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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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X-Saber Souza
- #CT09-EN017 1 Tuner + 1 or more non-Tuner "X-Saber" monsters
During your Main Phase: You can Tribute 1 "X-Saber" monster to choose 1 of these effects; this card gains that effect until the End Phase.
● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster.
● This card cannot be destroyed by Trap effects.
Card Ratings
Traditional: 1.60
Advanced:
2.00
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
April 25, 2014
Back to the main COTD
Page
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Dark
Paladin |
Friday
Closing the week is a Synchro Monster, in X-Saber
Souza. :Level 7, Earth, Warrior, 2500 attack and
1800 defense. Synchro Summoned with a Tuner and one
or more X-Saber Monsters. So this guy is Deck
specific. During your Main Phase, by tributing an
X-Saber Monster to choose one of two effects until
the End Phase. Either this card destroy a Monster
it Battles with, or this card is immune to Trap
effects. Both are reasonably helpful effects,
allowing it to destroy something annoying and
hopefully more powerful, although it would destroy
itself in the first situation. The Trap effect is
probably less helpful I suppose, since it only lasts
for the turn. He isn't bad for the Deck though.
Ratings:
Traditional: 2/5
Advanced: 3/5
Art: 5/5
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Leo
Kearon |
X-Saber Souza
EARTH/Warrior/Synchro/Effect/Level 7/2500/1600
1 Tuner + 1 or more non-Tuner "X-Saber" monsters
During your Main Phase: You can Tribute 1 "X-Saber"
monster to choose 1 of these effects; this card
gains that effect until the End Phase.
● At the start of the Damage Step, if this card
battles an opponent's monster: Destroy that monster.
● This card cannot be destroyed by Trap effects.
To wrap up this week we have X-Saber Souza, an
X-Saber Synchro Monster. Statwise ti is a
non-generic Synchro monster, which is an
EARTH/Warrior, which is standard for most warriors
with 2500 ATk, meh for a level 7 and 1600 DEF which
is bad for a level 7.
Effectwise things don’t get better. During your main
phase and until the End Phase, you have to tribute 1
"X-Saber" monster to either automatically destroy a
monster it battles or protect it from trap
destruction. While both effects are decent, neither
are worth giving up a monster, especially for 1 turn
and it isn’t a quick effect.
Overall, it might have been playable if it didn’t
have the tribute monster cost. But it does so it
isn’t worth it.
Traditional: 1/5
Advanced: 1/5
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Cyberplum |
It's finally Friday folks! We
conclude the week with another JUMP card, and a
slightly older one tat that, X-Saber Souza.
This guy is an okay addition to the X-Saber deck,
but nothing amazing. His effect lets you tribute a
fellow X-Saber to allow him to either destroy a
monster by effect rather than damage calculation, or
you can make him immune to being destroyed by Traps
for the rest of the turn. Mind you, that's only
DESTROYED, so he can still be compulsed, D-Prison'd,
whatever.
It's also important in this case to look at his
level. Black Rose is a level 7 as well, and has a
much more powerful effect than Souza. Furthermore,
many X-Saber players attempt to go for level 6
monsters, to use the destruction effect of XX-Saber
Hyunlei. Being able to make level 6 monsters also
allows the player to make Naturia Barkion, and
comboed of course with Naturia Beast, you create the
famous lockdown.
Souza, sadly, just isn't that great of a monster.
He's overshadowed by his more useful Synchro
brethren, and his effects typically are not worth
giving up one of your Sabers for. I really wouldn't
consider running him.
Traditional: 1/5
Advanced: 2/5
Art: 3/5
Thanks for reading and have a great weekend!
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Baneful |
X-Saber Souza
This is a really odd COTD choice. It was a
pretty good card several years ago but time has
diminished the importance and relevance of both
Synchro monsters overall and the X-Saber archetype.
It has two effects. It immediately kills a
monster in battle and it's protected from traps.
The former has limited use since it's a bigger
costlier monster that should slaughter what's in its
path anyway. The latter is quite useful but
for either effect you need to a tribute monster.
I know you can trigger Darksoul effect but didn't
you just offer two monsters to summon this guy?
A dedicated X-Saber deck should MAYBE pack 1 in the
Extra Deck anyway for some situations, even if he
isn't nearly as good as the uber-powerful
hand-control monster Gottoms or the backrow-hater
Hyunlei.
Traditional: 1.0
Advanced: 2.0 (context: X-Saber deck) |
Terrorking |
Oh, this card takes me back... to a very dark place.
Have you ever had your hand emptied and then
prohibited from playing your spells by Cold Wave?
You've not become a man until you experience this.
Do not worry though, my guppies, I shall walk you
down this confusing path to manhood. Believe in me,
and that I will guide you. In Duel Terminal lore,
our friend here, Souza was once leader of the
X-Sabers, and was one that only cared about victory,
so he was kind of a jerk. During one battle he
mysteriously vanished. Let's see if his effect is
befitting of one that cared so much of victory.
His summoning requirements should be easily-met in
an X-Saber deck, so that's not a point of discussion
here. X-Sabers certainly have no problems getting a
bunch of monsters on the field at the same time, so
activating his effect by tributing an X-Saber is
equally laughable. Now let's look at what his
effects actually do.
1. You can have him destroy any monster he battles,
essentially before he battles them, which is a good
way of handling threats with more power than him, or
those pesky "cannot be destroyed by battle" cards.
2. You can make him immune to destructive traps.
He's not some gamebreaker by any means, but he's not
particularly awful either. If you're using X-Sabers,
you should run at least 1 of this guy just for the
situations he comes handy in.
Advanced: 2.5/5
Traditional: 2/5 (Cold Wave, hooooo!) |
tails512
YouTube |
X-Saber Souza is a rather lackluster card. The
second effect is usually pretty useless. Typically
the only card it will protect Souza from is Mirror
Force. The first effect is basically a Catastor-like
effect, which can be good in the right situation.
The problem is it is way too costly to pull off.
You have to commit 3 monsters to the play (two to
summon Souza and a third to tribute), and then your
opponent has to have no traps to stop the summon of
Souza or Souza's attack. Most situations where
Souza would be useful, you'd be better off summoning
Black Rose Dragon or Moonlight Rose Dragon (once it
is released in the TCG).
Rating: 1/5 (Terrible)
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