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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Obedience Schooled
- #LVAL-EN088 If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.
Card Ratings
Traditional: 2.00
Advanced:
3.15
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Feb. 3, 2014
Back to the main COTD
Page
|
Dark
Paladin |
Obedience Schooled is a simple and interesting
enough Magic card. It's reasonable to perhaps get
yourself out of a spot, even though it's theme
specific. You're allowed to Special Summon three
Level 2 Monsters of different names, so long as they
are Effect Monsters. However, you must control no
Monsters, and their effects are negated. Said
Monsters are destroyed during the End Phase and you
cannot Special Summon for the rest of the turn,
unless they are Beast Monsters. Plain and simple, if
this fits the Deck, you could try one, but you're
Deck sure won't be broken without it.
Ratings:
Traditional: 1.5/5
Advanced: 2.5/5
Art: 3/5
|
Leo
Kearon |
Obedience Schooled
Normal Spell
If you control no monsters: Special Summon 3 Level 2
or lower Beast-Type Effect Monsters with different
names from your Deck. Their effects are negated, and
they are destroyed during the End Phase. If you
activate this card, you cannot Special Summon for
the rest of this turn, except Beast-Type monsters.
Continuing our look at Legacy of the Valiant we have
Obedience Schooled some new support for Beast
monsters. Obedience Schooled effect is powerful
indeed, if you have no monsters, it doesn’t matter
if the opponent does, you special summon 3 level 2
or lower beasts from your deck. Of course there are
some conditions;
1. They have to be Effect Monsters
2. They have to have different names
3. Their effects are negated
4. You cannot special summon anything but Beast
types for the rest of the turn
That is a lot of conditions and the monsters in
question are destroyed at the end of the turn. Still
there is a lot you can do with those monsters, you
can still attack with them, or tribute them, or
Synchro/Xyz summon a Beast monster. Granted this
only works really in a Beast heavy deck and
especially one with a lot of low level Beasts like
Raccoons.
Overall, only useful in certain decks, but being
able to special summon 3 monsters from your deck
with no cost is no joke.
Traditional: 3/5
Advanced: 3/5
|
Fungal
Paranoia |
Obedience Schooled
Howdy there today's card is Obedience Schooled, one
of the hyped cards of Legacy quite an amazing card
in plain form. It allows god cards and some of the
tough 3 tribute cards to make fun decks, I've been
playing around with it and enjoy seeing the turn one
Slifer/Obelisk/Avatar. Not much else to say,
although it turbo's the beast deck for xyz spam.
Traditional: 3/5 (Gimmick)
Advanced: 4/5 (Power of the Raccoons)
Art: 4/5 Cute
|
Christian
Moss |
Obedience Schooled is a new edition from Legacy
of the Valiant that adds some fast paced special
summoning support for the beast archetype. It is a
normal spell card that allows you to special summon
three level 2 or lower beast type monsters with
different names from your deck. Their effects are
negated, and destroyed at the end phase. Also, you
cannot special summon for the rest of the turn,
except Beast-Type monsters. None of the these cons
are cause for concern however, as the reason behind
this triple special summon will be to overlay for a
xyz beast monster with the originally special
summoned beast monsters.
This card is extremely powerful support as it not
only provides you with three monsters for using 1
resource (a +2 advantage), but it allows you to
summon a powerful beast type xyz monster from just
one card. That is some serious added consistency.
The primary use of this card is for the new
raccoon archetype, and is a necessity for said
archetype decks. Obedience schooled is a very solid
component to making that archetype competitive, and
as such, the rating for this card will reflect that.
Ratings:
Traditional: 1.5/5 (Not a bad card in itself, but in
this format the beast archetype is not currently a
viable option)
Advanced: 3.5/5 (Very solid tech for an archetype
that needed additional practicality)
Mechanic Design: 2/5 (Straightforward mechanic that
encourages spam special summoning and speeding up of
the meta)
Art: 2.5/5 (Not terrible, but very childish,
cartoonish, and not in a style that reflects or
resembles classic or original Yu-Gi-Oh!)
|
Kingof
Lullaby |
Hello Pojo Fans,
We're going back to school to start the week.
Obedience Schooled is a Normal Spell that several
varieties of Beast decks are drooling over. “If you
control no monsters: Special Summon 3 Level 2 or
lower Beast-Type Effect Monsters with different
names from your Deck. Their effects are negated, and
they are destroyed during the End Phase. If you
activate this card, you cannot Special Summon for
the rest of this turn, except Beast-Type monsters.”
First turn ability to make something big? Always
good. Special Summon multiple monsters from the
deck? I'll have some of that. There is a variety of
level 2 or lower Beast-Type Effect monsters that you
can run in a deck to Special Summon. Use the
monsters as tribute fodder for big monsters like
Light and Darkness Dragon, Egyptian Gods, or other
Beast-Type monsters. Bring out a Tuner with the
other beast monsters and Synchro Summon Beast,
Barkion, or a different Beast-Type monster, or Xyz
into a Beast-Type Xyz. This card is also part of an
OTK with Koala-Koala and Ronin Raccoon Sandayu.
Fableds can swarm the field quickly with this card,
and the ones targeted by this card gain effects only
when discarded to the Graveyard. Monsters with
effects that resolve in the Graveyard are fair game,
monsters like Key Mouse (a favorite of mine and a
Tuner), Nimble Momonga, and Mogmole. Mogmole will
Special Summon itself if it is destroyed by this
cards effect, allowing you to use the other two
monsters without having to worry about using all the
monsters you Special Summon.
Though you can play this the first turn of the game,
if you draw it and have a monster it isn't useful
until you lose all your monsters. Only Fabled decks
and decks that run several level 2 or lower
Beast-Type monsters can play this card. Though there
are several, the better beast monsters are higher
levels. The beast monsters effects are negated, and
though ones that resolve in the grave will still get
their effect, that may not be positive enough to
play this card. If you don't use the monsters before
the End Phase, you lose them. Only being able to
Special Summon Beast-Type monsters this turn also
limits the brokenness of this card. The
possibilities of abusing this card are there, but
you have to have a deck that can do so reliably.
Traditional- 2/5
Advanced- 3/5
Art- 4/5- Fetch!
Until Next Time
KingofLullaby
|
Baneful |
Obedience Schooled
Speeds up your deck. Fills up the graveyard.
Helps net you a Beast type Synchro, or Beast type
XYZ. In a beast type deck, the summoning
restrictions practically don't apply either, though
unfortunately it is only limited to a Beast type
deck. The fact that you can Normal and Special
summon (Beast monsters) in addition to this card can
result in some pretty good combos.
The most crippling flaw this card faces is that
targets must be searched from the deck which means
this could become much weaker mid-to-late game.
Though it is something you would want early on, so
it's definitely recommendable for a deck which has
ample targets which can be summoned by it.
1/5 – Traditional (why waste your time with
beasts in traditional)
3/5 – Advanced
|
Terrorking |
I'd like to preface this with the fact that
making baby cereberi and black magical cats jump
through hoops is highly unethical.
This is a truly great time to be an Ojama player.
You can use this spell card to get a bunch of them
on your field, then do Ojama things with them. Or,
if Fabled is more your cup of Joe, you can use this
in a Fabled deck to get out those The Fabled tuners
and get your Synchro'ing underway, but since this
restricts you to summoning Beasts for the turn, it
might be a better play when you don't have much
options to begin with. Finally, you can use this,
along with Key Mouse, Snyffus or maybe Elephun to
Synchro summon a first turn Naturia Beast or Thunder
Unicorn. If Synchro'ing ain't your thing, you can
make Number 64: Ronin Racoon Sandayu or Number 56:
Goldrat (also known as the most powerful Xyz monster
ever printed. True story, mate.).
The point, my dear guppies, is this card is a combo
card waiting to be abused. So bring it into your
basement and get to whipping it.
Traditional: 2/5
Advanced: 3/5 (summoning three monsters from your
deck for no cost and a paltry restriction is never a
bad thing. It just needs to be abused, is all.)
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