Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews
Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers
Releases + Spoilers
Booster Sets (Original Series)
LOB |
MRD |
MRL |
PSV
LON |
LOD |
PGD |
MFC
DCR |
IOC |
AST |
SOD
RDS |
FET
Booster Sets (GX Series)
TLM |
CRV |
EEN |
SOI
EOJ |
POTD |
CDIP |
STON
FOTB |
TAEV |
GLAS |
PTDN
LODT
Booster Sets (5D Series)
TDGS |
CSOC |
CRMS |
RBGT
ANPR |
SOVR |
ABPF |
TSHD
STBL |
STOR |
EXVC
Booster Sets (Zexal Series)
GENF |
PHSW |
ORCS |
GAOV
REDU |
ABYR |
CBLZ |
LTGY
NUMH |
JOTL |
SHSP |
LVAL
PRIO
Starter Decks
Yugi |
Kaiba
Joey |
Pegasus
Yugi 2004 |
Kaiba 2004
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon
Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler
Tournament Packs:
TP1 /
TP2 /
TP3 /
TP4
TP5 /
TP6 /
TP7 /
TP8
Duelist Packs
Jaden |
Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow
Reprint Sets
Dark Beginnings
1
| 2
Dark Revelations
1 |
2 |
3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7
Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7
Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes
Anime
Episode Guide
Character Bios
GX Character Bios
Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game
Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
|
|
Phoenix Wing Wind Blast
- #FET-EN053 Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
Card Ratings
Traditional: 2.07
Advanced:
3.36
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
Aug. 11, 2014
Back to the main COTD
Page
|
Baneful |
Welcome to the interim week where we wrap things up
until the next set comes out shortly.
We haven't reviewed this card since 2005.
That's 9 years, almost a decade.
Wow, I feel old.
Phoenix Wing Wind Blast
Of all the crap rares in Flaming Eternity, this one
has stood the test of time, being a perennial
favorite in tournament play since the Sinister
Serpent laden Chaos era.
Let's be clear about something.
It beats Raigeki Break.
Break sends monsters to the graveyard, which
fuels the opponent's graveyard power.
Its a game where monsters aren't only
floaters but they're also not easy to destroy.
Every deck will need some out to cards like
Beelze of Diabolic Dragons and PWWB (Phoenix
Wing Wind Blast) is a perfect way to get rid of
him.
Clogging the opponent's Draw Phase is much better
overall.
Unlike the other discard removal cards, Karma Cut
and Divine Wrath (the latter I think its a
little underrated), it also bounces back
Spells/Traps, if you ever wanted to.
The fact that this card has been relevant for 9
years says something.
Decks which could use the discard to fuel the
graveyard or get rid of their dead cards will
probably always exist.
And I'm counting on the fact that returning
cards to the deck will always be one of the most
powerful ways to dispose of them.
Assessments
Power
– 4/5 ; Since this card can both shut down a combo
in the works, make the opponent lose a card and clog
the deck, it can really make the opponent lose their
footing.
I vividly remember a mirror match against a
Rulersworn deck where my Kuribandit was sent
back to the top of the deck.
I couldn't use his effect then, and by the
time I re-drew him, I needed a more defensive play
anyway.
This stuff can hurt, people.
Versatility
– 3/5 ; There's always going to be a situation where
there's a card you'd like to return to the deck.
It gets high marks on that.
But there's not always a situation where you
would want to discard a card.
Decks that run cards which could become
potentially dead use it.
My Harpies use it to ditch Harpie's Pet
Dragon when needed, or plus off of Hysteric
Sign, for example.
But there's other times I might draw the card
when I have nothing I really need to discard.
My Rulersworns use it to trigger an
Eclipse Wyvern that I wouldn't want to waste a
Normal Summon to Set on.
Accessibility
– 2/5 ; Again, that discard makes this card less
accessible.
Especially since if the opponent uses
Wiretap, Seven Tools of the Bandit or
Trap Stun on the card, you would have already
lost your discard.
Not a huge deal if you discarded graveyard
fodder, but if you discarded a card you could have
used, out of desperation, then PWWB being negated
would really hurt.
Card Advantage
– 2/5 ; This card is what I would like to call an
educated -1.
If you discard junk or use the discard to
your advantage in fueling a graveyard effect, the
situation might be better.
But you still have to work around the
discard, since YGO lacks mana for more intricate
costs.
I guess the most damning aspect of this card is that
it will never be a +1.
It'll just be a -1 or a 1-for-1 that dumps
stuff.
Speed
– 5/5 ; As far as traps go, this is one of the
fastest cards in the business.
You can chain it to practically any move
except a Counter Trap and can break intricate
combos.
It's chainable to removal.
You can even set it and activate it right as
your opponent enters their Draw Phase.
Ratings
Traditional
– 2.5/5 ; Traps aren't that great here, but it is
fast, it can disrupt combos and the discard may help
your graveyard power.
Advanced – 3.25/5 ; Not all decks will be
able to use this, but decks that can afford the
discard will love this.
Mechanic Design – 4/5 ; A simple but balanced
card with a wide range of usage whether its removal
or disruption.
Artwork
– 4/5 ; The Ultimate and Gold Rare look quite sexy,
but even the Normal Rare looks really good.
Verdict
A timeless must-have for your collection.
|
T-REX |
Phoenix Wing Wind Blast
Essentially, this is a Trap version of Raiza the
Storm Monarch except for the fact that to activate
this card you are required to first discard a card
from your hand.
Then you target 1 card your opponent controls and
place it upon the top of the (owners) Deck. This
card may well be able to break even if you are
returning an Xyz or Synchro monster back to the
Deck, but if you are returning an effect monster or
a Spell or Trap card PWWB is almost always going to
be a –1. The great thing is that at least your
opponent is going to be forced to draw that same
card again and that can be a great way to disrupt
some of your opponents plays, especially in a
Topdecking war.
Sadly though, because this card Targets, so many
cards are able to play around it, and because of the
discard it’s cost may in may instances serve to be
far too steep to pay.
PWWB even though it can target your opponent’s cards
from any zone, is outclassed by Complusory
Evacuation Device… And that’s certainly not as good
currently as it was previously.
Regardless though, it can be used in Decks that
require Graveyard Set-up and that additionally have
dead cards in hand quite often.
Traditional: 1. Even with Sinister Serpent and
greater Draw power I don’t see good reason to play
this.
Advanced: 2.5. May come in handy, but it’s not
really worth playing.
|
Leo
Kearon |
Phoenix Wing Wind Blast
This week is Trap Week with a twofer Thrusday and
a special non-trap card on Friday. To start off this
week we look at Phoenix Wing Wind Blast a largely
forgotten trap card that was first released back in
Flaming Eternity and hasn’t been reviewed since.
Anyway Phoenix Wing Wind Blast has a simple cost and
effect; you discard a card and target an opponent’s
card and then return that card to the top of their
deck. This is actually quite a powerful effect and
it is surprising that most people don’t use it. With
this card you bypass any destruction protect effects
and possibly give the opponent a dead draw. What
also makes this card powerful is that it doesn’t
have to be a monster it can be any card the opponent
controls, though more often than not you will go for
a monster as it has a better chance of being a dead
draw.
Of course this does draw comparisons with both
Raigeki Break and Compulsory Evacuation Device.
Raigeki Break as the same cost but destroys the card
therefore having a better chance of removing the
threat rather than postponing it. While this card
and Compulsory Evacuation Device while do the same
thing to an Extra Deck monster but Compulsory
Evacuation Device doesn’t have cost but is currently
Limited. Of course there is also Back to Square One,
with has the same cost and only targets monsters but
it is faster due to being a Spell Card.
Overall, a very powerful card which has probably
unfairly been forgotten about. With Compulsory
Evacuation Device being limited this card work as a
very good alternative.
Traditional: 3.5/5
Advanced: 4/5
|
Kingof
Lullaby |
Hello Pojo Fans,
Trap week starts off with a classic that was the
bane of every duelists existence: Phoenix Wing Wind
Blast. PWWB is a flexible card despite being a -1.
Locking your opponent into drawing a card they'd
already drawn slows their possible moves. PWWB gets
around any monster that has a protection effect.
Synchro and Xyz's are open targets to this card
unless they can protect against being targeted, and
the opponent will need to use resources to get them
back rather than drawing them next turn. This card
is meant to break big play moves your opponent has
or frustrate your opponent when they are trying to
get something going. Traps attached to monsters
(Safe Zone, CoTH) are easy targets that change the
outcome to even instead of a minus for you.
Discarding resources that need to be in the
graveyard can off-set the cost of PWWB as well.
If you are top-decking this card isn't very
useful. If the opponent has cards that can be used
over and over again without any negatives (cards
that gain effects when Normal or Special Summoned)
this card isn't too useful against them either.
Sending back spell/trap cards can be handy if you
are looking to clear the field of possible issues or
stall, but PWWB is really meant to gain an
advantage, break even if possible, and put you ahead
in terms of resources.
Phoenix Wing Wind Blast is still a card that
could see play in decks, but you need to be able to
pull as many positives out of the card to make it
work. Discard something that can help you later,
target something to break your opponents moves, and,
if you can, try and make playing this card an even
trade.
Traditional-2.5/5- too much removal
Advanced-3/5- playability, but for reasons above,
not elite
Art-4/5- regardless of rarity, this cards artwork
has always been great
Until Next Time
KingofLullaby
|
Terrorking |
Hello, my dears. Your long wait has finally
ended. Breathe, and relax, and allow me to take you
on a journey of enlightenment. I know it has been a
while.
Welcome to a Terrorking review. This time, it is
of a trap card I do quite enjoy: Phoenix Wing Wind
Blast. If you've ever looked at an OCG Decklist, I'm
sure you've seen Raigeki Break, which makes you
discard 1 card to destroy 1 card on the field.
Forever I've wondered why they don't use PWWB, since
it's flat out better removal. Here's why:
1. Nowadays, many, many cards resist
"destruction"
2. The Extra Deck has become such an essential
part of gameplay that cards like this and Compulsory
Evacuation Device have become exceedingly powerful.
3. It sets your opponent back a turn and doesn't
give them another card in the Graveyard to use.
I would be remiss if I did not mention that this
is a chainable card, so should your opponent try to
remove it, you could just chain to their removal and
spin (the term for returning a card from the field
to the top of the deck) a card they have, setting
them back a turn. Further, do note this says "card"
and not "monster," so you can discard any card to
target any card on the field: which means you could
disrupt your opponent's monster chain or remove a
card in their backrow (Artifacts won't trigger off
this, thankfully) when you're pushing for the win.
As far as traps go, this is a really good card.
Advanced: 4/5
Traditional: 1/5 (FTK or bust)
|
Rikothe
FoxKid
YouTube |
Phoenix Wing Wind Blast has to be one of the most
well designed cards in the game; it is incredibly
powerful and versatile, but is offset by a discard
cost that can prove to be quite hefty in the card
advantage-driven game of Yu-Gi-Oh!
The ability to return any card your opponent
controls to the top of the Deck (also known
unofficially as spinning) is a very potent effect
that serves a large number of purposes. If used
against a Spell or Trap Card your opponent just Set
face-down, or a monster that has to be Normal
Summoned, it temporarily removes the threat and sets
your opponent back a turn by effectively locking
them out of a Draw Phase. If used in response to an
opponent’s search effect, Phoenix Wing Wind Blast
can shuffle any card you don’t want your opponent to
have back into the Deck, forcing them to draw or
search for it again. Because the card does not
destroy, it helps get around any monster immune to
destruction (a trend that has become quite popular
lately), and can break through powerful lockdowns
(such as the Stardust Spark Dragon-Vanity’s
Emptiness lock).
The card is a very powerful one indeed, but its
discard cost means that only a few Decks in the
history of the game have been able to utilize its
full potential. Decks that can use Phoenix Wing Wind
Blast tend to run cards that either benefit from
being in the Graveyard or have cards that are not
always helpful in the hand. Examples of Decks that
have been able to utilize Phoenix Wing Wind Blast
include TeleDAD, Zombie, Dragon Ruler, and Mermail.
The amount of Decks that can use Phoenix Wing
Wind Blast is a pretty small number in the grand
spectrum of things. However, in those Decks, the
options that it grants you are all but limitless.
Traditional: 3/5
Advanced: 4/5
|
Kangarookas
YouTube |
Greetings, Pojo! You may know me from around the
web, and I’ve recently been asked to join Pojo’s
COTD staff! Hopefully I can shed some insight on the
amazing, the wacky and the overall crazy cards new
to our game every day!
First up this week is a mouthful of a card,
Phoenix Wing Wind Blast, commonly known as PWWB in
many players’ minds. Despite it seeing little play
around its release, Wing Blast has snuck up into
many strategies starting with Tele-Dad back in the
day and recently used in many competitive
strategies. I’d like to see this card used more in
Mermail decks, but without triplicates of Tidal,
Dragon Ruler of Waterfalls and Mermail Abyssgunde,
pitching a card from your hand is more painful than
it used to be.
Wing Blast is very similar to Raigeki break, both
amazing cards in the right situations were nearly
mirrored effects. Both can hit any type of card on
the field, and with a single discard, you can remove
a problem from the field. Wing Blast is a lot more
effective in setting your opponent back a turn while
Raigeki Break hits a threat outright, but both have
seen reasonable amounts of play for good reason:
spot removal that’s not limited to simply monsters
or spells or traps is quite useful! If your opponent
invests two cards into an Xyz or Synchro Summon,
then your discarding cost won’t be as brutal on your
card economy.
While bouncing a Traptrix Myrmeleo or Mermail
Abyssteus is pretty underwhelming, Phoenix Wing Wind
Blast is an answer to the mighty Shadoll Winda found
in Duelist Alliance. Winda’s stun ability can
cripple many decks like Evilswarm Ophion has done,
and Wing Blast circumvents Winda’s protection
ability against destruction. Outside or silencing
that big fusion, though, I don’t see too much
potential for Wing Blast in the current meta - we
have plenty of reactionary traps that suffice
without pitching cards from your hand. I could see
Wing Blast being useful in Lightsworn Rulers, but
outside of that deck it’s just another card that’ll
sit in my binder and bide time for another day.
Traditional: 1
Advanced: 2.5
|
Miguel |
After being gone for a long time, It's good to be
back. I must first thank the Pojo the Mighty for
allowing me to return. It's Trap week on Pojo and
somewhere Admiral Ackbar is losing his mind. First
up is Phoenix Wing Wind Blast. It's one of those
cards that is popular, but finds itself on and off
the "I'm a staple" list. It's a simple Normal Trap
card. Discard one card, target one card your
opponent controls and it goes right back to the top
of the deck. A very good card in a number a ways, as
you can force your opponent to be down one card on
the field, and force them to re-draw the same card.
Or if it's something like an XYZ or Synchro monster,
even better, as it make take some time before your
opponent can get it out again. The discarding may
work in your favor as you can use cards like White
Stone of Legend, Dandylion and lots of others that
can pay off just for being in the grave. Wing Blast
can be chained to cards that like destroying back
rows, so you can make your opponent pay for trying
to destroy it. Beware of Wiretap and Seven Tools, as
you still have to discard regardless. This is a
great card and I'm surprised it doesn't see more
play than what it does.
Traditional: 2.5/5
Advanced: 3.5/5
|
Christian
Moss |
Phoenix Wing Wind Blast is an
excellent trap that has a lot of versatility going
for it, and at the same time there is a cost.
Sending a card back to the top of the opponents deck
will set them back a resource since they already
controlled it prior to placing. However, discarding
a card in addition to using a resource is still
going to set yourself back one resource overall. If
you can mitigate this by sending cards that need to
go to the grave anyway to activate effects, or send
cards that are dead in the hand but live in the
grave, well than you can break even and disrupt your
opponent pretty heavily. It's also always nice when
a card doesn't destroy so it can bypass effects that
are immune to destruction running rampant right now
in the meta.
It's a tech choice that really comes down to the
type of deck you are running and whether you have
fodder you don't mind sending to the grave in order
to foil your opponents plot. If you have resources
to spare or cards that work just as well if not
better in the grave, then use this card.
Ratings
Traditional – 1.5/5 ; There
are better things to use here
Advanced – 3.0/5 ; Solid card with a solid
effect, but it does have a cost to pay and respect
Mechanic Design – 4/5 ; Useful but it rewards
skilled play and can hurt if used improperly
Artwork –
4/5 ; Great artwork keeping with the
ancient Egyptian design that started it all
|
|