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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Mecha Phantom Beast Coltwing
- #JOTL-EN024 When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.
Card Ratings
Traditional: 2
Advanced:
2.67
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Sept. 16, 2013
Back to the main COTD
Page
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Dark
Paladin |
Monday
It's Mecha Phantom Beast week, as we continue to
explore goodies (or not) of the new set. Mecha
Phantom Beast Coltwing opens the week, and this card
does a lot, and has various abilities. We have a
Level 4, Wind attributed Machine, with 1600 attack
and 1500 defense. Not great in either regard, but
not the worst, either. Machine is a good thing, Wind
is passable in this instance, but not useless. When
Normal Summoned, you get to Special Summon two
Tokens, which as you should know, the Tokens are the
focal point of a Mecha Phantom Beast Deck. However,
for a change of pace, you have to control another
Mecha Phatom Beast to activate and resolve this
effect. That could be a kick in the teeth. If you
only have one other, suppose your opponent destroys
it before the resolution...then you get nothing.
This cards Level is increased by the total number of
MPB Tokens you control. So if you were successful,
and they are the only ones, you're all ready at
Level 10. While you control a Token, this card
cannot be destroyed by Battle or card effects.
Standard and welcome protection right there. Also,
you can tribute two Tokens you control to target a
card your opponent controls and destroy it, and if
successful, said card is removed from play. Not a
bad effect, but giving up two Tokens, even as
seemlessly easy as it seems to produce, just to
destroy one card, could be costly.
Ratings:
Traditional: 2/5
Advanced: 3/5
Art: 5/5
|
Leo
Kearon |
Mecha Phantom Beast Coltwing
WIND/Machine/Effect/Level4/1600/1500
When this card is Special Summoned: Special Summon 2
"Mecha Phantom Beast Tokens"
(Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must
control another "Mecha Phantom Beast" monster to
activate and to resolve this effect. This card's
Level is increased by the total Levels of all "Mecha
Phantom Beast Tokens" you control. While you control
a Token, this card cannot be destroyed by battle or
card effects. Once per turn: You can Tribute 2
Tokens, then target 1 card your opponent controls;
destroy that target, and if you do, banish it.
A short week this week only COTS from Monday to
Wednesday and all the cards have two things in
common. They all didn’t make the Judgement of the
Light Top 10 and they are all Mecha Phantom Beasts.
First off is Mecha Phantom Beast Coltwing a pretty
standard Mecha Phantom Beast. Statwise there isn’t
much to write home about, average stats for a level
4.
Effect which it has the standard Mecha Phantom Beast
effects, an effect to summon tokens, a destruction
protection effect and a level increase effect. Of
course there is more to Mecha Phantom Beast Coltwing
than just the standard. For one thing it will
special summon 2 Mecha Phantom Beast Tokens, but
only if it is special summoned and there is another
Mecha Phantom Beast on the field. This is a mixed
bag, on the one hand, two tokens is good, but
getting said tokens is a bit too situational for my
liking. Granted there are Mecha Phantom Beasts that
can special summon but still.
The second effect is again a mixed bag, you tribute
2 tokens and you can target, destroy and banish 1 of
your opponent’s cards. On the plus side destroy and
banish in one effect and it can target any card,
giving it some nice versatility. However giving up
two tokens still seems like a bit much, especially
since you are still only removing one card, it is
almost like Two Pronged Attack but in Monster form
and that was a bad card.
Overall, a so-so Mecha Phantom Beast, both unique
effects are mixed bags to be honest and there are
better Mecha Phantom Beasts out there.
Traditional: 2/5
Advanced: 2.5/5
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The
Cali
Effect
YouTube
Site |
Hey guys today we're going to be doing Mecha
Phantom Beast Coltwing and it has a interesting
effect for Mecha Phantom Beasts. First when he's
special summoned while you have another Mecha
Phantom Beast you can special summon two tokens!
Next you can tribute two tokens to target and
destroy and banish one card your opponent controls!
This card is very interesting seeing that you would
need a card outside of this one to special summon it
in order to gain it's effect. This is were the hard
part comes in for other decks to be able to abuse
this card. Overall keep this card in a Mecha Phantom
Beast deck were it could thrive.
Trad: 2/5
Adv: 2.5/5
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