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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Stardust Spark Dragon
- #YF05-EN001 1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn (except during the Damage Step): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects.
Card Ratings
Traditional: 2.95
Advanced:
3.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Nov. 18, 2013
Back to the main COTD
Page
|
Dark
Paladin |
Look--a Synchro Monster! Stardust Spark Dragon
is very similar to his brother, Stardust Dragon, as
one might imagine. Level 8 Synchro Monster, Synchro
Summoned with one Tuner, and one or more non-Tuner
Monsters. 2500 attack and 2000 defense, we've seen
that before. Though Spark is Light, as opposed to
the Wind of the original Stardust. Stardust, as you
know, is massive protection and control, but only
for itself. Spark, while not quite as broad or
powerful of a protection, loosens his grip to be
able to protect any face-up card you control. The
effect isn't triggered quite as easily either, and
the space in the Extra Deck is rather crowded. Once
per turn, during either player's turn, you can
target a face-up card you control, and said card
cannot be destroyed by Battle or Card Effects. The
ability to reuse the effect, even on a turn by turn
basis, plus on either turn, is wonderful. It could
be welcome in combo Decks where you NEED to protect
a certain card, or cards, and I see no reason why
it'd hurt a Dragon Deck. But I don't see it making
a big splash.
Ratings:
Traditional: 2/5 It is Light after all
Advanced: 3/5
Art: 5/5
|
John Rocha |
Today’s card is from the new 5 D’s Vol 5 Manga.
Stardust Spark Dragon provides us with another
option to Stardust Dragon. The stats are pretty much
the same for both monsters except Spark is a Light
monster. That is important as Spark Dragon would be
the better option with Honest and in a Chaos deck.
There are some other advantages and disadvantages
that Stardust Spark Dragon has compared to Stardust
Dragon as well.
What Stardust Dragon gives you is the ability to
protect all of your cards on the field, not just
one. Its destruction effect is also unaffected by
Fiendish Chain, as Stardust Dragon is tributed to
activate it. Stardust Spark Dragon has to stay on
the field, so Fiendish Chain will stop its effects.
There are several advantages to Stardust Spark
Dragon over Stardust Dragon. First, Stardust Spark
Dragon can survive one battle while Stardust Dragon
can not. Second, Stardust Spark Dragon has some
pretty nifty card combo’s. If we use Safe Zone and
protect it with Stardust Spark Dragon, we can create
a card combination that is tough to beat, as you
will not be able to target, destroy, or run over
Stardust Spark Dragon. You can also use a new card
from the new set called Dragon Shield that does
pretty much the same thing except that you can
target Stardust Spark Dragon.
I am really not in love with this card as it has a
lot of issues. You can not activate its quick effect
during the damage step so your going to need to
activate it before that to make sure your protected.
Then you can only protect one card and only once per
turn. In the right situation, Stardust Spark Dragon
can be a good option, but most of the time you will
be looking for your Stardust Dragon or another level
8 Synchro monster.
Traditional: 2.5/5
Advanced: 3/5
|
Leo
Kearon |
Stardust Spark DragonLIGHT/Dragon/Synchro/Effect/Level
8/2500/2000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn (except
during the Damage Step): You can target 1 face-up
card you control; once during this turn, it cannot
be destroyed by battle or by card effects.
Starting off this week, we have Stardust Spark
Dragon; Yusei Fudo’s Duel Dragon from the 5Ds Manga.
Statwise since this is the manga version of Stardust
Dragon it has the same stats, just this Stardust
Spark Dragon is a LIGHT/Dragon instead of a
WIND/Dragon which gives is 1 thing over Stardust.
Effectwise like Stardust Dragon, Stardust Spark
Dragon has a destruction protection effect, but this
time, it protects only 1 card of your choosing and
it cannot be destroyed by effect or battle. It is
still a quick effect which is very important; if it
wasn’t this would be no good. Also Stardust Spark
Dragon stays on the field when he activates his
effect but he doesn’t negate which means any other
cards (and possibly Stardust Spark Dragon himself)
will still be destroyed.Overall, While his anime
version is clearly more powerful, Stardust Spark
Dragon is still a great card and might be one to
consider if you have room on your extra deck.
Traditional: 4/5
Advanced: 4/5
|
Fungal
Paranoia |
Stardust Spark Dragon
Howdy there, todays card is an exclusive card from
the Manga. Here we have the remake of Stardust
Dragon, on paper he honestly seems quite strong as a
Level 8 Synchro. I am curious if the wording allows
you to use any of the normal Stardust cards to work
with it as the only difference really is Spark, I
might take some time and test cards out, just like
the Red Dragon Archfiend remake. Getting off topic,
I really like the idea of a remake of cards, each
generation got one. Personally I think it would be
cooler to see them remake Dark Magician and Blue
Eyes with effects or something like True Dark
Magician and True Blue eyes (I don't really count
Azure-Eyes Silver Dragon), but still cool. From what
I have seen Jeweled Red Dragon Archfiend is clearly
the better remake curious to see if anyone actually
will use these.
Traditional: 2/5 (Could be a great way to resist all
the destruction)
Advanced: 3.5/5 (I see a lot of potential,
especially if it works with any of the Stardust
cards, hell even if starlight road worked with it or
assault mode)
Art: 2/5 Dragons are cool......but the picture has
one hell of a long neck, weird.
Bonus Off Topic Subject: I bred my first shiny on
Pokemon X got a Shiny Ralts :D not yugioh related,
but still excited :P
|
SnoochSauce |
Hello we are reviewing a manga exclusive card
today Stardust spark dragon. Same stats as stardust
however has one major difference. Built in flexible
protection. Now this I like a lot as you can choose
1 card every turn to protect against destruction
even itself. Cards like compulsory evacuation device
can still affect your monster however. If you can
find room for it in the extra deck I say run one and
it wont hurt.
Ratings:
Traditional: 4
Advanced: 4
Art: 4
|
Masterzanza
|
Today we are taking a look at a card I've been
dying to use in the TCG for a while now, Stardust
Spark Dragon. A Yusei card, in case you couldn't
tell, found only in the Manga. He is a generic level
8 synchro with the same stats as Regular stardust
with the nicely addition of being a light monster.
Dragon/Light is very good, do I need to list why?
While regular Stardust can negate and destroy any
destruction effect, Spark Dragon is more specific;
making it so that once per turn on any turn, you can
target 1 face up card, doesn't have to be a monster,
and it can't be destroyed by battle or card effect
once.
The effect is very good. Use Spark Dragon and safe
zone to create a mini lock, protecting itself from
just about anything. Summon the original stardust
along with this guy and you are looking at another
solid wall.
The downside to this guy is that it won't work with
skill drain, unlike stardust. I personally use
Stardust in a skill drain deck with the assault
version.
Bottom line, if you have room, are a stardust fan
boy, and can use this cards effect to protect any
key cards you want face up on the field, then this
card is for you
traditional: 3/5 (don't really know what they play
in traditional, but i assume this can be used there)
Advanced: 4/5 (protection to any of your face up
cards, including the card itself, is always good,
level 8 is easy to synch)
Art 5/5 (Stardust variant, need i say more?
|
Christian
Moss |
Hi all! Second day on the job here, today we have
a fun one for you!
Stardust Spark Dragon
Level 8 Synchro
1 tuner + 1 or more non tuner monsters
ATK 2500 DEF 2000
Everyone loves stardust dragon, right? Stardust
dragon is Yusei's ace card in the show, and great
effect monster in the actual game.
So how does Stardust's brother, Stardust Spark
Dragon, fare? Let's find out if he can live up to
his older brothers legacy.
First thing I immediately notice while reading
this monsters effect, is that it can activate during
either players turn. Similar to Stardust Dragon yet
different through execution. Spark Dragon can target
1 face up "card" you control, and once during this
turn, it cannot be destroyed by battle or by card
effects. You can chain this effect in response to
your opponents card activation. This creates tension
on your opponent because they know you have the
power to decide what specific effects will go
through, and this restricts them to play much more
defensively.
This card is extremely useful for protecting
whatever it is you need to survive, and its once per
turn, both players turn, you can use this effect
without the need to detach materials like an XYZ
monster would. That gives this card some major
power, and major advantage, being able to use an
ongoing effect while not having to use additional
resources once Spark Dragon is live on the field.
At any given time throughout your turn, and your
opponents, whenever something vital of yours is
threatened with destruction, you can save it. If
there's nothing in particular you need to save (for
example, field spells), then you can use the effect
to keep your monsters alive, once per turn.
Although Spark Dragon is extremely powerful,
there are specific limitations worth noting before
using him. He protects from destruction, not
banishing, not returning to the deck, and not
setting of monsters via card and effects like Book
of Moon. So make sure you are still cautious of such
effects while he is out, and have something to
protect him like Forbidden lance if you want to
really milk his effect turn after turn.
Lets face it, level 8 synchros are some of the
most well supported and simple to summon synchros
currently in the meta. On top of that, Stardust
Dragons effect is powerful, reoccurring, and most
importantly, a unique effect no level 8 synchro has
had access to at this point of time.
You're only concern when questioning whether to
include this card in your deck should be if you have
room for it after you have added the other level 8
synchro staples, as a lot of time decks that both
synchro and xyz summon have very limited space to
fit everything. Cards like Crimson Blader, Scrap
Dragon, and of course, Stardust Dragon will still
need to be considered.
Despite this fact, Stardust Spark Dragon is still
an option that should be heavily contemplated when
constructing a deck that summons level 8 synchros.
His ability is especially good this format, with all
the monster effects including destruction running
around (like ryko, bear, noble knights, dracossack,
fire ferret), and cards like mirror force,
torrential tribute, and dark hole in almost all
decks. Combined with the versatility to
simultaneously protect your important spell and trap
cards from destruction if need be like mystical
space typhoon, raigeki break, and so much more,
Stardust Dragon is an important, respectable,
welcome addition to the Yu-Gi-Oh! TCG
FYI:
I will now be including a rating for card mechanic
design. This score is determined by weighing whether
or not the effects, stats, and mechanics are well
thought out, well designed, useful, and balanced
within reason. Cards that include unique,
innovative, or impressive effects will be rated
higher, as where cards with unhealthy, clumsy,
useless, redundant, or otherwise substantially
mediocre effects will receive lower ratings in this
category.
Ratings:
Traditional: 3/5
Advanced: 4/5
Mechanic Design: 4/5 (Solid, useful effect not
previously available in this class of monster. The
effect is powerful, but not overpowered or game
breaking.)
Art: 3.5/5 (Solid Stardust Dragon artwork, I just
personally feel it could have stood out in it's own
right more"
|
Kingof
Lullaby |
Hello Pojo Fans,
Today's CoTD is Stardust Spark Dragon. Much like
it's counterpart, Stardust Dragon, Stardust Spark
Dragon is a Synchro monster, Level 8, needing one
Tuner and one or more non-Tuner monsters. It has the
same ATK/DEF of Stardust Dragon, but the effect is
slightly different. Once per turn, during either
player's turn (except during the Damage Step): You
can target 1 face-up card you control; once during
this turn, it cannot be destroyed by battle or by
card effects.
Stardust Spark Dragon's differences from its
predecessor come down to it's effect and it's
Attribute. Being a LIGHT monster benefits Stardust
Spark Dragon more than being a WIND monster like
Stardust. It can become fodder for Chaos monsters or
any monster needing a LIGHT removal or material in
the Graveyard (Lightrays). The ability to protect
something from card effects or battle once per turn
is very useful. Protecting a weaker monster or a
card you absolutely need on the field can be
critical to your gameplan. This card can be combined
with Scrap Dragon in a nifty combo. Target any card
with Stardust Spark Dragon's effect, then target
that card with Scrap Dragon's effect. Your opponent
loses a card and you don't. Safe Zone on this card
allows you to protect something other than itself,
increasing your options.
The downside to Stardust Spark Dragon is that its
effect doesn't negate card effects. Dark Hole,
Torrential Tribute will still wipe the field clean
of everything not protected by Stardust Spark
Dragon. That fact in itself makes Stardust Dragon a
better choice over its shiny new form. The wide
range of card effects Stardust Dragon protects you
from, with the ability to return to the field in the
End Phase (which can protect it from being destroyed
later in battle by a stronger monster), makes it the
better monster to run. Stardust Spark Dragon is
useful, it's just not better than the less shiny
Stardust.
Traditional- 1.5/5- More Chaos Monsters to play, but
better choices than this card
Advanced- 2/5- Gains more usefulness, but still...
Stardust Dragon > Stardust Spark Dragon
Art- 4/5- The shininess and flipped, more detailed
image of Stardust Dragon are nice.
Until Next Time,
KingofLullaby
|
Cyberplum |
Happy Monday everyone! Today's review covers
Stardust Spark Dragon, a promotional card from I
think the manga. Some Shonen Jump-related place
anyway.
Stardust Spark Dragon
Light/Dragon/ATK 2500/DEF 2000
1 Tuner + 1 or more non-tuner monsters
Once per turn, during either player's
turn,(except during the damage step): You can target
one face-up card you control; once during this turn,
it cannot be destroyed by battle or by card effects.
Essentially what you're getting for your 8 stars
of tuning is a one-time Safe Zone each turn, but you
can choose what to apply it to. For example, should
you attack and get Mirror Forced, you can protect
one of your monsters with the effect. It would also
stop plenty of other generic destruction effects,
such as MST, Smashing Ground, Bottomless Trap Hole,
etc.
Where this really shines is how you can turn this
to your advantage. Using it to protect key cards on
your own field, such as Safe Zone, a field spell, or
something extravagant like Royal Decree, Destiny
Board, something you revived with Call of the
Haunted, etc. You can't just throw this on the board
without a plan; in the case of Stardust Dragon it's
relatively safe once you use the effect, because
unless your opponent can remove it from the grave,
it will come back at the end of the turn. With this,
you can only stop destruction once a turn; so for
example if you have a Spellbook Tower on the field,
your opponent MSTs it, and you stop it with this,
they're then free to hit you with something else, or
even just attack over it.
Really what it comes down to is the situation
you're in. A lot of people will compare this to
Stardust Dragon, because that's (obviously) the most
similar thing. Like I said, which one you choose is
based on what you have setup and what you're
expecting to happen. If you're on the attack, I
think Stardust is better because it can stop mass
destruction cards. If you're setting up something
more delicate, like a lock, then this is the way to
go. It's also Light, so if you're clever you can set
up something with Honest. (It also makes a great
Scrap Dragon target)
Lastly, and one of my big problems with it; it
doesn't stop targeting effects. That means it's
completely open to non-destruction, from effects
like Compulse, Grand Mole, Lance/Dress/Blackship
D-prison, or whatever else your opponent might think
up. Stardust isn't any more help in that situation,
but you need to think it out before you summon
either one.
Just use your head. If your opponent has five
backrow you probably shouldn't summon it.
Traditional: 3/5, it will save you from CED's
effect, though you'll still suffer from other banned
cards
Advanced: 3.5/5, I don't think it's as useful as
Stardust, but it has its place.
Art 5/5
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