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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Pot of Dichotomy
- #SHSP-EN065 At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
Card Ratings
Traditional: 2.15
Advanced:
3.30
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Nov. 21, 2013
Back to the main COTD
Page
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Dark
Paladin |
Thursday
Today we look at Pot Dichotomy, a Normal Magic card,
one that may at least vaguely remind you of Pot of
Avarice. Avarice, while Banned, lets you shuffle
five Monsters from your Graveyard into your Deck to
Draw two cards. Dichotomy lets you take three
Monsters from your Graveyard, of different types,
and add them back to the Deck, also to Draw two
cards. However, you sacrifice your Battle Phase in
order to do so. This is a +1, if you still consider
it so, I suppose, despite giving up said Battle
Phase. There are few to no conditions where I would
volunteer to give up my Battle Phase. Maybe it the
card said Draw until you hold six cards or
something, but despite the shot at being able to
reuse the Monsters you recycle, I don't see this as
all that worthwhile. Just too costly.
Ratings:
Traditional: 1/5 No need at all
Advanced: 2.25/5
Art: 4/5
|
John Rocha |
Pot of Dichotomy is not a bad little card. Like
most “Pot” cards, you get to draw and drawing is a
good thing in our game. Pot of Dichotomy is a plus 1
advantage as well and card advantage wins games. The
other thing Pot of Dichotomy does for you is to put
monsters back into your deck so you can reuse them.
It is like a Pot of Avarice except that in only
takes three monsters to activate instead of five.
The down side is that you have to use it at the
start of your main phase 1 and that you can not
conduct your battle phase that turn. All that means
is that you will need to play defense with your
extra card for that turn.
In the right deck, Pot of Dichotomy can be a great
card. There are numerous top tier decks in play
today that can benefit from this card. Decks like
Lightsworn, Evilswarm, Madolche, Mermail, and
Wind-ups all run at least three different types of
monsters. Even decks that run one dedicated type
like Elemental Dragons and Prophecy decks could run
this pot if they ran hand trap cards like Maxx “C”,
Effect Veiler, Trageodia, and Gorz. Realistically,
any deck that can Xyz or Synchro summon can run
Dichotomy.
Pot of Dichotomy works well with certain cards.
Destiny HERO – Diamond Dude can mill it and let you
draw two cards on your next turn without the nasty
side effect of missing your chance to attack as only
the effect is being activated, not the card. Once
you use Rescue Rabbit, you can send the normal
monsters back to your deck and use Leviair to reuse
Rescue Rabbit. If you are under the effect of one of
your destroyed Elemental Lords (Pot is a good way to
control your grave) or use a card like Soul Exchange
(Monarch Deck), using Pot of Dichotomy does you no
harm as you have to skip your battle phase anyways.
Unless you need monsters in your graveyard, there is
no reason not to run Pot of Dichotomy in most decks.
I run it in my Psychic/TG deck and can use it by
turn two most of the times. With Pot of Avarice
banned, it makes perfect sense to replace it with
this card.
Traditional: 4/5
Advanced: 5/5
|
Leo
Kearon |
Pot of DichotomyNormal Spell Card
At the start of your Main Phase 1: Target 3 monsters
with different Types in your Graveyard; Shuffle all
3 into the Deck, then draw 2 cards. You cannot
conduct your Battle Phase the turn you activate this
card.
Next up we have a new draw card Pot of Dichotomy.
Pot of Dichotomy basically wants to be the new Pot
of Avarice as the basic effect is similar, in other
words recycle monsters from your grave and draw 2
cards.
The main difference is that Pot of Dichotomy has a
lot more conditions, first of this has to be
activated at the start of your Main Phase 1, second
the monsters have to be of different types and
finally you skip your Battle Phase. Still you do
draw two cards and recycle monsters which is always
a good thing. This card only works if you do use a
lot of different types, so decks with multiple types
like Lightsworns shouldn’t have to much problem
using this, that or you have a variety of types in
your extra deck.
Overall if your deck uses a lot of different types
then this card is a must, other than that there is
no point trying to mess with your deck in order to
try and use this card.
Traditional: 3.5/5
Advanced: 3.5/5
|
Fungal
Paranoia |
Pot of Dichotomy
Howdy there, today's card is one of the sought after
secrets from Shadow Specters. The effect is pretty
simple return 3 different types from your graveyard
draw 2 afterwards. Now most decks cannot abuse this
effect, but a few can. Naturias, Firefist, and a
couple other. What increases its playability is
really the function to grab staples back, veiler/maxx
C + whatever the deck is running is the 3 so it can
work in a multiple of decks as long as you run a
variety of techs. My personal opinion though it has
some major drawbacks, the one people I believe are
overlooking is the fact it has to be used at the
start of main phase 1, that is the first drawback
which means you cannot set up a graveyard during
main phase 1 then activate Pot. The battle phase is
also a drawback, not as serious as you can probably
use it as an advantage and use cards that cannot
attack during a turn they activate an effect, Big
Eye, Coach King Giantrainer, etc. Overall a card
that might allow some decks to gain better draw
power, but I believe is going to be a tech in the
end, one for mid-late game.
Traditional: 1/5 (You need your Battle Phase here)
Advanced: 3.5/5 (I would give it more if it wasn't
for the Main Phase 1 ordeal.)
Art: 4/5 It is a good representation of dichotomy, I
would have liked to see the darker side a bit more,
might have made it look like evil is trying to push
the good out or something I don't know.
|
Cyberplum |
Happy Thursday everyone. Today we look at Pot of
Dichotomy, a secret rare from the new set.
Normal Magic Card
At the start of your Main Phase 1: Target 3 monsters
with different Types in your Graveyard; Shuffle all
3 into the Deck, then draw 2 cards. You cannot
conduct your Battle Phase the turn you activate this
card.
This is going to be quick folks. It's a utility
card with a limited span of decks it can be played
in. It's not like Pot of Avarice where it can be
played anywhere; this has a small number of decks it
can be used in, and more than one of those decks has
a better option.
Constellars, Evilswarm, Anti-Meta, and Lightsworns
all come to mind for this. However, Constellars
have Constellar Star Chart, which puts two monsters
back in your hand for the same no battle-phase cost,
meaning you're guaranteed a Sombre, Pollux/Kaus
combo, whatever you want. Anti-Meta doesn't need
it, and Lightsworns already have a themed draw card
that works much better for them.
This leaves us with Evilswarms. There is a niche
for it here if you want to, but honestly with
Thunderbird's survivability, Kerikion (sp) existing,
and the fact that they don't summon as many crucial
monsters as other decks, whether or not you run it
is up to preference. Granted you have a high trap
count to keep you safe while you skip your battle
phase, so you should be okay.
Like I said, you can't use it anywhere. If you can
protect yourself during that turn you don't get a
battle phase, great. Just think it through before
you put it in your deck.
Traditional: 1/5, there are other pots to use
Advanced: 2.5/5, limited usability hurts its rating
Art: 4/5
Thanks for reading!
|
Christian
Moss |
Today's card of the day, Pot of Dichotomy, is a
card with many requirements and a steep cost, and it
allows you to add key cards back to your deck and +1
at the same time, though Is it worth it?
Remember when pot of avarice was a thing? It was
really good, this is kind of like that, but worse..
much worse. This card must be used at the very start
of your main phase 1. That means no other plays this
turn except during your main phase 2, because you
will also be skipping your battle phase!
There just simply aren't many decks currently that
are able to utilize this in this format. At the
start of your main phase 1 isn't an unforgivable
offense, but skipping your battle phase is a
critical handicap much more turns than not in this
meta.
BTW, I have been hearing people saying Constellar's
could play this, which is true. But I think
Constellar Star Cradle is a much better option in
that case. It's a +1 and you get exactly what you
want and need to your hand, where you can utilize
immediately.
Overall, this card isn't terrible, but it just isn't
really entirely necessary or practical for most
decks around right now.
Ratings:
Traditional: 1/5 (better draw power and
monster replenishing galore in this format)
Advanced: 2.5/5
Mechanic Design: 3/5 (3 for the fact it isn't
broken, it has unique requirements, though they are
a bit too steep. I think they could of done better
with this one)
|
Kingof
Lullaby |
Hello Pojo Fans,
Today we're reviewing a Spell Card, Pot of
Dichotomy, from the newest set: Shadow Specters. “At
the start of your Main Phase 1: Target 3 monsters
with different Types in your Graveyard; Shuffle all
3 into the Deck, then draw 2 cards. You cannot
conduct your Battle Phase the turn you activate this
card.”.
Another “Pot of” card, Dichotomy is unique. Unlike
Duality, Dichotomy takes after Avarice and targets
the Graveyard, allowing you to recycle monsters you
may have lost during the duel. Not conducting your
Battle Phase isn't always a bad thing. Activate
Dichotomy, and, after resolving it's effect, use an
effect that would stop you from conducting your
Battle Phase (Chaos Sorcerer). Sometimes you aren't
in position to even conduct a Battle Phase, which
makes the no Battle Phase drawback not really one at
all. Dichotomy. With the variety of Synchro and XYZ
monsters available to any player as well, the
drawback of three Types in the Graveyard can go
either way.
“At the start of your Main Phase 1” is the biggest
drawback to Pot of Dichotomy. This means that a
player can only play one per turn. If a player
wanted to run two or more Dichotomy, their deck
would have to have reliable access to at least three
Types of monsters. Synchro and XYZ monsters helps
fulfill that requirement, but running one Type of
monster in the Main Deck takes the effectiveness of
Dichotomy down. Decks like Blackwings and
Gravekeepers can still play this card, but they may
have to work harder to get to the effect. Decks that
run cards that can combo with this card (Card
Trooper), or have multiple Types currently in the
Deck (Lightsworn, Mermails, Wind-Ups) have a better
chance of getting to play this card quicker. While
most players main Maxx C and Effect Veiler, not
everyone does, and waiting to get three Types in the
Graveyard may end up costing a player.
Pot of Dichotomy is a good card. Everyone has the
ability to run one, running more than one may be
best suited for decks that regularly have three or
more Types of monsters piling up in their Graveyard.
Traditional-2.5/5- More consistent draw power gives
it a better chance, Painful Choice combination
allows for a possible first turn play. There's just
better draw cards, there may not be a spot for it.
Advanced-3.5/5- Adds draw power to any deck that can
get three Types into the Graveyard. Hand traps,
Synchro and XYZ monsters aid this card.
Art-3.5/5- Though Duality is this cards counterpart,
this is Avarice and Benevolence.
Until Next Time,
KingofLullaby
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