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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Soul Charge
- #DRLG-EN014 Target any number of monsters in your Graveyard; Special Summon them, and if you do, you lose 1000 Life Points for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.
Card Ratings
Traditional: xx
Advanced:
xx
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
April 21, 2014
Back to the main COTD
Page
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Dark
Paladin |
Soul Charge is another card we saw in the anime,
specifically in the Orichalcos arc, used by Rafael.
This is a stranger Magic card, and unless I'm
missing something (which happens sometimes) it's
just not that great. By paying 1000 Lifepoints per
Monster, you can target and Specail Summon as many
Monsters as possible (or that you can afford) to
your side of the Field from your Graveayrd. It can
help speed up XYZ (possibly high level and multiple
Monster) and Synchro Summons I guess. But you lose
your Battle Phase too. I mean the 1000 Lifepoints
even at say a couple Monsters isn't horrid, but I'm
just not sold.
Ratings:
Traditional: 1/5
Advanced: 2/5
Art: 4/5
|
Leo
Kearon |
Soul Charge
Normal Spell
Target any number of monsters in your Graveyard;
Special Summon them, and if you do, you lose 1000
Life Points for each monster Special Summoned by
this effect. You cannot conduct your Battle Phase
the turn you activate this card. You can only
activate 1 "Soul Charge" per turn.
Happy Easter to Everyone! Hope you didn’t eat too
much chocolate.
Starting off this week we have one of the most
talked about cards from Dragons of Legend and the
set isn’t out until the end of the week. Soul
charged was used in Rafael’s final Battle against
the Pharaoh, in fact he lost playing it but making
sure his monsters wouldn’t remain in the Graveyard.
Anyways let’s have a look at the real-life version,
which you can only use once per turn. It allows you
to target any number of monsters in your Graveyard
and Special Summon them, however you lose 1000 Life
Points for each monster and you lose your Battle
Phase.
Okay special summoning a lot of monster you can’t
attack with isn’t great and neither is the
possibility of losing up to 5000 life points, but
the ability to special summon any number of monsters
without conditions on stats or effects or what you
can/cannot do with them is worth it as the amount of
combos is nearly limitless for any deck.
Overall, yes you can’t attack and yes it probably
will cost you a lot of life points, but special
summoning and keeping your monsters are very
powerful effects. Just make sure you have enough
life points for your monsters.
Traditional: 4/5
Advanced: 4/5
|
Cyberplum |
Happy Monday everyone.
Hopefully you all had a good Easter. We start off
the week by looking at a card from the Dragons of
Legend pack that comes out this week and a very
controversial card, Soul Charge.
First off, lets look at some facts. Monster reborn
has now been banned for several formats due to its
powerful recursion ability. Premature Burial has
been banned for years, and yet doesn't hold a candle
to Monster Reborn. And finally Return from the
Different Dimension and Dimension Fusion are both
banned, despite having large LP costs for
multiple-monster revival.
Enter Soul Charge. For the measly cost of 1000 LP
per monster, you get back as many as you want from
the grave at the expense of your battle phase. You
can get two and XYZ with them. Get four and make
many XYZs. Get back ludicrously powerful monsters
like BLS, JD, beaters, whatever, and start using
effects. Frankly I feel the same way about this
card that I did about Sixth Sense: It's in the pack
to sell the pack. Competitive players aren't here
for Dark Magician Girl Knight, The Eye of Timmaeus,
or Disciple of Ra. There are very few actual viable
cards in the set, and this card tops that list.
It's going to be a great card to use this format;
every deck either makes XYZ or Synchro plays, and
really there's nothing out there that can't make use
of a general recursion card. But don't expect it to
avoid the restricted list for long; less powerful
cards than this are on that list and have been
either banned or at one for many years now.
Traditional: 3/5, those "more powerful cards" are
here
Advanced: 4.5/5
Art: 3/5
Thanks for reading!
|
Christian
Moss |
It feels good to be back! After a very busy
personal and professional schedule as of recent,
plus a 5 night trip out to Las Vegas, Nevada for the
April YCS Tournament, I have had less time than ever
for reviews. Although I wasn't able to top this time
due to a disqualification on a technicality of being
late to a match, I had a great time and a highlight
of the trip was when I personally met fellow Card of
the Day reviewer, John Rocha. John was in Vegas at
the YCS as an official Konami judge and it was a
pleasure to meet him and get a picture with him. I
look up to John as he is a very knowledgeable and
intelligent Yu-Gi-Oh player, great official, and
overall friendly guy. Shout out to you John when you
read this, I hope to see you again at the next event
soon, most likely California Anaheim Regionals.
Without further ado, today's card is Soul Charge.
Not since Sixth Sense have we seen such a
diabolically broken card to hit the meta. Worthy of
an emergency ban, but most likely not going to
happen in order for Konami to sell more copies of
the new Dragon of Legend set, this "must have" card
is soon to dominate the format and increase the
value of the set.
With Soul Charge, you can target any amount of
monsters in your graveyard; and then special summon
them, and if you do, you lose 1000 Life points for
each monster special summoned by this effect. Here
is where the problem lies, you don't have to pay for
the monsters summoned until after they have reached
the field. If you had paid for the monsters cost
before they were summoned, then there would be risk
involved. Since you don't pay the life points until
after the monsters are on the field, activating this
card and getting stopped by cards like Vanity's
Emptiness isn't even a big drawback to stop reckless
power plays.
Regardless of the fact that you cannot conduct your
battle phase during the turn you activate this card,
the amount of options at your disposal and boss
monsters you will be capable of summoning through
this card far outweigh any negatives otherwise
associated with it. It's honestly sad to see such
powerful special summoning spamming cards like this
being released as it is only going to increase the
luck factor of duels when either player draws this
card and activates its effect, there's not much you
can do to be prepared for this. Just look at other
similar powerful banned and limited cards such as
monster reborn, premature burial, and rekindling to
see the negative effect and impact these type of
effects can have on the meta.
Ratings:
Traditional: 4.5/5
Advanced: 5/5
Mechanic Design: 1/5 (Lazy approach to spam special
summoning and blatant power creep)
Art: 3.5/5
|
Kingof
Lullaby |
Hello Pojo Fans,
Today we're reviewing one of the best cards in the
upcoming Dragons of Legend set: Soul Charge. While
there are many cards people and fans are going to
love in the set, Soul Charge has the most
possibility to make an immediate impact in the TCG.
A Normal Spell, Soul Charge allows you to target any
number of monsters in your Graveyard; Special Summon
them, and if you do, you lose 1000 Life Points for
each monster Special Summoned by this effect. You
can't conduct your Battle Phase, and can activate
only 1 “Soul Charge” per turn.
Amazing...simply amazing. At worst this will be a
Monster Reborn for 1000 Life Points. The ability to
drop 5000 Life Points to Special Summon five
monsters (any monsters) from the grave is amazing.
Players have ways of managing Life Points to the
point that they won't mind spending some to set up a
potential game-winning field next turn. With effect
monsters that deal Life Point damage with effects
and don't need to attack to do it (Tempest Magician,
Cannon Soldier, Catapult Turtle, etc.) this could be
a game-ending move. Xyz and Synchro Summon like
crazy and then Normal Summon and possibly create
more options for yourself. To top it all off, you
can play cards that will regain the Life Points you
lost, or even combo this with Hope For Escape to
draw several cards.
There isn't much negative to this card. The Life
Point cost can be constrictive when you are in a
bind, and activating only one and being unable to
conduct the Battle Phase balance the brokenness of
this card out. Don't get me wrong, it will be likely
limited to one, even if you can activate only one
per turn.
Traditional-4.5/5
Advanced-4.5/5
Art-3.5/5
Until Next Time
KingofLullaby
|
Baneful |
Soul charge. Good pick. First of all
there are costs of life point payments and battle
phase skipping but not every deck will use it.
Decks that use it will be aware of the cost and will
manage it properly.
Its so versatile. Summon one summon many.
Use effects or use them as tributes. Even
though every deck wont use it a wide variety of
decks will.
Talk of limiting this card should happen.
Lockdowns and burn otks will have a field day with
this. Trad format gives you even more broken
combo options.
Its a can of nasty worms waiting to open but
still an amazingly good card.
For now though you can enjoy it for all its
unbridled glory.
4.5 out of 5 excellent in both formats
|
Terrorking |
Stick a bottle of wine in your mouth, light the
scented candles and relax as my knowledge pours into
and massages my sweet messages into your brains, my
lovely guppies. Today I will edumacate you like I
have not edumacate you before.
"Target any number of monsters in your Graveyard;
Special Summon them, and if you do, you lose 1000
Life Points for each monster Special Summoned by
this effect. You cannot conduct your Battle Phase
the turn you activate this card. You can only
activate 1 "Soul Charge" per turn."
Let me translate that for you, my dearies:
"Oops, I win."
Rekindling was an absurd card since the day it was
printed, and this card is essentially Rekindling,
but can target any monster. The life point cost is
utterly irrelevant. If you use the card to its most
extereme, you lose 5000 life points, but giving up
5000 life points for a win has been a thing since
the moment Cyber Stein got printed. I'd gleefully
pay 7999 life points if it meant I make my
opponent's 0. And that's just IF you want to revive
five monsters. Sometimes you might wanna make two so
you can Xyz summon Number 101 or Exciton etc.
What I'm saying is this card is absurd. Use it, 2 or
3 of it. Battle Phase restriction is pointless since
effects are so strong on today's monsters that you
can win a duel before having brought your opponent
down to 0. This is the best (and arguably) only card
from Dragons of Legend worth getting.
Advanced: 5/5
Traditional: 5/5 (Totally a real format, I must
remind)
|
tails512
YouTube |
Odds are you've heard of Soul Charge by now with
the buzz it's generating. And rightfully so, as the
card is totally ridiculous at first glance. The
best way to describe it would be a toned down
Rekindling that is completely generic. Like
Rekindling, you can special summon up to 5 monsters
from your grave. The restrictions are you can't
conduct your battle phase that turn, you can only
use 1 Soul Charge per turn, and you lose 1000 life
points per monster summoned.
I've done some testing with the card online, so I
have brief experience with it. In practice, a lot
of the time the card functions as a balanced Monster
Reborn. Often you will simply pay 2000 life points
to summon an xyz monster and then skip your battle
phase. The life point loss often limits the number
of monsters you would bring back with the card, and
skipping the battle phase prevents OTKs from
happening that turn.
Still, there are games where the card allows you to
create a strong field that is difficult for your
opponent to get over, such as combinations of
Shooting Quasar Dragon, Divine Dragon Knight
Felgrand, Stardust Dragon, Mecha Phantom Beast
Dracossack, and/or Stardust Spark Dragon. In a
plant deck, Soul Charge plus Lonefire Blossom equals
a Shooting Quasar Dragon for only 2000 life points
(and you go plus 2 by drawing off T.G. Hyper
Librarian). The ability to make crazy good fields
using Soul Charge is only counteracted if your
opponent happens to have Soul Charge as well, in
which case there's a good chance they will be able
to break your field.
Soul Charge is obviously an instant staple for any
non-alternate win condition deck that plays
monsters. Games will be decided by who plays Soul
Charge more efficiently.
Rating: 5/5 (Amazing)
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