therefore 
							you can use turbo cards like Dark World Dealings, 
							Upstart Goblin, Toon Table of Contents, etc etc just 
							to add more Spells to your hand and make Spellbook 
							of Judgment even more lethal once it is time to reap 
							the rewards.  
							However, it is a different ballgame for the 
							competitive scene. Normally your turn will start 
							like this.  
							1. Activate Spellbook of Judgment. If you don't 
							have one, use Spellbook Magician of Prophecy or 
							Spellbook of Secrets to get one in your hand. 
							2. Activate Spellbook of Secrets. Search for 
							Spellbook of the Master. 
							3. Activate Spellbook of the Master, targeting 
							Spellbook of Secrets. Search for The Grand Spellbook 
							Tower. 
							4. Activate The Grand Spellbook Tower.  
							If you have Spellbook of Fate or Spellbook of 
							Wisdom in your hand at this time, set it and then 
							enter your End Phase. Judgment's effect will 
							activate allowing you to search your deck for any 3 
							Spellbooks and add them to your hand, giving you a 
							full hand of 6 cards again and then you can Special 
							Summon a Level 3 or lower Spellcaster to the field.
							 
							As to your choices, it is either Justice of 
							Prophecy or Jowgen the Spiritualist. If you Special 
							Summon Justice of Prophecy, her effect can activate 
							at this time since her conditions is already met 
							(you need to activate a Spellbook to use this effect 
							and that was already met), allowing you to add 
							another Spellbook and a Spellcaster, most notably 
							High Priestess of Prophecy, from your Deck to your 
							hand, adding another immediate +2.  
							However, Jowgen the Spiritualist brings about a 
							way to control your opponent's turn. If you Special 
							Summon Jowgen, you basically lock down all Special 
							Summons as long as it is face-up on the field. This 
							will keep Evilswarm Ophion from showing up unless 
							they deal with Jowgen, it keeps Dragon Rulers from 
							spamming monsters on the field and they either have 
							to negate Jowgen's effect, use Reactan or Stream to 
							destroy it in battle, or use Blaster's effect to 
							destroy it. Unless they do one of these things, 
							Jowgen will basically shut the deck down. Given the 
							speed of Dragon Rulers, that is huge for competitive 
							play.  
							Now, as for Reaper of Prophecy Turbo, would this 
							card serve any use there? Well, in my opinion, I 
							don't think it is as good in there, which is good 
							news for Reaper players. Why? Well, the Justice of 
							Prophecy equal for Reaper decks is Fool of Prophecy 
							and since Fool's first effect have to be activated 
							and resolved for its second effect to come into 
							play, if you were to drop Fool of Prophecy with 
							Spellbook of Judgment, that is all you get: Just a 
							Fool of Prophecy. Therefore you have to get a 4 
							count or higher to get any value out of Spellbook of 
							Judgment. Secondly, that sub-archetype asks for 
							different Spellbooks in your Graveyard to trigger 
							its effects. Some Spellbooks, like The Grand 
							Spellbook Tower and Spellbook Star Hall stay on the 
							field, making it harder to get into the Graveyard 
							and help benefit Reaper of Prophecy to get its 
							effects off. I'm not saying that Spellbook of 
							Judgment is worthless for Reaper builds but, in my 
							opinion, it is less effective. If you want to test 
							this out, definitely do so and see what you can 
							concede from this.  
							Lastly, it is funny how I didn't cover the 
							Quick-Play part of this Spell and what it does for 
							the Prophecy mirror matches. I don't think I need to 
							as if you are casual, you probably won't be playing 
							this deck and, if you are competitive, you should 
							know how to use it already so there is no need for 
							an in-depth explanation.  
							All-in-all, this card shouldn't have been made. 
							The game doesn't need it, Prophecy doesn't need it, 
							and it does reduce the overall fun factor of the 
							game because of it. It's hard to say "Good Game" 
							when your opponent Turn 1 Spellbook of Judgment you 
							and goes +3 or higher with a Jowgen on the field and 
							a fully-loaded Spellbook of Fate set to deal with 
							any problem card you play before you even draw your 
							first class.  
							Traditional Format: 3/5 (When I think about this 
							card, I think about Traditional Format and the speed 
							of the game over there. There is a reason why I 
							don't play Traditional Format.) 
							Advanced Format: 5/5 (First time I ever gave a card 
							a perfect score but, frankly, this card is really 
							busted. It is a shame one of my most favorite 
							archetypes get something that is more suited for the 
							Traditional Format which, in turn, is capable of 
							killing any kind of casual fun this game has left.) 
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