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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Skill Drain
#DCR-EN049 Pay 1000 Life Points. The effects of all face-up Effect Monsters are negated.
Card Ratings
Advanced:
4.05
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
Dec. 9, 2014
Back to the main COTD
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Baneful |
Skill Drain
This card has always been really nasty, but, before,
it lacked s deck with (a) plenty of monsters that
benefit from their effects being negated and (b) an
engine with searchers to make it consistent.
I, of course, have plenty of fun memories
using this card with Fire Kings, Fire/Ice Hand and
other anti-meta decks, but now Qliphort is the
official home of this deck as it raises their
monsters to 2400-2800 beat-sticks, whilst negating
the opponent's monster effects.
If you've seen how devastating Breakthrough
Skill could be, MST aside, imagine that effect
applied for the mid to long term in the duel.
Qliphort decks need 3.
In general, every player should own a playset
of this card because you never know when you might
want it for a deck.
I suspect it will be limited to 1 (in order
to make Towers playable) and because it's quite a
immensely impactful floodgate.
Overall, it's a near-flawless card, that of
course, is niche dependent.
5/5
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Robbie
"Mkohl40"
Kohl
YouTube |
Skill Drain
This card has always been an amazing card in EVERY
format its ever been in. A chainable way to damage
your opponents effects and have it continue to sit
on the board has always been amazing. I've always
wanted to see this card get hit on the ban list
since it became an amazing card during the Malefic
format. This cards current strength comes from its
synergy with Qliphort. All qliphorts except disk
resolve outside of the field so Skill Drain doesn't
hurt you. Overall, one of the most amazing trap
cards in the game of Yugioh to ever exist.
Advanced 4/5
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Kingof
Lullaby |
Hello Pojo Fans,
Nearing the end of 2014 Pojo Fans, but we've still
got a lot of cards to review, as well as the Top 10
Cards of 2014 coming soon.
Skill Drain has been around for quite a while and
still retains importance in both the main and side
deck. Simple to to use: Pay your 1000 Life Points,
now everything on the field is essentially a Normal
monster. Continuous Effects aren't recognized while
Skill Drain is on the field, chain it to activation
of effects so your opponent has to pay the cost but
loses out, or use it to drop the ATK of certain
monsters. It can be used offensively to negate
effects that would drop your monsters ATK like the
Qliphort archetype or to prevent monsters from
changing into DEF like Goblin Attack Force.
This card is seeing main deck play in Yang Zings.
Their effects activate in the grave, working outside
this cards restrictions, and their Synchro monsters
are usually unaffected by trap cards due to Bixi,
Water of the Yang Zing. Dark Worlds could also use
this with the same effectiveness. Skill Drain still
is a mainstay in the side deck of most duelists, as
you can play around it while crippling certain
decks. Even if Skill Drain ends up being a one-time
negation, players will take the 1000LP loss for that
negation.
Advanced-3.5/5
Art-3.5/5
Until Next Time
KingofLullaby
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Rikothe
FoxKid
YouTube |
Skill Drain is a really old card, having been
released all the way back in
Dark Crisis.
If I’m not mistaken, it saw a short stint on the
Semi-Limited List a while back, but this did not
last long and the card is currently Unlimited.
Of all the cards that are currently Unlimited, Skill
Drain is by far my least favorite, as it is one of
the most powerful floodgates in the current game,
rivaled only by Vanity’s Emptiness. Its ability to
lock out all monster effects would mean that in
theory it should hamper all Decks, as most relevant
competitive Decks make use of many monster effects.
A loophole in its ruling, however, prevents it from
stopping the effects of monsters that are no longer
on the field when their effects resolve (or whose
effects activate off the field), which has only
caused its power to increase over time.
As a floodgate that often shuts down a good portion
of the metagame, Skill Drain initially only saw use
in Stun Decks that used it to shut down opposing
effects while also shutting down the negative
effects of monsters like Beast King Barbaros,
allowing it to come in at a full 3000 ATK for free
as opposed to 1900.
There have been many instances in which Skill Drain
found itself in meta Decks as well. When Blackwings
were a common sight in tournaments, they could
effectively use Skill Drain, as they could still
overpower opposing threats with Kalut while playing
around the loss of the effects of Shura, Bora, and
Blizzard. The card also saw some play during the
initial days of the September 2013 format in Dragon
Ruler Decks; none of the Dragon Rulers had effects
on the field, and Skill Drain also prevented them
from returning to the hand. As the format
progressed, however, Dragon Ruler slowly became the
sole dominating Deck, and as such, Skill Drain fell
out of favor due to its uselessness in the mirror
match.
Most recently, Skill Drain has been seeing use in
Qliphort Decks. All Qliphort monsters have their
main effects trigger off the field after being
Tributed, and Skill Drain also allows them to come
in for free at full power instead of 1800. Combined
with the card’s effectiveness against almost every
other Deck in the current metagame, Skill Drain has
quickly found itself to be a staple in Qliphort
Decks.
Regardless of the current state of the game, Skill
Drain remains an extremely powerful card that makes
the game very one sided for the few Decks that can
make use of it. Given Qliphort’s strong performance
since the Deck’s release in November (second only to
Burning Abyss), it may not be long until we see the
card finally be placed on the Limited List.
Rating: 4/5
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Electric
Soldier |
Sorry, oh Pojoites, for my recent absence in
writing Card of the Day reviews. College final week
is upon us all, so for those of you with a similar
problem, my condolences.
Onto today's card, we have a card that, while not at
all new, has seen a resurgence in play in today's
metagame(namely Qliphorts), in Skill Drain.
Most of you are probably familiar with Skill Drain,
but for those of you who aren't, it is a continuous
Trap Card that negates all monster effects that
activate and resolve on the field. This comes with a
cost of 1000 life points, whether or not Skill Drain
resolves or not.
As to what this stops, it stops most effects that
activate on the field, but there are three important
things to keep in mind. 1:Effects that have a cost
to activate will still pay the cost, but the effect
that follows will be negated. Biggest current
example:A Dante that activates under Skill Drain
will still send the top 1-3 cards from your deck,
but you will not gain attack.2: Effects that
activate on field stand resolve in a place other
than the field will still happen. Examples: Stardust
Dragon, if you activate a monster's effect and it is
removed from the field on the same chain. 3:
Monsters whose effects change their base attack, as
long as Skill Drain resolves while said monster is
on the field, will retain their original base value.
Example: Skill Drain leaves the field, after having
successfully resolved, Beast King Barbaros that was
summoned while Skill Drain was active would be at
3000 attack.
Now, I know that big ol' block of text might have
been a bit of a doozy, but I hoped they at least
helped a little. As for current usage of Skill
Drain, one only needs to look at Qliphorts to
understand. Being able to normal summon 2400-2800
beatsticks that can be special summoned from the
Extra Deck after they are destroyed makes this
strategy very effective, not to mention their
pendulum scales either increasing their stats or
lowering yours. Obviously other decks use this, but
Qliphorts are the main offender currently. Arguably,
Skill Drain is pretty bad against Burning Abyss, due
to its inability to stop Dante's detach effect and
cost, not to mention Fire Lake.
A great card for what it is, but beware of Fire
Lakes and Fairy Winds, among other cards such as
Mst's and Shaddoll Dragons
Advanced: 3.75/5
Traditional:whocares/5
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