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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Doble Passe
- #DRLG-EN021 When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn.
Card Ratings
Traditional: 1.75
Advanced:
2.15
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
April 29, 2014
Back to the main COTD
Page
|
Dark
Paladin |
Looking at another Trap, we come to Doble Passe.
This was a GX era card, one used by Alexis, if I'm
not mistaken. It's better than yesterdays card I
believe, but let's see how much better. It lets you
turn an attack toward your Monster into a Direct
attack, and your opponent also ends up taking Damage
equal to the former target of the attack.
Furthermore, that Monster is allowed to directly
attack your opponent next turn. So it can help
protect a Monster, although only from one Battle, so
not necessarily a turn. You only get that direct
attack next turn if it survives. The only real
problem though I see is that unless your opponent
attack something big and strong, this just isn't
going to pay off for you. Might be fun, but I
wouldn't expect to see much of it.
Ratings:
Traditional: 1.75/5
Advanced: 2.75/5
Art: 4/5
|
John Rocha |
We have another risky card for you today called
Doble Passé. It’s risky because you will be taking
direct damage and will be losing a card to do it. I
for one am not a proponent of losing card advantage
just to inflict damage. However, in a burn or OTK
type deck, this card can be good.
For burn decks, Doble Passe could be used in
conjunction with Reflect Bounder. You could even
side deck this combo to be used in the second game
after showing your opponent Chain Burn so they will
be inclined to take out their monster destruction
cards. Note: You can use Doble Passe with
yesterday’s card as well.
For OTK type decks, Double Passe works to reduce
your opponent’s life points and then attack directly
for game the next turn while protecting your monster
from being destroyed. I will give you an example.
First, your opponent sets a back row and summons a
monster. That is a normal play for Bujin and Fire
Fist decks. Summon Cyber Dragon, use A Wingbeat of
Giant Dragon to clear the back row, re-summon Cyber
Dragon, summon The Light – Hex-Sealed Fusion and
make Cyber Twin Dragon and set Double Passe. Your
opponent attacks and you active Double Passe. Bujin
Crain and Honest are now a non issue and your
opponent takes 2800 damage. Next turn you attack
twice directly with Twin Dragon for another 5600 in
damage.
Outside of these deck types, I do not see Doble
Passe as being a good card. It is a combo card that
nets you a negative one card advantage. Not good! It
is also not good late game when you can not afford
like points. Personally I would pass on Passe unless
you are a player who likes to take risks.
Traditional: 2/5
Advanced: 1/5
|
Leo
Kearon |
Doble Passe
Normal Trap
When an opponent's monster declares an attack on a
face-up Attack Position monster you control: Make
your opponent's attack a direct attack instead and
inflict damage to your opponent equal to the ATK of
the attack target you control. Also, that monster
you control can attack your opponent directly during
your next turn.
Continuing are look at Dragons of Legend we have
a card used by Ms Alexis Rhodes in both the GX Anime
and Manga. It is one of her signature cards, Doble
Passe. While a common sight in the anime, it is only
now being released as a real card, maybe because
no-one could figure out how it actually worked.
Anyway the actual card is shockingly a buffed
version of the original! Basically if the opponent
attacks an ATK mode monster, you change the attack
to a direct attack and then inflict damage equal to
the ATK of the original target. This basically
mimics the anime/manga effect however then on your
next turn; the original attack target can attack
directly, therefore giving you the chance to do
double the damage.
Of course the main problems are that it has to be
a monster in ATK mode and you have to take a direct
attack, but the chance of doing a lot of damage to
the opponent is tempting. OF course it doesn’t get
rid of the monster so unless the damage done it
enough, you are back to square one and the direct
attacking monster has no protection barring any you
give it.
Overall a solid card, Magic Cylinder is better
since it does stop the attack, still a decent card
and anime/manga fans of Alexis should be happy.
Traditional: 2.5/5
Advanced: 2.5/5
|
Cyberplum |
Hey everyone. We continue to
look at the new set today with Doble Passe, a trap
card that Alexis used in the GX series.
This card is.... okay. You save a monster from
destruction and burn your opponent for some damage,
and you can then attack directly with it the turn
after. The mechanic of this card is sort of similar
to Memory of and Adversary, though instead of doing
damage, you'll eventually gain control of the
opponent's monster. Really in this case, it comes
down to how you want to control the game. If you
want to burn for some damage and then attack for
more, go with this. You'll get hit too, but chances
are if your opponent was attacking you, that was
going to happen anyway.
Of course, this is still
over-shadowed by combat traps like Mirror Force and
D-Prison. Outright destroying multiple monsters or
removing one threat from the game permanently will
almost always be the better option than trying to be
cute with this. It's not that bad of a card, but as
far as combat traps go, it really has some big shoes
to fill.
Traditional: 1/5
Advanced: 2/5
Art: 3/5
Thanks for reading!
|
Kingof
Lullaby |
Hello Pojo Fans,
We continue looking at the new Dragons of Legend
pack with today's card: Doble Passe. A Normal Trap,
“When an opponent's monster declares an attack on a
face-up Attack Position monster you control: Make
your opponent's attack a direct attack instead and
inflict damage to your opponent equal to the ATK of
the attack target you control. Also, that monster
you control can attack your opponent directly during
your next turn.”
This card is meant to save your monster. By
making an opponent's monster attack a direct one,
you take Life Point damage, but save your monster.
You can combo this with Waboku or another
like-effect to keep your Life Points safe, as well
as save your monster. Your opponent will take damage
equal to the monster they tried to attack, so you
could very well be doing more damage to them if they
were using a smaller monster to get rid of your
monster (Neo-Spacian Grand Mole, Wind-Up Zenmaines).
Not only that, but the next turn your monster will
have the ability to bypass any monster and attack
directly.
This card is not useful if the attack damage you
would take is too high or you have too little of
Life Points to sacrifice. There may also be better
cards to use that outright destroy an opponents
monster, rather than beat around the bush with it.
It's a good card, a unique one, and can be useful,
but do you want to use it in place of a more direct
card?
Traditional-1.5/5
Advanced-3/5- More ability to be better utilized
Art-3.5/5
Until Next Time
KingofLullaby
|
Baneful |
Doble Passe
Potentially good, but really situational. First of
all, it doesn't negate the attack or remove the
threat. If your opponent has more than 1 strong
monster, this card would be useless. It depends on
(a) you having an attack position monster and (b)
keeping it alive so it can attack directly next
turn. It would be good for burn but burn decks
rarely have an incentive to keep their monsters in
attack mode. And say you lose your monster before
you activate this card, you're screwed.
You wouldn't be wrong in wanting to get a direct
attack in on your opponent. But the better way to
do it would be to fry your opponent's monsters with
Mirror Force and then swing at your opponent when
they are vulnerable.
Traditional - 1.0
Advanced - 1.5
|
Terrorking |
Hello, you
fact-absorbing-blank-canvases-waiting-to-be-painted-on-by-me,
the artisan of enlightenment. Now, allow me to test
your memories, my guppies. Do you recall what I said
during my Soul Charge review?
"This is the best (and arguably) only card from
Dragons of Legend worth getting."
Yes, Soul Charge is undoubtedly the best card from
the set, but whether it's the only one worth getting
is a bit in question. Indeed, in question largely
because of this card (and 3 others). Doble Passe was
used by Alexia Rhodes/Asuka Tenjouin from Yu-Gi-Oh
GX! The show's version wasn't a particularly good,
allowing your monster to declare a direct attack
when one of your opponent's monsters declared an
attack (that monster's attack then became a direct
attack on you, so this card could've definitely been
used to force draws had it remained in that state).
This card, like yesterday's, got its effect altered
as it made the transition to real life, but unlike
yesterday's, this managed to stay true to the spirit
of the card. The burn damage inflicted could be
interpreted as your monster attacking as theirs
attacks. Mechanically, this can do things Magic
Cylinder can't as it allows your monster the chance
to declare a direct attack on your next turn, so it
isn't completely worse than Cylinder. What this
means is you shouldn't be laughed at (too much) for
opting to use this instead of that.
Advanced: 2.5/5
Traditional: 2/5 |
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