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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Number C9: Chaos Dyson Sphere
- #PGLD-EN022

3 Level 10 monsters At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect. ● Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.

Card Ratings
Traditional: 1.30
Advanced: 1.70 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
April 17, 2014

Back to the main COTD Page

 

Dark

Paladin

Yesterday we looked at an XYZ that required three Level 8 Monsters to XYZ Summon...today its a Rank 10 that requires three Level 10 Monsters. We learned a few tricks to make Rank 10 XYZ Monsters in forms of a Gustav Max and a Galaxy Destroyer. But those guys didn't require the third Level 10. C9: Chaos Dyson Sphere, might actually be something worth looking into. Number 9: Dyson Sphere, is quite a good, underrated card. Light = good, Machine = very good, 3600 attack = phenomenal (though I'm thinking 4000 or more might be appropriate given Rank 10 and three Level 10 Monsters) and 3200 defense isn't shabby either. Now, one cool thing is this guy has a rather cool ability without using any XYZ Material. At the start of the Damage Step, you can add the opponent's Monster you're Battling to Chaos Dyson Sphere as a new XYZ Material. Once a turn, you can inflict 300x Damage to your opponent for each XYZ Material equipped to this card. Now that may not seem like much, 900 at worst there as it should always at least have three, again as this effect doesn't require the giving up of any XYZ Material either. IF the original Dyson Sphere is attached, you can discard any number of XYZ Material to deal 800 damage to your opponent for each. He's big, he's strong, he's one hell of an investment, but if you keep him on the Field just for a couple turns, he'll win you some games for sure.

Ratings:

Traditional: 2/5 Honestly, I feel there's gotta be something big this guy can do in Traditional, being slow as he is

Advanced: 3.5/5
Art: 5/5


Kingof
Lullaby

Hello Pojo Fans,

We have a chaos Xyz monster today: Number C9: Chaos Dyson Sphere. This Light, Machine monster is a Rank 10 that requires 3 Level 10 monsters. With 3600ATK/3200DEF, its effects are as follows: At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect.● Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.

Any of the “Rank Up” spell cards can be used to summon this monster (Magic Numeron Force, Barian's Force, Magic Argent Chaos Force). To do that though you need Dyson Sphere on the field or a different Rank 9 monster. If you manage to Xyz Summon this monster though, you have a 3600ATK with the ability to steal a monster of your opponents that it battles. The burn effect can is good. Use it before attacking if your opponent has any set spell/traps. If “Dyson Sphere” is attached, you can detach any number of materials from this card to do 800 damage to your opponent for each material detached. Summon this monster out with “Dyson Sphere” attached (using a Rank Up spell card), attack, steal one of your opponents monsters, inflict 900 burn damage, then detach two of the three Xyz Materials (leaving “Dyson Sphere” attached) to deal 1600 more damage. The attack is beefy to make up for the pain it is to summon, so it's likely your opponent will be forced to at least use a card effect to deal with Chaos Dyson Sphere.

The struggle is Xyz Summoning a Rank 9 first to get to Chaos Dyson Sphere. Tannhauser Gate can alleviate this problem, but these effects aren't worth the effort to summon.

Traditional-1/5
Advanced-1/5
Art-3.5/5


Baneful

Number C9: Chaos Dyson Sphere

This card shows a bit more potential than the other weak cards this week, but it's still hardly worth the cost, until Konami finds some way to alleviate the steep requirement.

By requiring 3 LV10 monsters or requiring a rank-up from Rank-8 or Rank-9, this card automatically requires its own deck to function.

There are some good points to this card. 3600 ATK is really nice and in battle, it can absorb your opponent's monsters before damage calculation. But wait, if this is an insanely powerful monster and you would've destroyed the monster anyway, WHY WOULD YOU WANT TO SKIP THE DAMAGE STEP? It does control face-down monsters with nasty effects very well though.

The burn is nice-to-have, but not really important. It's 900 per turn if you summon it the hard way. You can increase it further if you are patient and if your opponent happens to have no basic removal at hand. It's other burn effect requires rank-up, which I guess is the lesser of two evils anyway.

This card has some decent prospects for some control and burn, but like a few of the other cards this week, the requirements are too steep to make this card seriously playable.

Traditional: 1.0 (Horrible)
Advanced: 1.5 (Bad)

Terrorking

I am not a fan of the CXyz gimmick. It's pretty awful in general. Today and tomorrow's cards show why.

Today we do Number C9: Chaos Dyson Sphere. Wait, does this even have a non "C" version? I think I need to go check.

....

I see. It seems it has an original version called "Number 9: Dyson Sphere." Who would've guessed that? I've never ever seen anyone even summon the original, so who would be able to summon the "C" version? If you make this without Dyson Sphere, each turn it hits people for like 900-1200 damage with its effect, which really isn't all that great, you can do 800 with Gagaga Cowboy. If you make this with Dyson, you can do that 1200, then burn for 2400, so for this to be even moderately decent you need to use Dyson Sphere... which you won't.

Advanced: 1/5
Traditional: 1/5
Art: 1/5. "ADD MORE RED! ADD MORE SWIRLY BACKGROUND! YEAH, YEAH, THIS CARD'S ART IS GREAT!" - memoirs of a Konami artist

tails512
YouTube

Number C9: Chaos Dyson Sphere actually has really good effects. The first lets you remove one of your opponent's monsters without either destroying it or targeting it. You can also reuse this effect every turn, which lets you get around most monsters short of something like Shooting Quasar Dragon. Even something like Doomcalibur Knight or Evolzar Dolkka, which would be able to negate Chaos Dyson Sphere's effect, can just be attacked over. The burn damage effect is just as good, letting you inflict 3300 damage with 3 materials attached.

To get full use of the burn damage you have to summon Chaos Dyson Sphere using Number 9: Dyson Sphere and Rank-Up-Magic Argent Chaos Force, Rank-Up-Magic Barian's Force, or Rank-Up-Magic Numeron Force. The problem with this is there aren't any good ways to summon a rank 9 xyz monster. The easiest level 9 monsters to summon are World of Prophecy, Deep-Space Cruiser IX, and Winged Kuriboh LV9. This is impractical enough to be disregarded.

If you summon Chaos Dyson Sphere with 3 level 10 monsters, you get 2400 less burn damage, but you still get its good first effect. Although there isn't any meta deck that can summon rank 10s, there are more summonable level 10 monster, including Cyber Eltanin, Exodius the Ultimate Forbidden Lord, Malefic Cyber End Dragon, Metaion, the Timelord, Red-Eyes Darkness Metal Dragon, and Tragoedia. To do this, you'd have to make a dedicated deck, which could be fun, but wouldn't really be competitive.

Sacrificing some of the burn damage in a rank 10 engine isn't a big deal because you have Superdreadnaught Rail Cannon Gustav Max. There aren't any rank 10s that would make Chaos Dyson Sphere superfluous in the deck, but often you'd be better off going for Superdimensional Robot Galaxy Destroyer to nuke your opponent's backrow.

As with any card that requires 3 xyz materials without having any built in protection, you are often overextending by making Chaos Dyson Sphere. The effect is genuinely good, but Chaos Dyson Sphere is easy for your opponent to take out with a trap.

Rating: 1.5/5 (Very Bad)


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