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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Top 10 Cards of 2014
#5 -
Evilswarm Excition Knight
- #LVAL-EN056 2 Level 4 monsters
Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and their side of the field than you do: You can detach 1 Xyz Material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn (this is a Quick Effect).
Card Rating
Advanced:
4.15
Date Reviewed:
Dec. 23, 2014
Back to the main COTD
Page
|
Baneful |
Evilswarm Exciton Knight
This is an important review for me, because looking
back 11 months ago, my review of the card was a
total embarassment.
I didn't even spell the card correctly, I
called it "Evilsworn Excitation Knight".
Really?!??
What?!?!
And I gave it a 3 out of 5, only for it later
to be a widely used card in competitive play.
Back then, I should have given it a 4 or a 5.
I had a lot of other things going on that
week and I forgot to proofread it.
Time to redeem myself.
It's a long effect, but here's what EEK does, in a
nut shell:
•
You can activate it's effect anytime in either
player's turn
•
You can only activate the effect when your opponent
has more cards in field and hand combined than you
do.
•
It destroys all cards on the field except Exciton
itself.
•
Your opponent's life points are protected this turn,
to prevent you from OTKing.
•
It only requires you to detach 1 material, so you
can use it again if you need to.
Exciton was practically a staple card for those who
could afford the crazy $60-80 price.
Most decks have been using LV4 XYZ monsters
and EEK is one of the best Rank 4's.
This is an all or nothing.
The majority of the time, you won't use the
card at all, but when you do, it will significantly
change the
tide of the duel.
And that's what the Extra Deck is about.
It's essentially a toolbox.
You don't need to use Exciton every game, but
just knowing that your 2 LV4 monsters could become
an Exciton whenever you want them to is comforting.
This card is essentially the new Heavy Storm, but
it's more balanced in three ways.
(A) Since it's in the Extra Deck, it's not a
luck matter of who draws it first, (B) It requires
two monsters, and your Normal Summon usually, as a
corrollary, (C) it only works if you're opponent is
ahead of you in card advantage and (D) you can't OTK
it.
This card does have a few weaknesses compared to
when it was released:
•
With all the +1's out there, it's a little easier to
recover from an Exciton nuke.
•
Destroying monsters triggers graveyard effects and
doesn't hurt floaters much
•
Rank-4's aren't as common as they were from February
to October
•
People are aware of what Exciton can do by now, so
they don't over-extend as much.
The last point is important.
Exciton restored balance to the game.
People aren't going to play all of their
cards at once if they know an Exciton is waiting for
them.
They're going to have to conserve a bit more.
But there are going to be moments where the
opponent kinda has to over-extend, to get over your
setup, and that's where you can nail them with
Exciton.
Even with the weaknesses I mentioned, for what it
is, Exciton is still an essential card.
There are lots of good generic Rank-4 XYZ's out
there, but very few, if any, of them can match up to
Evilswarm Exciton Knight.
4.5/5
|
T-REX |
Evilswarm Exciton Knight
This card initially hit the scene hard, and entered
the Game at a time when Rank 4’s were the pivotal
aim of almost every Deck, but especially any that
hoped to be competitive!
In essence, Exciton Knight could be considered the
Black Rose Dragon of Xyz’s, the main difference
being of course that you could also use it’s effect
during your opponents Battle Phase, and this on the
rare occasion would lead to situations where your
opponent had to miss their Battle Phase in order to
not be effected by this cards effect.
I’d witnessed on many occasions where someone would
minus themselves early game simply so that they
could avoid being caught out by an Excition Knight…
The truth is though, that the fear that it caused
was only quite short lived, especially when it was
realised that it could be somewhat situational, and
quite often there were far better options to Summon,
especially considering that fact that Excition
Knight clears the entire field. And of course
clearing your field of cards can at times serve your
strategy far less that it hurts your opponent if you
have set up.
However, it was also quite normal to Summon Exciton
Knight during your first turn when you were going
second as Decks like Geargia were extremely
competent at plussing very quickly.
Sadly for Evilswarm Excition Knight, it really
hasn’t aged well, and essentially is not seeing any
play at all… But this is the price that a good card
can pay if it ends up being somewhat situations,
plus, this could very often be the only card from
your Extra Deck that you did not end up Summoning
even at a small Local level Tournament. Of course it
did at times have the ability to change the outcome
of larger matches, such as at a regional’s. In
general though it just didn’t quite ever perform up
to the potential that it clearly threatened.
Rating: 3.5. What was really hard to believe is that
at one stage this commanded quite an impressive
price tag, only to slide into essential obscurity.
|
Kingof
Lullaby |
Hello Pojo Fans,
Happy Holidays Everyone!
This week will be spaced out because of said
holidays, but today we've got an entry, and it's
Evilswarm Exciton Knight. #5 on our list for the
year, Exciton Knight is a very useful and versatile
card that, although was huge when it first came out,
seemed to lose a lot of its steam within a few
months. Two level 4's make this Rank 4, no specific
monsters needed. Below-average stats for a Rank 4,
but its Quick Effect more than makes up for that.
The ability to clear your opponents field by
detaching only ONE material from Exciton Knight is
broken. Normally an effect that would take up both
materials, being able to do this during your turn or
your opponents Battle Phase makes it even better.
Sure, your opponent won't take any more damage for
the turn once you activate this effect, but that is
beside the point. The only restriction to this
effect is that your opponent must have more cards in
their hand and on the field than you do. That ruling
makes this card a perfect resource for you when you
are facing a drastic card disadvantage.
Insanely easy to summon and an effect you can use up
to twice, Exciton Knight also has support behind it
being a LIGHT and a Fiend. Fodder for both its
archetype and type, I can't see how this monster
lost so much of its hype. Xyz Reborn it from the
grave and activate its effect during your opponents
Battle Phase for a surprise wiping of their field.
If they try to Compulse or Bottomless it, chain the
effect and still get use of its effect. You won't be
summoning Exciton Knight if your opponent has less
cards than you, otherwise you will be leaving him
out there mostly unprotected. You could Special
Summon Exciton Knight in a top-decking war and put
your opponent in a tough spot: if they end up with
more cards than you then they will also have to
destroy Exciton Knight before their Battle Phase or
else face its wrath.
Evilswarm Exciton Knight is a great card and should
be used in every Extra Deck unless you don't run
enough Level 4 monsters. The downside to no further
damage able to be inflicted to your opponent after
the effect aside, clearing the field is too useful
to pass up in my opinion.
Advanced-4/5
Art-3.5/5
Until Next Time
KingofLullaby
|
Rikothe
FoxKid
YouTube |
#5 on our Top 10 Cards of 2014 is Evilswarm Exciton
Knight.
Position on my list: #3
Evilswarm Exciton Knight isn’t quite the broken
monstrosity everyone expected it to be when it was
announced, but if you were to ask me what, from
personal experience, I thought the best Rank 4
monster was, I would say this card.
Being a field nuker that was easy to use in just
about any Deck at the time of the card’s release, a
lot of people cried foul at Exciton and said that it
would quickly shape up to be one of the most broken
cards in the game. This didn’t turn out to be the
case; Exciton stopping all damage to the opponent
the turn its effect is used prevented it from being
used as a game-winning push, and the requirement to
be at a lesser card count than the opponent was
tough to pull off in the +1 oriented format the card
was introduced in (with all subsequent formats
adopting similar strategies). Additionally, 1900
ATK, while great, isn’t too difficult to get over.
Despite all of this, Exciton Knight is still a field
nuker, and while it can’t win you a game on its own,
it throws momentum heavily in your favor should the
card go off. People who commit too much to the board
can get destroyed by this card; in my own
experience, Exciton has won me more games than
Castel and ARK have.
The card may not come up as often as people would
want it to, but you’ll be damn happy you have it
when it does.
Advanced: 5/5
|
Electric
Soldier |
For Number 5 on the list, we have the second rank
4 on the list, and one of the two rank 4s released
in Legacy of the Valiant, in Evilswarm Exciton
Knight. This was one of the cards that allowed rank
4 decks to compete at the time.
Being a rank 4 monster, he requires 2 level 4
monsters to make. His Light Attribute grants him the
protection of Honest in Light decks, and his
Evilswarm name grants him both protection with
Infestation Infection, and ability to be banished by
Kerykeion. 1900 is usually pretty bad for a rank 4,
but his effect makes this attack stat really beefy.
Its defense is terrible, but that isn't likely to
come up. Being a Fiend brings up other interactions,
but not many are relevant.
His effect can quite easily shift the balance of the
game into one's hands. Once per chain, during your
main phase or your opponent's battle phase, if your
opponent has more cards than you(both hand and field
combined),destroy all other cards on the field. This
effect can be compared to Black Rose Dragon, except
Exciton Knight is much easier to make. If you can
resolve this effect, it can definitely contribute to
a victory, but take note that in order to do this,
you must be, in essentiality, losing, so if you use
all of your resources to make this and it is
stopped, you have the very real chance to lose.
Also, this card makes it so you can't inflict any
more damage during the turn it is used, so no
blowing up the field then Otk'ing.
This card's utility has waned a bit over time,
against decks that either avoid destruction or
float, this card could be next to useless(examples
being Shaddolls or Burning Abyss, although Shaddolls
have been making huge fields frequently these days).
Still, this card is a phenominal option to have, and
is a staple in any rank 4 deck, just to have the
option of a game-winning nuke.
Advanced:3.75/5
Also, take note that this card is Steelswarm Roach,
reborn, at least lore-wise. |
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