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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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BIG Win!?
- #SHSP-EN080 Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500.
Card Ratings
Traditional: 1.10
Advanced:
1.70
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Nov. 22, 2013
Back to the main COTD
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Dark
Paladin |
Friday
Closing the week is BIG Win? A Normal Trap, and
we'll see indeed if this is a BIG Win or not. This
is a card dependent on a coin flip, two actually,
and that's almost enough to probably kill this card.
Well, actually the negative Lifepoint effect is,
I'm sure, but this would be a great card for casual
at least. Declare a Level from 1 to 12. Each
player then tosses a coin, and if both results are
Heads, all Monsters on the Field become the chosen
Level. If both results are Tails, you lose
Lifeoints equal to the declared Level x500. So if
you pick 12, that's 6000 Lifepoints, obviously worst
case scenario. Let's look at the options for
results below.
Player A Player B
Heads Heads
Heads Tails
Tails Heads
Tails Tails
SO you have a 25% shot of any outcome, which means
25% of succeeding, 25% of losing all those
Lifepoints, and technically 50% of nothing at all
happening, ie Heads/Tails or Tails/Heads. It could
really work out to your advantage if it were to
succeed, or really bite you in the ass. Potential
for sure, but very unreliable.
Ratings:
Traditional: 1.5/5
Advanced: 2.5/5
Art: 4/5 |
Leo
Kearon |
BIG Win!?Normal Trap
Declare a Level between 1 and 12; each player tosses
a coin, and if both are Heads, the Levels of all
face-up monsters you currently control become the
declared Level. If both are tails, you lose Life
Points equal to the declared Level x 500.
Get your 2 headed coins and loaded dice at the
ready, it is time for a new Gambling card, BIG
Win!?. BIG Win!? allows you to declare a level and
then both players toss a coin and the card has three
results , if they are both head you get the good
effect all your monsters have the same level as the
level you declared which is great for Xyz summoning
and not much less. If they are different, then
nothing happens, but if they are both tails well you
lose life points equal to the declared level x 500.
This means you could lose anywhere between 500 and
6000 life points.
Unsurprisingly this card is rubbish, the only way
this card is of any benefit is either in a deck
based on The Calculator or for some reasons you love
Xyz monster but forgot to but in monsters with
matching levels. There are other cards that
can affect levels better which don’t have the risk.
Overall, only play if you and your opponent both
have two head coins in which case you are cheating,
so don’t play; chances are your opponent will have a
big win from you playing this.
Traditional: 1/5
Advanced: 1/5
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Fungal
Paranoia |
BIG Win!?
Howdy there, today's card is BIG Win!? Now I like
this card it has a fun gambley joey-esque effect. At
first glance I am thinking if I call anything above
10 I could lose A LOT of lifepoints, but then I
thought maybe that is not what the card is made for
as the only level 10 XYZ out at the moment aren't
game breaking. Where I began looking at is abusing
it with a spam deck like Ojama's or Duston, albeit a
more trolly deck, but hear me out. If used with them
you could potentially bring out 2 Zombiestein if
used with a Dark spamming deck which is 2 4500
beaters insane. You can bring out a multiple of
different 6-8s which could actually be decent. Don't
get me wrong risk risk, but outside of HAVING to hit
both tails to lose lifepoints, it could be a fun
card to try to pull off.
Traditional: 1/5 (Just don't see it)
Advanced: 3/5 (For fun purposes I honestly would
love to see a 4 duston or ojama NumberC92:
Heart-Earth Chaos Dragon hah!)
Art: 4/5 I like the gamble cards they reuse old
cards, in this one it is Sand Gambler |
Masterzanza
|
Here we have what I like to call a duke deviln
card.
Gamble cards have never been seen in competitive
play for good reason. Do you really want to rely on
luck to win? I know that luck plays a huge role in
the game, drawing the right card, heart of the
cards, etc.
this guy lets you choose any level. You and your
opponent flip coins. If they are both heads all your
monsters change to that level. If not you take a
maximum of 6000 ( though there aren't any rank 12
monsters yet). Is it worth it?
I like to think that all card can be used no matter
peoples opinions, but big win really pushed my
buttons. Even in a gambler deck you wouldn't be
using this. There are frankly better ways to
manipulate your monsters levels.
Traditional: 1/5
Advanced: 1/5 (it'd be something if someone pulls
this off in the competitive scene. Watch millions of
net deckers buy this card in bulk for that reason)
Art: 3/5 (as cool as this art is, it doesn't make
sense. Exodia vs skull servants? Why on slifer's
name would you want to manipulate their levels?
Would have been cool if number 7: lucky stripe was
I. There somewhere. Come on card designers you're
not even caring anymore)
|
Cyberplum |
We've made it to Friday folks. Been a pretty
decent week. Do something fun this weekend, stay
safe, and play a few games.
Today's card is BIG Win!!?!?!?!?!?!?!?!?!?!?, a trap
card from Shadow Specters.
Normal Trap
Declare a Level between 1 and 12; each player tosses
a coin, and if both are Heads, the Levels of all
face-up monsters you currently control become the
declared Level. If both are tails, you lose Life
Points equal to the declared Level x 500.
As soon as you see the word "coin," an enormous red
flag should pop up in your head. Typically anything
that requires you to gamble (aside from Sixth Sense,
but that shouldn't be legal anyway so I won't count
it) you have to be able to profit massively and/or
have a good statistical advantage in your favor.
Before I continue, let us look at some previous
cards in the game that have required you to flip
coins. The oldest usable example I can think of is
Barrel Dragon. For 2/3 heads, you got to destroy a
monster on the field, in an era where setting up
monsters was a slow process. This could cripple
your opponent, as if you couldn't destroy the
monster with his effect, you could surely just run
it over with his massive 2600 attack. The only
defensive trap in the game worth using was Mirror
Force, in an era with no restriction to any Counter
Traps.
Next there are the Arcana Force cards. These have
effects ranging from token generation to causing
your opponent to skip a turn. A whole turn. Do you
know what you can do without your opponent having a
turn? And that only requires one coin flip! They
even have support that lets you pick what result you
want! Ridiculous. (Granted there are other pieces
to that puzzle, but it can be done)
That soliloquy aside, let's get back to this card.
You and your opponent each have to flip a coin, and
you need both to come up heads. Basically you have
a 25% chance of this card's intended effect to
activate. And even if it does, where will that get
you? Well pretty much any XYZ monster you want, and
there are some high-level ones with ridiculous
effects if you can make it work. But what's going
to happen the other 75% of the time? Well, you're
going to burn for (presumably) a lot of damage,
because you're probably trying to summon something
in the 9-12 star range, because anything lower is
easy to summon if you plan it out. So let's say you
were trying to make a Dyson Sphere. Great, you just
burned for 4500 damage. Or you could set it up
properly and reliably, say with a Galaxy Eyes and
Photon Satellite, and boom, you have a combo that
works every time.
And then there are the Gagaga monsters, which can
get you anything between 1-8 ANYWAY.
Long story short, it requires gambling, the
secondary effect isn't something you can turn to
your advantage (I mean you can, but there are better
ways to burn yourself), and it takes up deck space
you could dedicate to a more reliable combo.
Traditional: 1/5, as are most things
Advanced: 1/5
Art: 4/5, like a royal flush of Yugioh.
Thanks for reading!
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