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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Powered Inzektron
- #LVAL-EN087 1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage.
Card Ratings
Traditional: 1.42
Advanced:
2.92
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Jan. 22, 2014
Back to the main COTD
Page
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Dark
Paladin |
Wednesday
And of course you follow an Evilswarm with an
Inzektor, or Inzektron, in this case. This is a new
twist for Inzektors, being a Level 6 Synchro
Monster. Synchro Summoned with a Tuner and one or
more non-Tuner Monsters, Powered Inzektron has 2500
attack and 1600 defense, and is a Light attributed
Machine (good things of course for various reasons).
This guy really wants to help you out, as he's not
affected by card effects, nor can he be destroyed on
the turn he is Synchro Summoned. He also prevents
you from being Damaged during said turn. It's a
competitive Extra Deck, but I do really like this
card. Level 6 Synchros are very easy to make after
all.
Ratings:
Traditional: 2.5/5
Advanced: 3.5/5
Art: 5/5 |
John Rocha |
Powered Inzektron is a pretty good Synchro
monster that has a nice attack with 2500, good
effect, and excellent statistics. By statistics, I
am talking about it being a Machine and a light
monster. With those stats, we can use Limiter
Removal and Honest to boost its attack power. If you
use Limiter Removal the turn you Synchro Inzektron,
you will do so without fear of Removal’s destruction
effect or any of your opponent’s destruction
effects.
Attacking with impunity can mean game for you. It
can also come in handy to Synchro summon it on your
opponent’s turn with Formula Synchron to protect
yourself from loosing the game. Powered Inzektron
gives you another option for a level 6 monster
besides say Iron Chain Dragon. Unfortunately, the
effect only lasts one turn, but if you use it
effectively for that turn, it can be a game changer.
Traditional: 2/5
Advanced: 3/5
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Leo
Kearon |
Powered Inzektron
LIGHT/Machine/Synchro/Effect/ Level 6/2500/1600
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: This turn, this
card cannot be destroyed by battle or by card
effects, also you take no damage.
Next up we have a new Synchro Monster called
Powered Inzektron. Despite its name it isn’t an
Inzektor Synchro Monster, it isn’t even an insect.
Instead it is a LIGHT/Machine which means it does
has a lot of support and 2500 ATK is good for a
level 6, 1600 DEF isn’t the best, but it could be
worse. It is Generic so that does help its
playability.
Effectwise, it only has a one shot effect for
when it is Synchro summoned but it does give it
protection against destruction for a turn which is
good and you take no damage which is a plus.
However, it only lasts one turn and 99% of the time
it will be your turn, so come your opponent’s turn
this card will be destroyed and you will be taking
damage, so it isn’t that useful an effect.
Overall, protection and damage prevention is
good, but since it only lasts for one turn, (yours)
this card isn’t going to help much unless you know
it will win you the game.
Traditional: 1/5
Advanced: 2.5/5
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Fungal
Paranoia |
Powered Inzektron
Howdy there, today's card is Powered Inzektron, a
new generic 6 for us to play with, honestly he has a
half decent effect especially if synchros come back
he can stop plays on the opponents turn if you use
formula synchron on their turn. The hidden portion
of this card I believe is the last part of his
effect, you don't take damage, I could see a gimmick
build with searchers to mass search, don't know what
you could do with it, but hey who knows.
Traditional: 1/5 (....Meh, the big 6's are here)
Advanced: 3/5 (I see useage, just maybe not meta)
Art: 2/5 A little dark to see the detail, but
kind of cool though.
|
Baneful |
Powered Inzektron
Why would you need to worry about taking damage
or losing in battle during your turn, especially
with strong stats of 2500 ATK. 99% of the time,
those effects will probably be useless. But
protection from cards like Torrential Tribute and
Mirror Force, even if they only last for that one
turn (and you're guarenteed nothing from when you
end your turn on out) it's still better than
nothing. And nothing pretty much seems to be your
other options for a strong LV6 Synchro beater. You
can have a 2600 effectless beater like Gaia or a
2500 beater with a largely nominal effect like Iron
Chain Dragon.
Inzektron is probably moreso good for the fact
that the alternatives are worse and in time we may
have better options, but for now, it's good to have,
though far from essential. It might cause you to
re-examine your Extra Deck full of level 6 Synchros,
if only for a second.
Traditional: 1/5 (Bad) – Is practically a
hard-to-summon vanilla.
Advanced: 3/5 (Good)
|
Terrorking |
Imagine it. Your cards being destroyed as the
enemy forces increase in number. You see men in
shining bug suits piggybacking each other and
throwing their teammates at you. You fall, unable to
do anything.
....
What I just did, my guppies, is paint you a
picture of the March 2012 format, where Inzektors
were kings. I mention this because today's card is
tangentially related to them by how the names sound:
Powered Inzektron (do note that this is not an
Inzektor card). It is a Level 6 Synchro that was
immensely close to being better than Sirius, but
that is stopped by it being light.
This card is a lesser Star Eater, and if you're
really afraid of backrow, this card offers SOME
protection, but it rather easily played around and
is just a vanilla after the first turn it's out.
There's better cards out there you could be using,
and a majority of them happen to be black-bordered.
*nudgenudgewinkwink*
How to counter Inzektron: any card that doesn't
"Destroy". What I'm saying is you should use SH ARK.
Traditional: 1/5
Advanced: 1.5/5 (it's a decent enough Rank 6 option
if you don't wanna go Sirius)
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