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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Number 101: Silent Honor ARK
- #LVAL-EN047 

2 Level 4 monsters You can detach 2 Xyz Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as a face-up Xyz Material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.

Card Ratings
Traditional: 3.17
Advanced: 4.42 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Jan. 20, 2014

Back to the main COTD Page

 

Dark

Paladin

We open this week by taking a peek into the new set, and begin with Number 101:  Silent Honor ARK.  This is a Rank 4, Water attributed Aqua type Monster, with 2100 attack and 1000 defense.  So it's not the strongest Rank 4 out there obviously, but it has a couple of interesting abilities.  It's kind of like the Borg, it doesn't destroy, it assimilates.  The first effect is very intriguing, by detaching both XYZ Material, you can take an opponent's Monster that was Special Summoned (in face-up attack position) and equip it to this card as XYZ Material.  Said effect can only be used once per turn.  Also, if this face-up card would be destroyed, you can detach an XYZ Material instead.  I like both these effects.  He can rid threats, even if he doesn't technically destroy them, and he has protection, even somewhat.  There's probably not much room for this guy in the Extra Deck, but I'd at least recommend trying him out.

Ratings:

Traditional:  2/5
Advanced:  3/5
Art:  5/5


John Rocha

Welcome back from the weekend everyone. Hope you all enjoyed the LVAL sneak peek, because we're diving straight into the set this week. Our first card, and one of the most anticipated from this set, is Number 101: Silent Honor Ark.

This card seriously has the potential to become the next staple Rank 4 monster. Not only is it difficult to destroy, thanks to its detach effect, but that's not what we're looking at here.

Anyone who plays with Light monsters, like Bujins, Noble Knights, Lightsworns, whatever, know that Starliege Paladynamo is one of the greatest resources you have available. It single-handedly neutralizes any monster threat on the field, reducing its ATK to 0 AND negating its effect. It has a reasonable 2000 atk, and when destroyed by your opponent, you get to draw a card. Pretty nice!

And now the rest of the game has access to a similar card. Instead of reducing stats or negating effects, 101 simply absorbs any face-up special summoned monster your opponent controls and attaches it as an XYZ material to itself. It can then use that material to prevent its own destruction. The great thing is, 101 is a generic monster, so any two level 4 monsters can make it, as opposed to Paladynamo's requirement of being Light. This lets you get rid of annoying monsters that are difficult to destroy, like Dracossack, Lead Yoke, Zenmaines, whatever you want to do. It has 2100 ATK, putting it a notch above Paladynamo, though sadly it lacks a draw effect.

It's a simple card with a simple effect, and that's what makes this so devastating. The ability to remove any threat on the field with a simple rank 4 summon is going to make a difference in the future, especially with the number of decks that rely on rank 4 summons. Players will have to devise new defenses for their monsters in anticipation of this, since most monsters lack personal protection. Any deck that runs rank 4s is likely to run this, some more than others, and also along with tomorrow's card, another great rank 4 from LVAL.

Traditional: 4/5
Advanced: 4.5/5
Art: 3/5

Thanks for reading!


Fungal
Paranoia

Number 101: Silent Honor ARK

Howdy there, today's card is Number 101: Silent Honor ARK, the big want card from Legacy of the Valiant. A generic 4 that has quite a devastating effect, since it can bypass most effects as it is absorbing not destroying. It pretty much only has a one shot go which is kind of unfortunate since if you are trying to get rid of multiple threats, to be honest running 2 would be the best if you have room, though price was could be well pricey :P. Other then that though such a great effect and goes PERFECTLY with Photon Papilloperative, answer to the Zenmaines issue.

Traditional: 5/5 (Even here absorbs a lot of trouble makers)
Advanced: 5/5 (Not much to say, might even be limited or banned later)

Art: 5/5 Looks sooo badass, really compliment the artist, reminds me of a power ranger or G.I Joe mech or something.

Cyberplum

Welcome back from the weekend everyone. Hope you all enjoyed the LVAL sneak peek, because we're diving straight into the set this week. Our first card, and one of the most anticipated from this set, is Number 101: Silent Honor Ark.

This card seriously has the potential to become the next staple Rank 4 monster. Not only is it difficult to destroy, thanks to its detach effect, but that's not what we're looking at here.

Anyone who plays with Light monsters, like Bujins, Noble Knights, Lightsworns, whatever, know that Starliege Paladynamo is one of the greatest resources you have available. It single-handedly neutralizes any monster threat on the field, reducing its ATK to 0 AND negating its effect. It has a reasonable 2000 atk, and when destroyed by your opponent, you get to draw a card. Pretty nice!

And now the rest of the game has access to a similar card. Instead of reducing stats or negating effects, 101 simply absorbs any face-up special summoned monster your opponent controls and attaches it as an XYZ material to itself. It can then use that material to prevent its own destruction. The great thing is, 101 is a generic monster, so any two level 4 monsters can make it, as opposed to Paladynamo's requirement of being Light. This lets you get rid of annoying monsters that are difficult to destroy, like Dracossack, Lead Yoke, Zenmaines, whatever you want to do. It has 2100 ATK, putting it a notch above Paladynamo, though sadly it lacks a draw effect.

It's a simple card with a simple effect, and that's what makes this so devastating. The ability to remove any threat on the field with a simple rank 4 summon is going to make a difference in the future, especially with the number of decks that rely on rank 4 summons. Players will have to devise new defenses for their monsters in anticipation of this, since most monsters lack personal protection. Any deck that runs rank 4s is likely to run this, some more than others, and also along with tomorrow's card, another great rank 4 from LVAL.

Traditional: 4/5
Advanced: 4.5/5
Art: 3/5

Thanks for reading!


Baneful

Number 101: Silent Honor ARK

Welcome to a new week, my little saplings!  Okay, that wasn't quite as charismatic as when Terrorking called you guppies, but you'll understand soon enough.  This week's card don't seem to have a lot in common, but they are from the new set Legacy of the Valiant.

Being a Rank-4 XYZ with no specific requirements, it's versatile and can easily be splashed in any Extra Deck. Being able to engulf a Special Summoned monster (they will probably make up 90% of your biggest threats out there) is a very good ability in addition to a free protection is a plus. Or, you can choose not to attach your opponent's monster and have 2 protection buffs. All in all, something you're going to want to run 1 or 2 (probably just 1) in your Extra Deck for occasions where you need it.

Traditional: 2/5 (Mediocre) – Because it's an XYZ that's not a lockdown or OTK

Advanced: 4/5 (Very Good)

Terrorking

"Silent Honor ARK"... what does that even mean? Seems like a bunch of random words to me.

...

Oh, I see. If you take the first letters of the two words you get "SH ARK", and it was played by Shark from the ZeXal anime. Oh how clever you are, Japan. In other news, I've recently learned that every villain is lemons is what "EVIL" means.

Well that's enough of that. Hello, my guppies and welcome to Terrorking's review of Number 101. The card looks simple and innocent enough, doesn't it? Well yeah, it sort of is, but in actual practice you'll quickly find it to be better than you ever anticipated. See, this card removes Special Summoned threats in one of the best ways possible: by tucking it under itself as an Xyz Material. It gets around that pesky old Stardust Dragon...

Remember when something getting around Stardust Dragon was a huge selling point? Good times. But this gets around the second iteration of Stardust, the old Stardust Spark Dragon, Lead Yoke, Dracossack, and the like pretty easily as well: basically, to this card there is no difference between Shooting Quasar Dragon and Jester Confit. A funny thing you can do is take a Dragon Ruler and then watch your opponent's sad face that they won't be able to banish that Dragon Ruler for awhile. But the fun doesn't end there, kids. SH ARK also then gets a Gachi Gachi-esque effect, where it detaches to prevent its destruction. So what you do is lose 2 Xyz Materials, take your opponent's monster as an Xyz Material and then prevents itself from being destroyed by detaching that monster. You know how Mind Control results in a +1? Well this thing, by the time it has gotten off its effect is a +1 if your opponent tried to destroy it with a spell/trap, and then remains on the field as a vanilla Cyber Dragon for you.

Now I know what you're thinking, my pretties, you don't have Extra Deck space for this! Ha-ha, that is because you lack insight, young one and why you are reading my review. Everything Maestroke does, this card does better. It does (almost) everything Maestroke can do. So you can stop running Maestroke in your Extra Deck for at the very least 2 of this guy. Or maybe Blackship of Corn. Whichever you think is less useful.

How to Counter the ARK: Effect negation or bust. This is truly a fantastically-designed card.

Traditional: 2/5
Advanced: 4.5/5


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