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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Top 10 New Cards of 2014
#6 - Denko Sekka
- #NECH-EN041
Card Rating
Advanced: 4.00
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
Dec. 19, 2014
Back to the main COTD
Page
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Baneful |
Denko Sekka
Initially I was a skeptic, but I was proven wrong.
This card did see a good amount of tournament play,
by Shaddoll decks of course (which naturally don't
set a lot), who used 2-3 copies of it. Integral to
it's success, it's near-impossible to negate.
The only out to this card I see, is Effect Veiler,
which isn't really used anymore. Once you lay
down Denko Sekka, you're free to do whatever you
want until the end of the turn. It's a really
good counter to Burning Abyss, the most powerful
deck out right now, which relies a lot on setting
traps.
That moment when your opponent lays down Denko and
you know that they can do whatever they want, while
you can't do anything, is highly frightening.
Yeah, Denko's reign isn't going to last forever.
Nothing does. In formats where people (a) need
to set or (b) rarely set, it will suck, but in
in-between metas, it will thrive. I can
certainly seeing it being a perennial favorite.
4/5
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T-REX |
Denko Sekka
It was only very recently that this card was
reviewed.
The only thing that I think has really changed since
then is that now almost everyone actually realises
the power of this card.
This card is vicious, having an effect that is
essentially Cold Wave on “Legs” makes this the
perfect card to allow for the Special Summoning of
several monsters that will be able to inflict enough
damage to win game.
More likely though, inflicting enough damage in one
turn to win game is more unlikely, what is most
likely is that the monsters that you Summon will be
able to be used to first safely clear the opponents
side of monsters, and then through their effects
will be able to prevent your opponent from being
able to Summon to their full potential.
Some likely candidates would be Shaddoll Winda,
Majesty’s Fiend and Vanity’s Fiend.
And of course against Backrow heavy or reliant
Decks, this really does kill their mojo and this
card alone is more than capable of crushing any
hopes that they might actually have of winning.
This card is so good that I could very easily see
this card being hit sometime in the future,
especially as it’s likely to become an even better
card shortly with the release of Necroz.
While this card also mainly resides in the Side
Deck, a Deck such as Shaddoll’s can quite safely
Main Deck this since it can always be used as the
Light monster when it comes to Special Summoning
Shaddoll Construct.
Generally though, this will be a Side Deck card,
regardless it’s a card I expect to see sticking
around for quite a long time.
And apart from Negating this cards Summon with a
Counter Trap, the only real way to stop this is
normally going to be destroying it during your turn,
that is if it’s not too late!
Rating: 4.5. One of the best generic cards ever
released IMO, and really too good to be at 3 for too
long I’d hope. Fantastic card. Myself, I rated this
card higher.
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Kingof
Lullaby |
Hello Pojo Fans,
Denko Sekka is our #6 in this years Top 10. Fresh
out of The New Challengers set, this Thunder type
has good stats and its LIGHT attribute makes her
strong chaos fodder. Not being able to be Special
Summoned hurts her, but the ability to prevent the
setting of spell/traps if you do not control a set
spell/trap is huge. Sekka on the first turn along
with Anti-Spell Fragrance could spell trouble for
certain decks. Combine her with a Safe Zone and it
will be even tougher for her to be destroyed. Her
effect doesn't prevent you from setting spell/traps,
but having a set spell/trap will stop her effect.
Set spell/traps you will be quick to activate as to
not allow your opponent to set spell/traps of their
own. Sekka is one of the few lockdown monsters that
doesn't need a certain decktype built around her to
succeed and could work well in a side deck if an
opponent uses an abundance of spell and trap cards.
Not being a Warrior-type, along with the not being
able to be Special Summoned are the few things that
hurt this card. If you get her out and can keep her
out things can become frustrating for your opponent.
She isn't good against everything, but she is good.
Advanced-3.5/5
Art-4/5
Until Next Time
KingofLullaby
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Rikothe
FoxKid
YouTube |
We close out the first half of our Top 10 with #6:
Denko Sekka.
Position on my list: #9
Anybody who played from 2009-2011 will remember the
monstrosity that is Cold Wave. This Spell Card,
which is almost as old as the game itself, would
lock both players out of the ability to activate or
Set any Spell/Trap Card until the user’s next turn.
Not that great initially, but as the game became
more aggressive it quickly turned into one of the
most powerful cards in the game, allowing someone to
make a large push for game with almost no chance of
being stopped.
Denko Sekka does pretty much the same thing, but is
a monster. And at 1700 ATK, it is a very respectable
monster. The card does have some setbacks though. It
only locks out Spell/Trap Cards as long as its
controller does not have any Set Spell/Trap Cards in
the first place, meaning it does nothing if you
already have a defense lined up. Likewise, it is
only able to lock out cards as long as it remains on
the field; 1700 is respectable, but not big, so it
doesn’t take a lot to take out Denko Sekka.
In a metagame dominated by Burning Abyss and
Qliphort, two backrow-heavy Decks, there isn’t much
of a place for Denko Sekka. However, the card has
fulfilled a niche role in Shaddoll Decks, which have
begun to use no Trap Cards besides those that are
directly related to the Deck. This allows Shaddoll
to take a hyper aggressive approach more easily, as
they’re power plays can’t be interrupted with Denko
Sekka on the board. At worst, the card is LIGHT,
allowing for easy Construct plays.
Denko Sekka hasn’t been out for long, but it’s
already proven to be a powerful card, and over time
I can only see it getting better.
Advanced: 4/5
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