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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Gearspring Spirit
- #DT07-EN058 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having only Machine-Type monsters in your Graveyard (min. 1). Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.
Card Ratings
Traditional: 2.59
Advanced:
2.92
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - May 7, 2013
Back to the main COTD
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Dark
Paladin |
Tuesday
Gearspring Spirit, is a Level 8, Dark attributed
Machine Monster, with 100 attack and defense. Level
8 requires two tributes, of course. However, you
cannot Normal Summon or Set this Monster, and it can
only be Special Summoned from your Hand by having
only Machine Monsters in your Graveyard. Or, a
Machine Monster anyway.
What does it do--not very damn much. It can make
the attack of one Monster your opponent controls 0,
but only via targeting, and only until the End
Phase. This guy is junk, and not even good junk.
Collector junk maybe, but that's about it.
Ratings:
1.25/5 both Formats
Art: 4/5
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Miguel |
Gearspring Spirit is an interesting piece of
Machine support. It cannot be special summoned in
any other way except through it's own effect first.
It has to be special summoned from your hand by
having at least 1 Machine-type monster in your
graveyard. Once per turn, you can target 1 face
monster your opponent controls and make its ATK into
0. You can do this once per turn. Gearspring itself
is a Machine, a level 8 one, so you can use Trade-In
to get that one Machine in the grave, and get two
cards. The big thing about Gearspring is turning
your opponent's biggest monster's ATK into mush and
running it over. Or you could really make your
opponent feel bad and use Limiter Removal and smack
your opponent for a whopping 200 ATK!!!! But that's
just mean. especially if it ends the game.
Gearspring is a decent little monster that does its
job well, and can help you draw with either Trade-In
or Allure of Darkness, and turn your opponent's
monster ATK into goo. The downside is, you are left
with a monster with 100/100 for stats on the field,
and your opponent looking to really wreck that
monster. If you run Machines, try this out in casual
play, who knows, it might find a way into your main
deck.
Traditional: 2.5
Advanced: 2.5
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Obskera |
Today we are looking at:
Gearspring Spirit
“Cannot be Normal Summoned/Set.
Must first be Special Summoned (from your hand) by
having only Machine-Type monsters in your Graveyard
(min. 1). Once per turn: You can target 1 face-up
monster your opponent controls; its ATK becomes 0
until the End Phase.”
This card is a welcome addition
to the TCG machine pool. It gives you a nice way to
get over almost anything your opponent left sitting
on the field (that can die by battle). In a pinch he
also works as discard fodder for Machina Fortress. I
think he may be a nice key point toward Machina
Gadgets making a light re-appearance to the Meta,
even if it’s only temporary. The ability to swing
over a Number 11: Big Eye or Mermail Abyssleed can
absolutely turn the table in favor of a game for a
gadget player. I don’t know about you, but having an
answer that doesn’t even take my normal summon
sounds pretty good to me.
Here is a quick checklist to
see if you should run it:
“Do you run only, or almost only machines? If so
then YES! Run him!”
Advanced: 5/5
Traditional 4/5
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