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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Timegazer Magician
- #ST14-EN010 Pendulum Effect You must control no monsters to activate this card. If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
Monster Effect Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
Card Ratings
Traditional: 2.15
Advanced:
2.65
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
July 29, 2014
Back to the main COTD
Page
|
Baneful |
Today, we'll be looking at our second Pendulum monster.
I wrote a brief explanation of what Pendulum
monsters do in yesterday's review of
Stargazer Magician, so today
Ill jump straight to the card.
Timegazer Magician
As a LV3 monster (compared to Stargazer's LV5), it is quite
easier to summon.
However, it still has weak ATK.
Its on-field effect is a bit better than its
companion's, as it will protect you from the likes
of MST screwing up your pendulum summon.
Still don't count on such a weak monster
surviving for long.
As a Pendulum spell, it is a mixed bag.
The restriction of having to control no
monsters to activate this card is needlessly
imposing, especially when Pendulum Summoning itself
exists in such unbridled joy.
The effect of not allowing your opponent to
use traps in the Battle Phase in response to an
attack is quite good, but it only affects Pendulum
Monsters.
In time, there may be powerful Pendulum
Monsters I would want to attack with, but right now
the last thing I'm worrying about is having my
monsters with 1200 ATK clear for an attack.
Then, there's the restriction of this scale-8 Pendulum becoming a
scale-4 if another "Odd-Eyes" or "Magician" Pendulum
isn't present in your other Pendulum Zone.
Timegazer Magician's restriction hurts more than
Stargazer Magician's restriction.
The latter's restriction only prevents you
from summoning low-level monsters, but this card's
restriction
can cut you off from summoning high-level
monsters since you expect it to be a scale-8.
Nonetheless, this shouldn't be a worry if you
run both.
Assessments
Power – 3/5 ; As a card itself, it's quite weak, so I guess it depends
how much faith you have in Pendulum Summoning.
Swarming the field with monsters (especially
monsters which negate effects) seems powerful to me.
Versatility – 2/5 ; Its
effects are situational.
On top of that, it won't do you much good if
you draw a duplicate whilst waiting for Stargazer
Magician to be drawn.
Accessibility –
3/5 ; No costs (though it does sit in your hand for
a while), but it lacks seachers in the TCG right
now.
Card Advantage –
3/5 ; The Pendulum abilities allow this card to be a
floater when destroyed in the Spell/Trap Zone,
though as a monster itself its not very capable.
Speed – 5/5 ; No red tape.
Got two Pendulum Spells on the field?
You're ready to start Pendulum Summoning!
Ratings
Traditional – 3/5 ; Isn't
great but has a monopoly on Pendulum Summoning.
Advanced – 3/5 ; Isn't great but has a
monopoly on Pendulum Summoning.
Mechanic Design – 3/5 ; Balanced.
The monster effects of this card are
situational for sure, but are more practical since
they involved protection during Battle Phase and
protection from destruction.
Artwork
– 4/5 ; The background arts on these Pendulum
Monsters are definitely cool!
As is the black ninja-like clothing on this
magician.
Its weapon seems rather uncomfortable to hold
though.
It seems cumbersome, but looks unique for sure.
Verdict
Decent enough until better Pendulum Monsters come out.
|
Leo
Kearon |
Timegazer Magician
DARK/Spellcaster/Pendulum/Effect/Level 3/1200/600
Left Pendulum Scale: 8 Right Scale:8 Pendulum Effect
: You must control no monsters to activate this
card. If a Pendulum Monster you control attacks or
is attacked, your opponent cannot activate Trap
Cards until the end of the Damage Step. Unless you
have a "Magician" card or "Odd-Eyes" card in your
other Pendulum Zone, this card's Pendulum Scale
becomes 4.
Monster Effect : Each turn, the first card(s) in
your Pendulum Zone that would be destroyed by an
opponent's card effect, is not destroyed.
Wrapping up this week we have Pilica, Descendant of
Gusto a new addition to the Gusto Archetype.
Statwise it is a WIND/Psychic which is quite common
for Gusto, with 1000 ATK and 1500 DEF both or
average for a level 3.
Continuing our look at the new Super Starter:
Space-Time Showdown Deck, we look at the only
other Pendulum Monster available in the deck;
Timegazer Magician used by Yuya in the Arc-V anime.
Statwise it is a level 3 DARK/Spellcaster which is a
good combination with 1200 ATK and 600 DEF both are
quite mediocre for a level 3 monster. It has a
Pendulum Scale of 8 which is very good.
Before we look at its Pendulum Effect it has a
Pendulum Condition, which prevents you from
activating this card unless you have no monsters.
This is a really bad condition and something a lot
of people might overlook. Effectwise it has a
similar effect to its Counterpart Stargazer Magician
but this time with traps making this a really handy
Pendulum Effect but as with Stargazer it is only
really useful if you are playing a lot of Pendulum
Monsters. Also as with Stargazer its Pendulum Scale
becomes 4 unless you have another Magician or
Odd-Eyes in the Pendulum Zone; which is bad.
Its Monster Effect, allows you to once per turn to
protect your Pendulum Zone cards from being
destroyed, it’s a nice effect but not worth
summoning a weak monster.
Overall, while it does have a scale of 8, its
condition and low stats do really hurt its
playability and as with Stargazer it is reliant on
you playing a lot of Pendulum Monsters.
Traditional: 2.75/5
Advanced: 2.75/5
|
Kingof
Lullaby |
Hello Pojo Fans,
Second Pendulum Monster of the week, this time it's
Timegazer Magician. Lets look at it in two separate
parts.
As a Spell Card in your Pendulum Zone, this card
stops your opponent from activating Trap Cards until
the end of the Damage Step if you have a Pendulum
Monster attacking or being attacked. This is great
if you are using multiple Pendulum Monsters in a
deck (which you would be if you run this card). The
scale for this card shrinks to 4 if a “Magician” or
“Odd Eyes” Pendulum Monster isn't in the other
Pendulum Zone, so this card will play well with
yesterdays CoTD: Stargazer Magician, completing a
1-8 Pendulum Zone. Doing this allows you a
full-range of Pendulum Summoning monsters levels
2-7.
As a monster, its stats are low, but its effect
prevents your Pendulum Zone cards from being
destroyed once per turn. Mystic Tomato can bring
Timegazer to the field, and you can get it back from
the grave with Dark Eruption, but Timegazer is a
monster that is built more for the Pendulum Zone
than the Monster Zone.
Use this guy to complete your Pendulum Scale and
start swarming.
Traditional-2/5
Advanced-2.5/5
Art-3/5
|
Terrorking |
It would seem I missed yesterday's card. What
could I have possibly been doing, you might be
wondering. The answer is as you would naturally be
inclined to expect it to be: I was off being
awesome. Awesome, indeed.
Behold, thou blessed followers, watch quietly as the
ZeXal era comes to a close and the Arc-V era begins.
What better way to kick off this era than with the
best Pendulum engine in DUEA: the Magician-Odd-Eyes
engine. This, dearies, is one third of that engine,
Timegazer Magician. What he does, when paired with
his life-partner, Stargazer Magician, is allow you
to Pendulum Summon a bunch of monsters between
Levels 1 and 8. I'm sure you can tell just how much
potential is there to be tapped.
Recently we reviewed the Mega Monarchs. Pendulum
helps these guys become more practical. You can
Pendulum summon a monster from your hand, then
tribute it. Or there's this cute little combo of
using Samsara Kaiser for the tributes, but then you
lose the Attribute bonus that comes with the non-Zaborg
ones. Just something I found quite funny, since
Samsara Kaiser was originally printed in a Monarch
structure deck, but was completely useless back
then. Another thing you can do, and the most obvious
really, is using Pendulum Summons to make Synchros
and Xyz monsters.
As for the card itself, beyond the game mechanic,
while in the Pendulum Zone is essentially makes your
Pendulum monsters Ancient Gears in that you have no
battle phase activations to worry about (outside of
when you aren't attacking, anyway). While it is a
monster it makes all of your Pendulums resistant to
destruction, but you'll never be playing this as a
monster, so it's a moot point.
Here's where the negative kicks in. The Odd-Eyes
engine is nine cards, so your devotion to this deck
has to be immense. The Magicians are also
restrictive in what you can pair them with, as when
not together their scales become 4.
Now, allow me to give you some miscellaneous facts
about this card:
1. Timegazer Magician is a card.
2. Timegazer Magician wears a mask and has Yusei
hair, therefore he must be Z-ONE.
3. At least he looks cooler than Stargazer.
4. Known to give shivers.
Traditional: 2/5
Advanced: 3/5
|
That
Guy
With
The
Hat |
Timegazer Magician
Sorry to my loyal Millions...AND MILLIONS.....of
fans...oh who am I kidding, there's probably like 5
of you. Internet was down most of the weekend and
came back on late this morning so I missed a couple
reviews. Today we look at the other half of the
Gazer Mage pendulum monsters, Timegazer Magician. At
level 3 and 1200 atk it's a pretty big weakling. The
monster effect is pretty sweet allowing you to
prevent destruction of pendulum zone cards.
Personally that'd have been a better actual Pendulum
effect. I like how it words card(s), so if a mass
destruction effect were activated, it'd protect
both. It's an 8 scale, so it's perfect to drop
Dragon Rulers, Hieratics, Gadgets and so much more
with out wasting a normal summon.
Traditional - 1/5 this mechanic will likely NEVER
catch on in traditional. Had they not errata'd
catapult turtle it'd have been pretty awesome.
Advanced 2/5 right now, at this moment, pendulums
are far too gimmicky because we have TWO. Granted
they started us off right with a 1 and a 8 for
scales, they're not searchable by any real means and
you have to dedicate too much to making them work.
Once we get Odd Eyes Pendulum Dragon, the ...crazy
things I dont feel like google searching for the
correct spelling..qilpoth...and some others in the
near future it could be a solid mechanic. Personally
we got the better end off the bat with synchros/xyzs
considering colossal/utopia remained near staples
for quite some time after the mechanic debuted.
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