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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 Vulcan the Divine
- #J
UMP-EN066

1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand. This turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use the effect of "Vulcan the Divine" once per turn.

Card Ratings
Traditional: 2.20
Advanced: 3.80 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Nov. 19, 2013

Back to the main COTD Page

 

Dark

Paladin

Vulcan the Divine. is a Level 6 Synchro Monster, and a Fire attributed, Beast-Warrior, with 2000 attack and 1600 defense. This guy is far more splashable than he might originally seem at a glance. I'd say the best Deck for him is Fire First, being a Fire Monster, and a Beast-Warrior. When Synchro Summoned, target a face-up card you control, and one your opponent controls. Both cards are returned to the respective Hands. This turn, you cannot activate cards, or the effects of cards, returned by this effect. You can only use this effect once per turn. See, now logically you're returning, at least in terms of your opponent, an XYZ or Synchro Monster, that would return to the Extra Deck, as opposed to the Hand. For yourself, preferably a card that maybe you want to reuse an effect of, or a Fire Formation Magic/Trap card to reuse, not really losing any advantage. This guy can be dangerous as hell, and if you're playing Synchro, or can make a Level 6 Synchro easily, use this guy. He's going to make a big splash on the scene. Vulcan hasn't broken the game open, but I still think he has a shot to be able to do it.

Ratings:

Traditional: 2/5
Advanced: 3/5
Art: 4.5/5


John Rocha

Today’s card is from the Shonen Jump subscription. Vulcan the Divine is from Roman mythology: God of Fire and Smithery. At 2000 attack, Vulcan is not going to scare many people, however it is also a Beast-Warrior so it can get a boost from Fire Formation cards and Horn of the Phantom Beast. You will need to run Vulcan the Divine in a deck that gives you an advantage when face-up cards are returned to the hand. There are two such decks that come to mind. Mist Valley decks with the field spell card Divine Wind of Mist Valley and Fire Fist. It is the later deck that I find most intriguing.

In a Fire Fist deck, Vulcan the Divine is incredibly useful. All you need is Brotherhood of the Fire Fist - Spirit and level 3 Fire Fist in the grave, preferably Brotherhood of the Fire Fist – Rooster for mass advantage, to Synchro summon Vulcan. Then use the effect to return one of your Fire Formation cards to your hand so you can reuse it on your next turn.

Vulcan the Divine gives your level 3 Fire Fist deck another option to Brotherhood of the Fire Fist Horse Prince and Lion Emperor. If your opponent has a face-up card on the field that is causing you problems, then Vulcan is the monster of choice. It is best used against Synchro, Xyz, and Fusion monsters as they will go back to the extra deck basically netting you a plus two card advantage.

Traditional: 2/5
Advanced: 3/5


Fungal
Paranoia
Vulcan the Divine

Howdy there, todays card is another exclusive, Shonen Jump this time. Vulcan the Divine is one bad ass looking card and honestly the more I look at it the more I think how useful it could be if they ever bring Formula Synchron back up to 2 or 3 he could be extremely good in locking down an opponent. To explain it a bit further Dragon Rulers are everywhere, they rot the meta currently, not much can do to slow them down, but if you pull a Vulcan with Formula Synchron during your opponents turn after they summon one of their Dragon Rulers you effectively cut off the option to use it and prevents recylcing as well as waste their resources. To me that is just insane, a bit difficult to pull off. As a generic 6 though kind of easy with only needing a level 4 + Formula Synch. Gosh darn honestly I like this card, the only real drawback is having to return a card to your deck, but oddly enough if you revive Form and return him you can create a loop with frogs, or laval constantly recreating it the next turn and remaking Vulcan the Divine.

Traditional: 4/5 (Pull it out on CED and they can't use it, hell can stop Yata lock.)
Advanced: 4.5/5 (Potential, simply put)
Art: 5/5 There........GREAT!!!!!
Cyberplum

Hey everyone. For Tuesday's review we take a look at Vulcan the Divine, another recent promotional card.

Vulcan the Divine
Fire/Beast-Warrior/ATK 2000/DEF 1600
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand. This turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use the effect of "Vulcan the Divine" once per turn.

To start out, notice that this is a generic level 6 monster. The candidate to make this that comes to mine is Fire Fists, but it can be made in anything.

Now of course, it seems like Fire Fists are where it was intended to be played. The effect activates when you synchro-summon it, returning one face-up card you control and one face-up card your opponent controls to the hand. If you played you cards right, there's a pretty high chance that you control some flavor of Fire Formation. You can use this to your advantage to return a precious Tenki or Tensu to your hand while simultaneously dealing with a pesky problem your opponent may control, such as a high-power synchro, an XYZ that is difficult to destroy like Zenmaines or Maestroke, or perhaps a continuous backrow card you don't want to deal with.

It's not exactly difficult to set up for this card either; Fire Fist- Spirit and a Rooster makes it happen instantly, with Rooster grabbing you another monster and giving you the chance to set another Fire Formation card as well. If you do it right, you can then use Tensu to summon a second Fire Fist monster, like Bear, Gorilla, Dragon, whatever you want, then proceed to summon Vulcan, bounce a monster, recycle your Formation, and attack through. Keep in mind you can't activate the card you bounce the turn you bounce it, but chances are it's something that can only be activated once a turn anyway.

Another nice thing about is that the effect is mandatory; the only out to it is a Solemn Warning or an all-out negation of his effect; Torrential, Bottomless, Compulse, and Book of Moon (among others) will not be adequate. Just make sure you have something to bounce or he's going to end up targeting himself.

In closing, this card is a great addition to any deck that can make a level 6 synchro (and has candidates to bounce.) It's a great setup card if you use it right, it's easy to make, and everyone can use it.

Traditional: 1/5, sadly it's not light and not obscenely broken, so it won't really work out here
Advanced: 3.5/5, great level 6 choice
Art: 5/5, it's a tiger blacksmith, how is that not awesome

Thanks for reading!

Masterzanza

Yet another synchro monster, keep em coming Konami!

Here we have a generic level 6 fire/beast-warrior monster. 2000/1600 seems low for a level 6 synchro so the effect has to be decent.
He is a watered down version of Brionac with a huge difference. Once he is summoned you have to target 2 cards, 1 on your side of the field and one on your opponents side of the field (both have to be face up).
Obvious combo card is obvious, reuse that continuous spell or trap you got face up while bouncing anything your opponent has face up that troubles you.
Good card is good. Put it in Fire fists to reuse cards, bounce back a call of the haunted or better yet target a monster with safe zone summon this guy bounce safe zone and you essentially make your opponent minus 2 while you get that safe zone back.

I like this guy. Personally i wouldn't use him in my synchro builds, but that's just me. I know the meta scene likes him and that's all that matters right?

Traditional: 2/5 (dunno if they would even use it. isn't it a mirror match during every traditional match?)
Advance: 4/5 (as a generic synchro monster on it's own the effect can be 50/50 but in a deck like fire fist, it shines quite bright)
art: 4/5 (a tiger with a giant hammer, seems legit)


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