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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Typhoon
- #BP03-EN235 Target 1 face-up Spell/Trap Card on the field; destroy it. If your opponent controls 2 or more Spell/Trap Cards and you control no Spell/Trap Cards, you can activate this card from your hand.
Card Ratings
Traditional: 1.19
Advanced:
2.13
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
Aug. 14, 2014
Back to the main COTD
Page
|
Baneful |
I appended this week to include a card to represent Battle Pack 3
(a pack full of lots of basic simple cards for
sealed tournaments).
99% of the set was crap, but this card is the
best among the newly released cards in the set (with
exception to maybe Stegocyber).
Basically, this set isn't for people who want to improve their
deck.
Its moreso for people who want to have the fun of
building a deck out of cards they pull in a pack.
Typhoon
Forget Veiler and Maxx C.
This a real handtrap!
No, I'm not saying its better than Veiler and
Maxx C (although it might be).
But this is a literal hand trap.
MST is obviously your main choice, but Typhoon vies against Dust
Tornado, Fairy Wind, Twister, Spell-Shattering
Arrow, et al.
The main appeal here is that you can use this
during your opponent's first turn.
And you can use it in decks which like to
keep the trap line-up light like Frog Monarchs, or
decks that use Gorz.
One trick you can do is set a trap card you expect to use during
the opponent's Draw/Standby Phase, activate it, and
then still have Typhoon in your hand.
Or... you can just use Twister.
Dot.
Dot.
Dot.
Assessments
Power – 3/5 ; Its a 1-for-1 that generally won't be used on floaters.
It can break combos (like Tenki, Infestation
Infection, Pendulum Spells and the like).
It won't profoundly shift the duel but it
will give you a little advantage.
Versatility – 2/5 ; Won't be
a great draw when you need something defensive.
Generally, no player hates drawing removal
most of the time, but you'd never be super-excited
to draw this card either.
Also, not a good matchup against decks that
don't use face-up Spells.
Probably half of them.
For that reason, this is Side Deck material.
And in the side deck, it competes against
other options.
Accessibility –
3/5 ; It requires that your opponent has 2
Spells/Traps.
With face-up spells driving some archetypes,
trap options being better than ever, its not hard.
Card Advantage –
3/5 ; It will never be anything more or anything
less than a 1-for-1.
But unlike monsters, Spell/Traps are rarely
floaters.
Speed – 5/5 ; You can activate it on the opponent's Draw Phase.
And during your hand.
Ratings
Traditional – 1/5 ; It's a
Normal Spell dominated format with very light
backrow.
Advanced – 2.75/5 ; I expect this card to see
play, even if it isn't groundbreaking.
Mechanic Design – 3/5 ; Storm-based
Spell/Trap removal is common, but the theme of
activating cards in your hand is quite unique.
Artwork
– 3/5 ; In terms of detail, its rich.
But the dull colors make it lack the drama or
uniquness it should have.
Verdict
Spell/Trap removal is a competitive business.
This card will find a home somewhere though.
|
T-REX |
Typhoon
Our newest addition to Spell and Trap destruction
from Battle Pack 3: Monster League.
This card has 2 ways in which you can play it, first
you can play it as simply a normal trap… You set it,
and then you use it to destroy a face-up Spell or
Trap card on the field. From either side of the
field if the need arises.
Second, you can activate this card from your hand
like a Spell card, but only if your opponent has 2
or more Spell/ Trap cards and you control none.
Either way, this card has it’s limitations as it can
only destroy a face-up Spell or Trap,
notwithstanding Pendulum zones though, so getting a
valid target may well be far easier overall than you
would consider at first glance.
Second, being able to activate it from hand may not
always be possible as having backrow to protect
yourself with is quite common, and you don’t always
use what you’ve put down from turn to turn. So this
could quite possibly mean that you need to set it
anyway most of the time. As such, it’s going to be
slower than ideal.
Only the fact that you could also use this card to
destroy one of your own backrow could be a redeeming
factor for this card, otherwise, why would you play
this over Mystical Space Typhoon?
Traditional: 1. In this format, this card has
nowhere to go, if you could use it while you
controlled Spell and/ or Traps maybe.
Advanced: 1. Just not seeing any good reason to play
this, there are far better options.
|
Leo
Kearon |
Typhoon
It’s another Twofer Thursday as we look at two trap
cards today, one of which is Typhoon. One of the new
cards from Battle Pack 3: Monster League.
Typhoon has a very common effect; it can destroy
Spell/Trap cards however already it is a problem
since it can only target face-up Spell and Traps. So
already Mystical Space Typhoon and Dust Tornado have
a clear advantage.
Typhoon’s only saving grace it that if the opponent
has two or more Spell/Traps and you have none you
can activate this card from your hand, making it a
genuine Hand Trap. This might be handy as a surprise
if your opponent is going first but other than that
there are better Spell/Trap destruction cards
available.
Overall, a nice gimmick but that is all it is, stick
with Mystical Space Typoon.
Traditional: 1/5
Advanced: 1.5/5 |
Kingof
Lullaby |
Hello Pojo Fans,
Typhoon is a Trap version of a combined Mystical
Space Typhoon and Twister. Destroying a face-up
spell/trap your opponent controls is good, and being
able to activate a trap from your hand is great.
However, you can only activate Typhoon from your
hand if your opponent controls two or more cards
while you control none. While this would be a
devastating opening move by you when your turn
begins, Typhoon can only target a face-up
spell/trap. This will put a damper on Pendulum
Summoning, as you can stop their summons before you
even draw your sixth card, but unless they play
Continuous Spell/Trap cards, this card is dead
weight in a deck.
This card is a side deck option. If placed in a main
deck, you are hoping your opponent plays several
face-up spell/traps or Pendulum Summons.
Traditional-1/5
Advanced-2.5/5
Art-4/5
Until Next Time
KingofLullaby
|
Terrorking |
And now we come to Typhoon. Spoiler alert, this
card is not as good as Fiendish Chain. Then again,
so are a lot of cards. However, Typhoon just isn't
able to compete with the rest of the "cards that are
like Mystical Space Typhoon but weaker". Let's
compare.
Twister: it's a quick-play spell, which means you
can use it at any point during your turn from your
hand, or during your opponent's turn once you've set
it during yours. What this means is you can use it
whenever you need to and make a push for victory.
Typhoon has the same target as Twister, but is a
Trap card with a situational activation. The only
"downside" is you pay life points, so I suppose it
is not strictly better than Typhoon (depending on
the level of importance you place on life points).
Tornado: it a quick-play spell, which means you
can use it at any point during your turn from your
hand, or during your opponent's turn once you've set
it during yours. This can hit any spell/trap card
your opponent has, face-down or face-up. The
drawback is, your opponent needs 3 or more cards in
their backrow, which is the same situation in which
you can activate Typhoon from your hand. This isn't
strictly better than Typhoon, though I'd be more
willing to use Tornado.
Dust Tornado: this, much like Typhoon, is a trap
card. This can hit any card your opponent controls
and allows you to set a card from your hand should
you need to. The downside is this can't be activated
from your hand like Typhoon, but, again, that's
situational.
I could go on, but by now you get the point.
Advanced: 1.5/5
Traditional: 1/5
|
That
Guy
With
The
Hat |
Typhoon
Can someone explain to me Konami's love for backrow
destruction in the theme of bad weather? Anyways
here we have the first real generic "hand trap" in
the Yugioh TCG, cause obviously delta crow came
first but it's deck theme exclusive. Its biggest
drawback is the fact it can only hit face up
spell/traps. Its coolest advantage is the fact
despite being a trap card it doesn't need to be set
so long as you have zero spell/traps and your
opponent has at least 2 which makes this pretty
nifty if you go 2nd. As nifty as it is, the
restrictions hold it back far too much. Lets review
currently played cards this has a chance of hitting:
Fire Formation Tenki except that Tenki will be the
first card to come down, no point hitting it after
it resolves / Kaiser Colosseum, but hitting it
doesnt really generate anything except free your
zones(not that that's a bad thing), it can stop the
aforementioned fiendish chain in the battle phase,
Traditional 1.5/5 - Can hit mass driver, but I dont
see other spells being used at the same time
Advanced 2/5 - Decent, but not great. Nothing will
ever compare to good ol MST no matter how many water
downs we get
|
Rikothe
FoxKid
YouTube |
Typhoon, which was just recently released in
Battle Pack 3:
Monster League, joins the group of 1-for-1
Spell/Trap removal cards, much like Mystical Space
Typhoon, Dust Tornado, and Twister. The card is
simple enough in what it does, though it does have
certain ups and downs about it.
Much like Twister, Typhoon can only hit face-up
Spell/Trap Cards, though it lacks a 500 LP cost. It
being a Trap Card like Dust Tornado means that it’s
more susceptible to negation like Royal Decree and
Wiretap. The big thing that makes Typhoon
interesting is that if your opponent controls two or
more Spell/Trap Cards, you can play it straight from
your hand; this
includes if your opponent goes first, before your first turn even
happens.
This card shows a lot of promise as a Side Deck
option when Pendulum-focused Decks begin to see
higher level plays; if your opponent goes first and
they set up for a Pendulum Summon, you can drop this
card from your hand to snipe one of the two Pendulum
Monsters, either shutting your opponent down or
forcing them to use another Pendulum Monster.
I wouldn’t recommend it in the Main Deck, as you’re
much better off using Mystical Space Typhoon.
Traditional: 1/5
Advanced: 3/5
|
Miguel |
Our second half is a rather interesting card.
Typhoon is a Trap card that tries to be Twister and
Mystical Space Typhoon kinda wrapped into one. It
only destroys Face Up Spells and Trap cards. But if
your opponent controls 2 or more Spell/Trap cards
and control none, you can activate it from your
hand. Typhoon looks good on paper, but there are
just better cards do the same thing but a bit
better. Cards like Twister. Dust Tornado and MST are
a bit superior. Twister takes out face up
spells/traps for the low price of 500 LP and Dust
Tornado lets you set either another trap card or a
spell card after you use it. Typhoon can be a real
help against Fire Fist, but hard to see it used
anywhere else.....unless Crystal Beasts makes a
surprising return.
Traditional: 1.5
Advanced: 2
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