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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Ghostrick Ghoul
- #SHSP-EN000 

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until your opponent's next End Phase, but if it does, only that monster can attack this turn.

Card Ratings
Traditional: 1.10
Advanced: 1.80 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Jan. 9, 2014

Back to the main COTD Page

 

Dark

Paladin

Thursday

Ghostrick Ghoul isn't a bad card for its own theme; a theme that will only grow larger, mind you. It's rather unremarkable on paper. While 1100-1200 attack and defense aren't awful for Level 3 (just not particularly good) and Dark is good, as well as is Zombie. So it can flip itself into face-down Defense once a turn, and also target a Ghostrick you control to have its attack become equal to the total of all of his kind on the Field (yours and your opponent's, if any). It's not bad, even though only that Monster can attack, which adds a little fairness I guess. I don't think these guys can keep up, not without a LOT more support, but still, not awful.

Ratings:

Traditional: 1.5/5
Advanced: 2.5/5
Art: 4/5


Fungal
Paranoia

Ghostrick Ghoul

Howdy there, today's card is Ghostrick Ghoul, he is the promo card for Shadow Specters and he is the Sirocco of the Ghostricks, truthfully he is one of those Promos that doesn't attract much to a set, but I like his tech in the Ghostricks if you have a swarm he can boost Ghostrick Dullahan the new Ghostrick card that comes from Legacy of the Valiant nicely.

Traditional: 1/5 (I'd like to say something nice, but I just can't think of anything)
Advanced: 2/5 (Meh, wish it could be special summoned from his own effect)

Art: 4/5 I actually like the art though, reminds me of......

I was working in the lab, late one night
When my eyes beheld an eerie sight
For my monster from his slab, began to rise
And suddenly to my surprise

He did the mash, he did the monster mash
The monster mash, it was a graveyard smash
He did the mash, it caught on in a flash
He did the mash, he did the monster mash


Human Puppet
Twitter
YouTube

Ghostrick_Ghoul
 
I don't really like this monster.  Its effect is cool especially if you're spamming the field with the appropriate targets but at the same time I look at something like this and think to myself..."Wouldn't I prefer top decking into a Chaos Sorcerer or Black Luster Soldier or some zombie support that lets me bring out my synchros?"  Honestly this card only generates advantage through battle and has pathetic stats.  Cards like Swarm of Scarabs and Swarm of Locus and that weird camel monster that lets you draw cards each time you flip it face up; they do this flip down thing a lot better and don't see play in their respective decks because they're slow.  Why do I want to wait a turn to use a monster's effect?
 
1/5


Baneful
Ghostrick Ghoul
 
Ghostricks are a capable but not fully realized yet deck type, but Ghoul is among the worst of the bunch.  Witch, Stein, Specter, Jiangshi, and Mary are all better choices.  Those other Ghostricks add speed to the deck with searching, create potential +1's with searching or contribute to the theme by flipping monsters face-down or protecting against attacks.  Ghoul seems to be the odd one out.  It's a really bad Blackwing - Sirroco the Dawn wanna-be, but lacks its summonability, ATK strength and intrinsic value.  With the other Ghostricks being weak, combining ATK strength (even if you do happen to control more than 1 or 2 monsters) won't do much since the theme relies on tactics rather than brute strength.
 
Perhaps you might want to splash in a Ghoul for those rare occasions, but it will only serve to dilute the deck and you would not want him in your opening hand either.  Not totally useless.  Just doesn't offer what the rest of the theme offers and doesn't do enough to supplement what the theme doesn't offer.  When all's said and done, he just doesn't belong.
 
Traditional: 1/5 (Bad)
Advanced: 2/5 (Mediocre) -- in context of the Ghostrick theme
 
Contact: banefulscolumn@gmail.com
Terrorking Hello my dear guppies, and welcome to this review of a Halloweeny monster far departed from Halloween. This one will be short, sweet and to the point.
 
Ghostrick Ghoul has only one purpose: saving you from Mirror Force. Essentially, you use its effect to pump up one Ghostrick, and then you have all others flip themselves facedown. Apart from that, it serves no real purpose and there's many other options in the Ghostrick archetype. What I am saying is you don't need this and its effectiveness is in question.
 
Traditional: 1/5
Advanced: 1.5/5
Cyberplum

Today's Thursday, for whatever that may mean to you. Today's review covers Ghostrick Ghoul, a member of the highly-popular and highly-hyped Ghostrick archetype, but is he a worthwhile member?

Well, assuming things are going your way, then yeah, he's pretty great. He lets you pile all your Ghostrick's attacks onto one monster (including himself) and only attack with that monster that turn. If the Field Spell is in play you could theoretically do a lot of damage, assuming all of your opponent's monsters are face-down AND they don't have a way to stop your attack.

This also lets you get over bigger monsters that might cause you problems, such as anything that can attack multiple times in a turn. I'm a huge Bujin fan, and let me tell you, my favorite thing to see is a Ghostrick deck, due to Susanawo's ability to completely annihilate a Ghostrick field with ease. Ghoul will help you circumvent that problem if you can hold Susanawo off until your own turn. There are also old favorites like BLS and even Asura Priest that can attack multiple times, so Ghoul can help you out if you keep things in your favor until your own turn.

But what if you don't? This thing is about the most useless monster in the deck on his own, providing no bonus protection, no draw power, no search, no advantage. He's a utility card to allow you to get over big monsters or inflict a lot of damage, and that has its place, but not at the expense of too many slots in your deck, especially with the new monsters coming out in Legacy of the Valiant.

Traditional: 1/5
Advanced: 2/5
Art: 3/5

Thanks for reading!


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