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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Mirror Force
#YS11-EN036 When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
Card Ratings
Traditional: 1.25
Advanced:
3.07
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
July 25, 2014
Back to the main COTD
Page
|
Baneful |
Mirror Force
Was semi-limited 2. Now is unlimited at 3.
This card has in recent months fallen out of favor
for Dimensional Prison. There are lots of monsters
out there that either can't be destroyed or have a
nasty effect once they are destroyed. The Fire and
Ice Hands for example. I caught on really fast and
swapped out my Mirror Force for D. Prison before the
bandwagon caught on (hipster status confirmed). Beelze
is just so deadly if you don't have something like
D.Prison to hit it, you're going to incur massive
losses. Mirror Force just doesn't cut it here.
But if Pendulum summoning becomes big and you're
fighting off a swarm, maybe. But I don't want to
count any chickens until they hatch. It's a bit
sad, but Mirror Force has declined from a staple to
an average card. I guess the surprising part was
how many years it took because Breaker TMW was
chillin' at 3 for a while now.
I think at some point it may very well become big
again. For now, or at least the next few months, I
don't see it.
Again it's still a very good card. It's a 1-for-1
at the least. You have good destruction potential
and can seriously mess up some decks. At the very
least, one Mirror Force can result in the opponent
playing cautiously wondering if you have other
Mirror Forces in your deck.
If you are a newer, casual or locals player and you
want to slap a few Mirror Forces in your deck,
that's perfectly fine. It's quite a good card! But
when you're going to major events, use D. Prisons
instead because you never know what cards you might
be up against.
A timeless classic, a little down on its luck. But
with the way power creep is, I wouldn't be surprised
to see a card that banishes all opponent's monsters
when an attack is declared.
Traditional - 1.5
Advanced - 3.25
|
Christian
Moss |
Mirror Force moving to 3 is a
move that might seem too powerful at first glance,
but within our current meta the move is justified.
More powerful monsters continue to emerge which
include effects preventing them from destruction,
and as such, Mirror Force is often times not able to
rid the field of threats. Mirror Force is still a
powerful card with capabilities to + in card
advantage if time correctly and against the proper
field, however more often then not we are seeing
fields filled with Fire and Ice Hand, which trigger
nasty effects when destroyed. As such, Mirror Force
isn't often times the best choice and could cause
more harm than help in common scenarios. Moving in
to the next format we will see many more fields with
monsters such as El Shaddoll Midrash, which cannot
be destroyed by effects at all.
For this reason, it is often
more beneficial to use cards such as Dimensional
Prison, which will banish the monsters, therefore
circumventing monsters destruction protection or
bypassing effects that activate by monsters that are
destroyed and sent to the graveyard. Mirror Force is
still a powerful option that against the right type
of decks or fields, can clear the entire board and
turn the tide of battle. However, in our current
format and the format moving forward, there just
isn't as much use for it as has been in the past and
for that reason, the unlimiting of the card on the
ban list is reasonable.
Ratings:
Traditional-1.5/5
Advanced-3/5
Mechanic Design-4/5 (Solid effect that encourages
thoughtful planning in order gain advantage from the
activation)
Art-4/5
|
T-REX |
Mirror Force
This is one of the newly Unlimited Battle Traps, but
first for a brief history of this card:
This card was originally Limited and then due to
it’s power was for a brief time Banned, then Limited
again for quite some time, more recently it was
Semi-Limited and now finally it’s Unlimited.
All of the above should serve to suggest how much of
a diminishing impact this card has had on the game,
a fact that personally I find quite disappointing,
especially considering how much this card used to
shape the game in the past.
Now onto it’s effect:
“When an opponent's monster declares an attack:
Destroy all Attack position monsters your opponent
controls.”
All of this is pretty simple really, your opponent
declares an attack, you respond with this and
hopefully, fingers crossed you say bye bye to you
monster issue! A great bonus with this card is that
it doesn’t “Target” your opponent’s monsters, it
just destroys all of them in Attack position,
ironically you could also destroy a face-down attack
position monster with this also… Not that that is
ever going to happen since Darkness Approaches is
never likely to actually be played!!!
That it doesn’t “Target” is still a good
redeeming factor for this card and that it can gain
you some valuable +’s is also a good thing, and
plusses are plusses… And don’t we all like to gain
plusses?
Traditional: 1.0. This card in Traditional is
simply outclassed and there is no actual benefit for
you to be playing this unless you are playing a
modified Traditional format Tournament, and even
then, it is highly doubtful that you are going to
play this card.
Advanced: 2.5. I really wish I could rate this
higher, but the truth of the matter is, it’s not
seeing hardly any play as it is currently, and even
if you are playing this card, I highly doubt that
you are going to consider playing 3.
|
Vendetta |
Thursday - Mirror Force
The infamous Mirror Force eh... Well I don't have to
much to say about the card because its applications
are all completely obvious. Being at 3 it loses the
suprise factor, which makes it worse. With so many
Wiretaps and Trap Stuns etc running around it loses
a lot of power. A lot of cards now have build in
protection effects or simply don't care about mass
removal. Not to say this is a bad card, because its
not and it never will be, but in my opinion battle
traps are way past their prime due to the sheer
amount of mass removal and generic removal in the
metagame (looking at you Exciton Knight and Judgment
Dragon). Put it this way, when considering to play
Mirror Force ask yourself how much monster and trap
negation you have in your deck. If you don't have at
least 2-3 monster effect negation cards or cards
that stop them hitting the board I wouldn't play
Mirror Force. Dimensional Prison is overall such a
better card.
Traditional: 1 - Battle Phase traps are nearly
irrelevant in Traditional.
Advanced: 3.5 - The card is still powerful, it just
requires a lot of thought into whether or not its
worth playing. |
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