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Dark
Paladin |
Monday
Interesting week we've got here as we look at some
cards specifically from the original tv show today,
except maybe today, but Sixth Sense was a pain in
the but in a bunch of the video games. Sixth Sense
can be one of those cards that lets you gain
incredible advantage, even if you are unsuccessful
in your role of the die. If you're using this, you
would always call 5 or 6, hence if you're right, you
Draw that many cards. Also, if wrong, you lose only
up to 4 cards from your Deck, in the worst case
scenario. Milling cards like that isn't a bad thing
in the right Deck...Dark World, Lightswarm, Dragons,
Zombies, and Fire Fist, just to name a few, plus it
can dump for Chaos too. I feel that it's great
tech, and if you have one, and have the room for it,
use it. It can break a game open.
Ratings:
Traditional: 3/5
Advanced: 4/5
Art: 5/5
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Leo
Kearon |
Sixth Sense
Normal Trap
Declare 2 numbers from 1 to 6, then your opponent
rolls a six-sided die, and if the result is one of
the numbers you declared, you draw that many cards.
Otherwise, send a number of cards from the top of
your Deck to the Graveyard equal to the result.
First off this week we have Sixth Sense one of the
few new cards and definitely the most coniversial
cards from Legendary Collection 4: Joey’s World.
Despite being in Japan and being on the banned list
over there for 10 years it is only now that an
English version has been released.
Sixth Sense is a Normal Trap so all the pros and
cons of a Normal Trap apply here. Its effect is
simple which is often the case with a very powerful
card. Basically you declare two numbers the opponent
rolls a die and depending if (one of) your numbers
came up (hey it’s just like the Lotto) you will
either draw cards or mill them. Of course for most
decks this is a win/win situation and since nearly
everyone picks 5 and 6 the chances of drawing a lot
of cards is good or they will discard a reasonable
about of cards which can still be of benefit to most
decks.
Of course this is random so you might not draw when
you need to or you may not discard enough cards, but
that is why this is a gamble card.
Overall, yes it is random but the chance to draw a
large amount of cards is worth the risk, especially
since a lot of decks will benefit from the “bad”
effect as well.
Traditional: 4.5/5
Advanced: 4.5/5
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