Dark
Paladin |
Thursday
Gravekeeper's are gone, we shift to XYZ, and I
chose this card for artwork alone...and then I saw
what he could do. Fairy Knight Ingunar is a Rank 6
XYZ Monster, XYZ Summoned with three Level 6
Monsters, maybe annoying, but not as difficult as it
may initially seem. Plant is playable enough,
although Earth kinda brings the card down a bit. His
attack (yes HIS) isn't good for a Rank 6, let alone
one needed three Monsters to XYZ Summon, at 2200,
but the 3000 defense only adds to the value of this
card. It's odd also that the effect requires TWO XYZ
Material to be used, yet three to Summon. But
anyway, by discarding two, you return all cards on
the Field (except this guy) to the respective Hands.
Now, that, on itself, is good, but for insurance,
your opponent cannot activate cards or effects in
response to this cards activation. So that's a 2200
hit right there, OH, but you could do this in the
beginning of a turn, Summon some more Monsters, and
go in for the kill. This guy doesn't have much FTK
potential, but his OTK potential is awesome. Sure,
I'm not big on that, you're likely only getting that
effect once, but the effect should mean game for
you. Honestly, it's better out of Plants, which is
probably its main weakness. And remember, there are
ways to recycle, replenish, and add XYZ Material if
you some reason need to use the effect again.
Ratings:
Traditional: 3.5/5 Honestly, it's not the best or
quickest OTK, but it's still one, just slow.
Advanced: 5/5 Partly cause I haven't given out a
5 in a while (more like 4.5/5) but the three
Monsters for Summoning and the OTK possibilities are
sick. This guy could get Banned sooner than later.
Art: 5/5
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Baneful |
Fairy Knight Ingunar
This card has a powerful effect with a burdening
cost, and is overall hampered by poor design
decisions. It's hard enough as it is to get 3 LV4
monsters on the field. How does Konami expect
players to get 3 LV6 monsters on the field? The fact
that this card requires 3 XYZ material yet only uses
2 of them is also odd.
This card won't give you any card advantage either,
unless your opponent happens to have 3 XYZ monsters
face-up (more if you've -1'd yourself to summon
those LV6 monsters). I'm not denying the fact that
you could win games by clearing out your opponent's
full field and attacking directly. It's just that
you'll only be swinging directly with a 2200 ATK
monster rather than 3 LV6 monsters (which could do
lots more damage). Even with it's negation effect,
Bottomless Trap Hole and Solemn Warning still works!
Ingunar does have a powerful effect and maybe in
time there will be easier ways to summon it. For now
though, it's really tough to recommend for anyone.
Traditional: 1/5
Advanced: 2/5
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Terrorking |
Rank 6 is a strange thing. Not as many as Rank 5,
but not as powerful as Rank 7. Still mostly better
than Rank 8, I suppose... Hello, one and all.
welcome to you-know-where with you-know-who.
Anyway, today's card, Fairy Knight Ingunar, is a
simple card. Detach two and he clears the field.
Monsters from the Extra Deck will hate this guy if
you can get him out. Powerful effect, no way to dead
draw him and good enough stats to never be too in
danger. The Extra Deck is tighter than [Insert Thing
of Your Preference Here], so if you can find space
and can make this 3-material Rank 6, by all means
go, nobody will fault you.
Ways to counter FKI: kill it the moment it hits
the field, since you can't respond to the effect.
Advanced: 2.5/5
Traditional: 1/5
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