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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Evilswarm Excition Knight
- #LVAL-EN056 2 Level 4 monsters
Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and their side of the field than you do: You can detach 1 Xyz Material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn (this is a Quick Effect).
Card Ratings
Traditional: 2.63
Advanced:
3.93
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Jan. 21, 2014
Back to the main COTD
Page
|
Dark
Paladin |
Evilswarm Excition Knight is one of my favorite
type of cards...a Light attributed, Fiend type
Monster. This is a Rank 4 XYZ Monster, with only
1900 attack and a big fat 0 defense. I'm going to
start by saying, ironically, this card is probably
better being splashed into a Deck than in the actual
Deck it belongs. The thing is, the effect,
conditional as it is, can be powerful. Your
opponent has to have more cards in his/her Hand and
on the Field than you do total, which leads to all
cards on the Field, minus this one, being destroyed.
The trick being, your opponent takes no further
Damage this turn. Now, the effect is very unique,
as it must be activated (albeit once) during a chain
OR the opponent's Battle Phase, merely for the cost
of one XYZ Material. See, I think it's more fun
outside of it's Deck, while this card isn't a game
winner (on its own, regardless of the Deck) IN the
Deck, it's likely to be expected. Outside, likely
not so much. It's hard to justify a card, good as
it may be, since it's not that strong, stops further
Damage, and doesn't win the game. But I still say
see what happens.
Ratings:
Traditional: 1.75/5
Advanced: 2.75/5
Art: 4.5/5
|
John Rocha |
Evilswarm Exciton Knight is the Xyz monster
everyone has been waiting for. It is destined for a
spot in any deck that plays level 4 monsters. It has
the ability to single handedly even out the playing
field. It is also the reason why setting a big back
row may not be a good idea. Case in point: Your
opponent goes first and sets a monster and three or
four cards to their back row. You summon a level 4
monster and special summon a level 4 monsters on
your turn and then special summon Exciton and use
its effect. That leaves your opponent with two or
three cards in hand and you with Exciton and four
cards in hand, giving you a plus three or four
advantage. Even though you will not be able to
inflict any damage, you gain card advantage and that
is what wins games.
Your opponent is not going to attack if they have
more cards than you. They will more than likely try
to whittle their hand and field down or try not to
have a field if they can not get rid of Exciton.
With 1900 in attack, Evilswarm Exciton Knight will
probably not last a turn unless you can protect it
or have Honest, but chances are that you will only
get to use the effect once. But once is all you need
to gain advantage or to level the playing field and
get you back into the game.
Decks like Evilswarm, Constellar, Hunder,
Gravekeeper, Noble Knight, Harpie, and HERO decks
are prime candidates for Evilswarm Exciton Knight.
With Fire Fist decks probably being the deck to beat
in this format, Exciton is a great Extra deck card
to have. Fire Fist decks load the back field and
have a great search engine to load the hand so they
will normally have more cards that other decks.
Unfortunately, Exciton is a Secret in every country
because everyone needs it for their Extra deck.
Traditional: 3/5
Advanced: 5/5
|
Leo
Kearon |
Evilswarm Exciton Knight
LIGHT/Fiend/Xyz/Effect/ Rank 4/1900/0
2 Level 4 monsters
Once per chain, during your Main Phase or your
opponent's Battle Phase, if your opponent has more
total cards in their hand and their side of the
field than you do: You can detach 1 Xyz Material
from this card; destroy all other cards on the
field, also your opponent takes no further damage
this turn (this is a Quick Effect).
Another new Xyz monster from Legacy of the Valiant
and we have Evilswarm Exciton Knight, a new addition
to the “lswarm” series of monsters. Statwise there
isn’t anything great, only 1900 ATK for a Rank 4 and
0 DEF. It is a LIGHT monster and a fiend so there is
support there.
Effectwise is very nasty, Once per chain, remember
it can start its own chain, if your opponent has
more cards that you do, you destroy everything
except this card for the cost of one material. OF
course to balance it out the opponent takes no
further damage, which does hurt this card’s
effectiveness after all what is the point of
destroying cards if you can’t take full advantage of
it. Also if this is part of a chain it isn’t going
to negate anything, so that is something to be
mindful of.
Overall a potentially powerful effect but poor stats
and the fact that you can’t fully capitalize on the
field destruction do hurt this card.
Traditional: 2/5
Advanced: 3.5/5
|
Fungal
Paranoia |
Evilswarm Exciton Knight
Howdy there, today's card is Evilswarm Exciton
Knight, I'll be honest, I don't understand the hype
of this card, yes technically he is basically a rank
4 black rose, but he really doesn't allow for plays
afterwards, the nice effect of using it and not
dying allows for two chances, but still the fact it
is situational. I for one believe it is overhyped
and will lose interest once people realize the
utility really only comes when you wasted all of
your resources and looking for a reset, but there
are so many ways to stop him now, fiendish chain,
skill prisoner, breakthrough skill, hell a lot of
monsters don't die, even yesterdays card won't die.
So great, but I don't see a bright future.
Traditional: 3/5 (Mini Ced!! Hah ~)
Advanced: 4/5 (For now, but I hold true that is
going to lose popularity)
Art: 6/5 Not going to lie a cosmic bug humanoid
with a bad ass sword, wouldn't &%#@ with him.
|
Cyberplum |
Hey everyone, hope your week is going well thus
far. Today's review covers what probably is the
most anticipated card of Legacy, which of course is
Evilswarm Exciton Knight.
This thing... It's another generic rank 4,
requiring two level 4 monsters of any sort to make.
Then for your trouble, you get a 1900 atk monster
(not great) with a field-clearing effect. Basically
if the sum of your cards vs your opponent's on field
and in hand is less than their's, you get to nuke
everything on the field aside from this guy. This
works on either player's turn, though your opponent
can't take damage the turn you do it.
Obviously this is game-breaking. If you're getting
beat up by a couple of monsters mid-late game, you
bring this out with nothing in hand, you're going to
gain massive advantage in one quick move. Sure you
can't do damage the turn you do this, but given what
you just did to the opponent that really doesn't
matter. AND you can do it during the opponent's
battle phase? You probably won't use that too
often, but it's available if you need to. Lastly,
if you happen to be playing Evilswarms, you can
protect this with Pandemic.
This card is crazy folks, if you can even consider
making a rank 4 monster in your deck, this houd be
in your side. It's seriously the Dracossack of this
set.
Traditional: 3/5
Advanced: 4.5/5
Art: 4/5
Thanks for reading!
|
Kingof
Lullaby |
Hello Pojo Fans,
Today we're taking a look at Evilswarm Exciton
Knight. An Xyz monster, Light, Rank 4 Fiend with
1900ATK/0DEF. Any 2 level 4 monster will do in Xyz
Summoning this monster. “Once per chain, during your
Main Phase or your opponent's Battle Phase, if your
opponent has more total cards in their hand and
their side of the field than you do: You can detach
1 Xyz Material from this card; destroy all other
cards on the field, also your opponent takes no
further damage this turn (this is a Quick Effect).”
A light fiend monster isn't ever common aside from
the Fabled archtype, Honest can be used with Knight
to help protect it if you've used up its effect.
Being able to activate its effect during either
players turn in some form is a definite plus. Not
needing “Evilswarm” monsters to summon this monster
makes it more versatile to use. During your Main
Phase or your opponent's Battle Phase you can detach
one material from Exciton Knight to destroy all
other cards on the field if your opponent has more
cards in their hand and on their side of the field
than you. A Dark Hole and Heavy Storm effect that
can be used once per chain is a great effect. Xyz
Summon Exciton Knight, detach and clear the filed
for an open attack from Knight, or put him on the
field and force your opponent to have lesser cards
than you before their Battle Phase. You will likely
be activating this right after Xyz Summoning Knight,
but it's great that he isn't going to be defenseless
at the end of your turn. The effect of Knight will
resolve even if, after activation, cards are
activated, making the opponents total cards equal or
less than yours. Though almost any deck can use this
monster, Infernities and decks that typically have
less cards in their hand benefit greatly from this
card.
His stats aren't very good. 1900ATK is some of the
lowest attack points for a Rank 4 that I've ever
seen, and 0DEF doesn't help either. After you have
used up his effect he's a sitting duck for almost
any monster, depending on other cards to protect
him. The opponent can avoid the effect of Knight if
they have less or the same number of cards as you
before entering their Battle Phase. As for your Main
Phase, your opponent could always chain to Knight's
effect and end up with less cards than you, causing
his effect to fizzle.
Exciton Knight is a chess match when he's on the
field. As long as you make sure your opponent has
more cards than you, you will be alright.
Traditional- 4/5
Advanced- 4/5
Art- 4/5- looks more like an Insect than a Fiend.
Until Next Time,
KingofLullaby
|
Baneful |
Evilsworn Excitation Knight
EEK is a card that could either by immensely
powerful or useless... Or somewhere in between. It's
all over the place and how useful it will be is
dynamic. It's contingent on a few things. That your
opponent has more cards than you. That you have
nothing of value on your field. That your opponent
has more than just 1 or 2 cards. On top of that, the
fact that your opponent's life points are totally
safe restricts you further (though it was probably
smart to include the clause in there). Keep in mind
that this same card could be a quick -2 for the
opponent that turns around the duel as well.
All in all, due to the fact that it really
doesn't cost you much to run 1 in your Extra Deck,
it's worth a try. Perhaps it's too
all-over-the-place to give a solid recommendation,
but it's certainly something you should be looking
into.
Traditional: 1/5 (Bad) – Over a dozen better
easier to use removal options
Advanced: 3/5 (Good)
|
Terrorking |
Let's Morphing!
If you do not get that reference, I recommend you
search it on youtube. Yes, it's Sentai-related, just
like this card. That is the relation. Yes. This is
Roach embracing his Kamen Rider/Masked Rider roots.
Evilswarm Exciton Knight is the new Black Rose
Dragon, but far more powerful due to having a Quick
effect, being more easily summoned and its effect
being reusable. See, he may look pretty basic on
paper, but then so did the Dragon Rulers. His effect
isn't at all situational since the very act of Xyz
Summoning gives you -1 in terms of card advantage,
and that puts you behind your opponent, which means
you can just go right ahead and blow up their field.
Yes indeedy.
The beautiful thing is, if that opponent tries to
make Roach fall into a Bottomless Trap Hole, you can
just chain his effect to BTH's activation, then your
card resolves and blows up the field and then gets
banished. It's not really much of a loss since you
cleared away your opponent's field and left yourself
probably in a good position. If you had Forbidden
Lance then your Exciton just jumps over the hole and
remains on the field.
How to counter the Roach: Effect Negation or
bust. This is truly a fantastically-designed card.
Traditional: 3/5
Advanced: 4.5/5
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