Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Number 46: Dragluon
- #SHSP-EN050

2 Level 8 Dragon-Type monsters Once per turn, if you control no other monsters: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Special Summon 1 Dragon-Type monster from your hand. ● Target 1 Dragon-Type monster your opponent controls; take control of that target. ● Dragon-Type monsters your opponent controls cannot activate their effects until the end of your opponent's turn.

Card Ratings
Traditional: 1.80
Advanced: 2.80 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Nov. 20, 2013

Back to the main COTD Page

 

Dark

Paladin

Wednesday

Today we cover another Number in Number 46: Dragluon. This is a Rank 8 XYZ Monster, of the Light attribute, who is XYZ Summoned specifically with two Level 8 Dragon type Monsters. Dragluon is beastly, with 3000 attack and defense, and has a couple different effects. The interesting part is that you have to control no other Monsters to activate either effect. By discarding an XYZ Material, you can either Special Summon a Dragon type Monster from your Hand, which is certainly a plus, especially if you pull out something powerful. Say like a Blue Eyes White Dragon? Or, you can target a Dragon your opponent controls and take control of it. Stealing things from your opponent is fun, and there are enough Dragon Decks out there that you could pull this off now and then this Format. Finally, Dragons your opponent controls cannot activate their effects until the end of your opponent's turn. The third effect is about as likely to be used as the second effect, however often that may or may not be. The first effect is easily the best. If you're running Dragons, I don't think you're hurt by running one. But I don't think you're all that hurt by not using it either.

Ratings:

Traditional: 2/5 (Dragons)
Advanced: 3/5
Art: 5/5


John Rocha

The first thing we notice about Number 46: Dragluon is the 3000 attack and defense. Those are some pretty good stats that allow you to attack or defend with it. If you are concerned with your opponents face down spells or traps and they play cards like Mirror Force and Dimensional Prison, then putting Dragluon in defense and using one of its three effects could be your best option. The second thing one notices is that Dragluon is only good in a Dragon deck and that it is more useful against other Dragon decks.

There are several decks that you could use Number 46: Dragluon in. Hieratic decks can play Hieratic Seal of the sun Dragon Overlord and Hieratic Dragon of Sutekh. A Blue=Eyes deck has Blue-Eyes White Dragon, Rabidragon, and Darkstorm Dragon. Lightsworn decks have Judgment Dragons. Dragunity decks have Dragunity Arma Leyvaten and can make a level 8 Dragon monster on every turn. You can also use Dragluon in decks that special summon level 8 monsters like Synchro monsters, Parsec the Interstellar Dragon and Schwarzschild Limit Dragon, Malefic Dragons, or any combination there of.

The effects of Number 46: Dragluon are nothing ground breaking, but can be quite useful against other Dragon decks. The first effect allows you to special one Dragon from your hand. Hieratics, Blue-Eyes, Dragunitys, and any other Dragon you have in your hand like Red-Eyes Darkness Metal Dragon and Lightpulsar Dragon all work wonders with that effect. The second effect of Dragluon allows you to take control of one of your opponents Dragons which could definitely put a damper on their day. The final effect of Dragluon stops your opponent from activating the effects of Dragons they control. That will not do much against Elemental Dragon decks as their effects activate in the hand, grave, and banish areas and they play Dracossack (Machine) and Big-Eye (Spellcaster), but against a Dragunity build it can be devastating.

While Number 46: Dragluon is only good in a very few decks, the ones it is playable in should definitely play it.

Traditional: 2/5
Advanced: 3/5

Leo
Kearon

Number 46: DragluonLIGHT/Dragon/Xyz/Effect/Rank 8/3000/3000
2 Level 8 Dragon-Type monsters
Once per turn, if you control no other monsters: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Special Summon 1 Dragon-Type monster from your hand.
● Target 1 Dragon-Type monster your opponent controls; take control of that target.
● Dragon-Type monsters your opponent controls cannot activate their effects until the end of your opponent's turn.

After the Synchros earlier this week comes another Xyz Monster, Number 46: Dragluon one of the “Legendary” Number monsters from the ZeXal anime. Statwise it is very good for a Rank 8, a LIGHT/Dragon which is something you like to see on a Dragon and it has 3000 ATK and DEF which is good from a Rank 8. It does require two Dragons as material but as the effects will show this is clearly designed to work only in a Dragon deck.

Effectwise on the plus side he has the choice of 3 effects and each requires 1 material. However you can’t activate them unless this guy is the only monster you control, which is really bad. The first effect allows you to special summon a Dragon from your and, special summoning any monster from your hand is good and since the only condition is that it has to be a Dragon and this card is going to be played in a Dragon deck this isn’t a problem.

The second and third effects require your opponent to play Dragons which isn’t that great unless you happen to have something like DNA Surgery or you are lucky. Still able to take control of an opponent’s monster and have it as long has it is face-up on the field is very powerful especially since there are no conditions to what you can/can’t do with the monster. The other effect is the usual effect negation/prevention but since it only stops one type of monster’s effects it isn’t that useful.
Overall only really good if you (a) play Dragons or (b) are in a Dragon heavy environment, if neither of those apply forget it, there isn’t any point playing this card.

Traditional: 3/5
Advanced: 3/5

Masterzanza

Because we need another dragon in our life we get it in a number form. Number 46: Dragluon is a Kaito card, 3000 attack and defense are already a turn on but it requires 2 level 8 dragon type monsters. Condition aside, that's actually doable.
As for the effects, we got 3 of them, which can only be activated if Dragluon is the only monster on your field:
First effect, you can special summon a dragon from your hand. that's good, summon a red eyes, a galaxy or soul drain dragon, hefty monster check him out.

second effect, you can can take control an opponents dragon monster. that's good for mirror matches, keep in mind you need 2 dragons to summon dragluon.

3rd effect you notice a pattern here, dragon type monsters controlled by your opponent can't activate their effects until the end of your opponents turn.

The only decks i can see this guy working are decks revolving dragons, if that wasn't obvious enough. the stats are good, if used with red eyes darkness in a blue eyes deck you can have a 8800 direct attack going your opponents way best case scenario.

Is it worth using this guy anywhere else? Nope, but i like him, especially in a mirror match. if you somehow can make room for him in the side deck of your dragon deck then by all means give him a shot

traditional: 1/5 (pretty sure he's not needed there)
advanced: 2.5/5 (only usable in dragon decks and only really useful in a mirror match dragons.
art: 3/5 (we've seen plenty of dragons already, it's gonna take a special dragon to win us over)

Cyberplum

Good day to you all. Today's review covers Number 46: Dragulon, an XYZ monster recently released with Shadow Specters.

Number 46: Dragulon

Light/Dragon/ATK 3000/DEF 3000

2 Level 8 Dragon-Type monsters
Once per turn, if you control no other monsters: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Special Summon 1 Dragon-Type monster from your hand.
● Target 1 Dragon-Type monster your opponent controls; take control of that target.
● Dragon-Type monsters your opponent controls cannot activate their effects until the end of your opponent's turn.

Right away this card strikes me as an ideal card to use in an E-dragon mirror match. With the recent release of the Mythic Wood and Water dragons, this card is very easy to make in that deck. Two of his three effects help to shut down opposing dragon decks, whether it be by stealing something they carelessly left on the field, or shutting down their effects, though in this case since they all activate in the grave, your only real options are going to be Debris Dragon and whatever Dragunities they may be playing.

Now these are two lovely effects, but lets look at the whole picture. First, it has to fly solo to activate these effects. Having no defenses of its own, you rely on your backrow or hand traps to keep it safe. Second, look at your other rank 8 options: the Heiratic Sun Dragon lets you destroy numerous cards on the field, Number 107 lets you negate face-up effects when it attacks AND can attack twice if your opponent lets it happen, and most recently the new Felgrand Knight XYZ monster can prevent his own untimely demise with his own effect. There's a couple of other rank-8 monsters out there, but I think this hits on the main options people use.

So is it a good card? In the right place, yes. If you feel you have a good bead on the opponent, or you just want to summon dragons from your hand, go right on ahead with this. Maybe you can attack for game if you drop some huge beater on them. Dragulon himself does have pretty respectable stats. Maybe you don't want your opponent's dragons activating their effects. It's pretty much the only way to summon Soul Drain Dragon, if you really wanted to. I could go on, but really it's a matter of knowing what's going on in the game, and knowing what option you need from your extra deck. Like just about anything, you should use it blindly. If you want to do that, use Felgrand, he'll at least survive some traps when you summon him.

Traditional: 1/5, there are two level 8 monsters you use here, and they are both far more devastating than this.
Advanced: 2.5/5, great in the right time, right place
Art: 4.5/5, pretty cool

Thanks for reading!


Copyright© 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.