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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Dark Magician Girl the Dragon Knight
- #DRLG-EN004 "Dark Magician Girl" + 1 Dragon-Type monster
Must be Fusion Summoned with the above Fusion Material Monsters or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 card from your hand to the Graveyard, then target 1 face-up card on the field; destroy that target.
Card Ratings
Traditional: 1.40
Advanced:
2.10
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
May 1, 2014
Back to the main COTD
Page
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Dark
Paladin |
Dark Magician Girl, the Dragon Knight (comma
inserted by me) is a Level 7, Dark attributed,
Dragon-type Fusion Monster. Must be Fusion Summoned
with Dark Magician Girl and one Dragon-type Monster,
or the Eye of Timaeus. 2600 attack isn't bad for a
Level 7, and the 1900 defense isn't horrid either,
but a bit low. This card is actually a bit better
than it was on the cartoon, as instead of having to
attack, it simply gets to destroy via effect. Once a
turn, during either players' turn, you can discard a
card from your Hand to target and destroy a card on
the Field. No specification as to what type, or
face-up or face-down. The only real buzzkill to this
card is that it cannot be Special Summoned outside
of a Fusion Summon. A balanced 1-for-1 you can use
on either players' turn is fun though, but she is
very likely for fun only.
Ratings:
Traditional: 1.5/5
Advanced: 2.5/5
Art: 5/5
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Leo
Kearon |
Dark Magician Girl the Dragon Knight
DARK/Dragon/Fusion/Effect/Level 7/2600/1700
"Dark Magician Girl" + 1 Dragon-Type monster
Must be Fusion Summoned with the above Fusion
Material Monsters or with "The Eye of Timaeus", and
cannot be Special Summoned by other ways. Once per
turn, during either player's turn: You can send 1
card from your hand to the Graveyard, then target 1
face-up card on the field; destroy that target.
Next up in our Dragons of Legends week, we go
back to Yugi Moto for Dark Magician Girl the Dragon
Knight, a common fusion during Waking the Dragons.
Statwise it is a fusion of "Dark Magician Girl" +
1 Dragon-Type monster, at least it has one
non-specific material which is always a plus with
fusions. It has 2600 ATK, good for a level 7 and
1700 DEF which isn’t so good.
Dark Magician Girl the Dragon Knight can also be
Fusion summoned by "The Eye of Timaeus"; which is
interesting to give a fusion monster an alternate
summoning condition but there’s nothing wrong with
that. What is wrong is the terrible “cannot be
Special Summoned by other ways” condition that
Konami just love to put on fusions. Dark Magician
Girl the Dragon Knight’s main effect is a limited
version of Raigeki Break. It requires you to discard
a card, but it only targets face-up cards. On the
plus side it is a quick effect which is really nice.
Overall, a solid fusion; good ATK, a nice quick
effect and an alternate summoning condition. Shame
that the effect is limited to face-ups and that
horrible “cannot be Special Summoned by other ways”
condition. Not for all decks but could be fun in a
Yugi deck
Traditional: 2/5
Advanced: 3/5
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Kingof
Lullaby |
Hello Pojo Fans,
Today we're reviewing the card I was beyond
pumped to get in the Dragons of Legend set: Dark
Magician Girl the Dragon Knight. Major fan of
Spellcasters and DMG in general, so I've been
waiting since seeing her appear in the Doma arc. A
Dragon-Type monster, Dark-Attribute, Level 7,
2600ATK/2100DEF. You will need "Dark Magician Girl"
+ 1 Dragon-Type monster. “Must be Fusion Summoned
with the above Fusion Material Monsters or with "The
Eye of Timaeus", and cannot be Special Summoned by
other ways. Once per turn, during either player's
turn: You can send 1 card from your hand to the
Graveyard, then target 1 face-up card on the field;
destroy that target.”
Though she can only be Fusion Summoned, DMG the
Dragon Knight can still be brought relatively easy
to the field. Polymerization works, but being a
Dragon-Type Fusion monster allows Dragon's Mirror to
work as well. Being able to use “The Eye of Timaeus”
on Dark Magician Girl to Fusion Summon DMG the
Dragon Knight makes things a little easier to get
this monster out. Elemental Hero Prisma can also
send her from the Deck to the Graveyard to become
her, then use “The Eye of Timaeus” and bring her out
that way. Sending one card during either players
turn to the grave to destroy one face-up monster is
a great effect. DMG the Dragon Knight can clear the
way for your other monsters, or seriously disrupt
your opponents strategy at the cost of one card per
turn.
DMG the Dragon Knight is still a Fusion Monster,
and only being able to be Special Summoned by Fusion
Summon does restrict her playability. You can't drop
her into any Extra Deck, you have to be playing a
strategy that will effectively bring her to the
field. She needs her own deck around herself, but
Dark monsters and Fusion monsters have plenty of
support behind them, so it isn't completely out of
the question that she could thrive somewhere.
Traditional-2/5
Advanced-2.5/5
Art-5/5- As awesome and amazing as I was hoping for.
Until Next Time
KingofLullaby
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Baneful |
Dark Magician Girl the Dragon Knight
Dark Magician Girl is without a doubt a YGO icon.
Yes, her art direction has always been a bit
sexist, but she's also a long-enduring colorful
personality-filled character that I wouldn't want
YGO to be without. Fuse her and all her charm with
a dragon, and thematically, you get a pretty amazing
idea. And a card that is pretty cool to have in
your collection.
As far as functionality goes, not so much. Fusions,
on the whole, aren't worth their costs. While her
removal effect is nice, having to discard to
activate it cancels out your plus one. Would've
been a nice card as a generic Lv7 Synchro but as a
fusion that specifically requires DMG and a Dragon
in an era where 2600 ATK isn't amazingly good, it
would have needed quite a bit more to it to make it
worth using.
Worst of all, from a gameplay perspective, it means
you have to use Dark Magician Girl, who is a
dead-draw 99% of the time so that brings this card
down even more.
Traditional: 1.0
Advanced: 1.5
|
Terrorking |
And now the week has slowed down to a crawl. Feel
despair as we move from the powerful to the "meh"-ful.
Hello, my pretties, and welcome to the review
of Dark Magician Girl the Dragon Knight. First of
all, why is she never wearing pants? You'd think a
knight would want to protect his/her legs because of
those pesky archers/magic fireball hurlers etc...
Anyway, card's pretty weak. There's no real combos
with it, it's not particularly powerful, and pretty
much any Rank 4 or Synchro monster is a better
decision than playing this card. This is trashy
nostalgia bait.
Konami, a word of advice: if you intend to release
cards 10 years past their relevancy, try making them
stronger, while retaining the spirit of the card.
You'd do well to take this advice, blokes.
Advanced: 1/5
Traditional: 1/5
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