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					Pojo's Yu-Gi-Oh! Card of the DayDaily Since 2002!
 
						
						
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							Forbidden Scripture- #PRIO-EN067
 If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF. 
							Card RatingsTraditional: 1.80
 Advanced: 
							2.75
 
							Ratings are based on a 1 to 5 scale 
							1 is Horrible. 
							3 is Average. 
							5 is the highest rating.
 
 Date Reviewed:
 June xx, 2014
 
							
							Back to the main COTD 
							Page 
							 |    
                        
                          |  Dark
 Paladin
 | Closing the week, we come to the best card of the 
							week, in my opinion. Forbidden Scripture is a very 
							handy Quickplay Magic card, that seems innocent 
							enough, but can really cause some trouble. When a 
							Monster Battles your opponent's Monster, all other 
							card effects on the Field are negated, albeit during 
							Damage Calculation, but neutralization is still 
							nice. Also, during Damage Calculation, each Monster 
							uses its original attack and defense. That second 
							effect might not come up quite as often, but this is 
							still a handy piece of tech. I like this, and you 
							should be seeing it more than on occasion.  Ratings:  Traditional: 3/5 Advanced: 4/5
 Art: 5/5
 |  
                          | Leo Kearon
 | Forbidden Scripture
 Wrapping up this week we have a new addition to the 
							ever increasing list of Forbidden Object Quick-Play 
							Spell cards, this case dare you read the Forbidden 
							Scripture?
 Forbidden Scripture is a one battle card which 
							can only be used during damage calculation and only 
							if two monsters are battling. So this card is a one 
							shot deal, but is it worth it? Well first it negates 
							all other card effects on the field until the end of 
							the Damage Step, a blanket negation is a nasty 
							effect even if it only works for cards on the field. 
							Also for this battle both monsters can only rely on 
							their original stats. This essentially makes cards 
							like Honest and Shrink pointless and can be a great 
							way of bouncing back from what could have been a 
							doomed battle. Overall a solid card, but other Forbidden Objects 
							had longer lasting effects and are easier to use. Traditional: 2/5Advanced: 2.5/5
 |  
                          |  Kingof
 Lullaby
 | Hello Pojo Fans,  TGIF everyone. Today we're reviewing another of 
							the “Forbidden” Spell Cards: Forbidden Scripture. A 
							Quick-Play Spell Card you can only activate when a 
							monster battles an opponents monster. During damage 
							calculation: Negate all other card effects on the 
							field until the end of the Damage Step, also damage 
							calculation for this battle uses each monster's 
							original ATK and DEF.  Scripture stops anything that alters the ATK of a 
							monster. Honest, Kalut, Bujingi Crane become useless 
							when Scripture is activated. Not only that, but any 
							card that boosts the ATK of monsters will be negated 
							until you return to the Battle Step after this cards 
							activation (trouble for Fire Fists). Scripture also 
							can wreak havoc on monsters that make their original 
							ATK something different upon their Summon to the 
							field (Chimeratech Overdragon, Chimeratech Fortress 
							Dragon, Endless Decay, etc.). Any monsters affected 
							permanently by ATK changes (Gale, Starliedge 
							Paladynamo) has their ATK changed back to their 
							original ATK until the end of the damage calculation 
							this card was activated in.  Only lasting until the end of the damage 
							calculation of the battle it was activated in hurts 
							Scripture, as all other “Forbidden” cards lasted 
							until the End Phase of the turn they were activated. 
							Though it can be versatile, Scripture isn't for use 
							in all decks. It is more of a side deck card in case 
							you come across a deck that runs cards that alter 
							your monsters ATK. Still good for a situational 
							card. One in the side deck couldn't hurt if you have 
							the room.  Traditional-2/5Advanced-3/5
 Art-3/5- Ever get the feeling you're being watched?
 Until Next TimeKingofLullaby
 |  
                          |  Baneful
 | 
							
							
							Forbidden Scripture 
							
							  
							
							I think this is a card that former COTD reviewer 
							Lord Tranorix would've called "rentsy". 
							Scripture initially got a lot of hype. 
							Maybe it was the secret rare status or the 
							fact that its a sequel to the popular card Forbidden 
							Lance, but it's really nothing special. 
							
							  
							
							This is one of the cards you can conclude is good by 
							overanalyzing its potential without seeing the 
							bigger picture. 
							
							  
							
							Due to the idiosyncratic nature of this card, I 
							could spend hours looking for specific examples but 
							the point is that there are an equal amount of 
							counter examples. 
							It doesn't stop cards like Mirror Force, for 
							example.  
							It could negate a card like Skill Drain or 
							Dimensional Fissure thats bothering your monsters 
							for a moment, but why not destroy antagonistic cards 
							outright? 
							
							  
							
							It stops cards like Bujin Crane, Honest and Kalut. 
							But these are specific decks we're talking 
							about.  
							If you main it, this card will be a dead draw a lot 
							of the time. 
							50% of the time, you won't be up against a 
							deck that requires this. 
							And against those specific decks there are 
							floodgate cards (which shut down the opponent rather 
							than annoy for a second). 
							
							  
							
							Negating stat-boosting isn't huge either. 
							The biggest stat increases you'll see is 500 
							ATK, unless you include the now tier-2 Fire Fists. 
							
							  
							
							
							Basic Math 
							
							  
							
							By activating this card, like any Spell, you start 
							off with a -1. 
							Whether you recoup this -1 depends on lots of 
							factors.  
							The best you can do with this card is destroy a 
							monster in battle or perhaps negate an effect that 
							would negate the effect of a card you control that 
							you're counting on to assist the battle. 
							It's a small-scale victory that really gives 
							you little progress in the duel after that turn. 
							
							  
							
							I don't see anyway to +1 off of this. 
							At best (granted: oftentimes, at worst) this 
							card is a 1-for-1 but with little context or 
							strategy. 
							MST is a 1-for-1 that gets floodgates off 
							your back. 
							Nobleman of Crossout is a 1-for-1 that slows 
							down search engines. 
							This card is just a more situational version 
							of Forbidden Lance. 
							
							  
							
							
							Verdict 
							
							  
							
							This card is a catch-22. 
							Its not versatile enough to be a main deck 
							card, but not devastating enough against certain 
							archetypes to be a good side option. 
							
							  
							
							Yes, this card hits certain spots that Forbidden 
							Lance doesn't, but overall, Lance is better in most 
							ways.  
							 
							
							  
							
							Just use Forbidden Lance. 
							
							  
							
							
							Ratings 
							
							  
							
							
							Traditional 
							– 1 (This format isn't where monsters attack each 
							other with nests of trap cards to protect them. 
							This is the format of clearing the field and 
							OTK'ing.) 
							
							  
							
							
							Advanced 
							– 2.25 (To write a flattering review of this card 
							would be like writing a 30 second commercial for a 
							toy that is only fun for 30 seconds.) 
							
							  
							
							
							Mechanic Design 
							– 3.75 (It's an idiosyncratic card that will take a 
							lot of strategy to use correctly.) 
							
							  
							
							
							Art 
							– 3.25 (Simple and aesthetically pleasing. 
							Not sexist, which is unfortunately an 
							accolade for Konami's standards.) 
							 |  
                          | Terrorking | This lady sure seems to like stealing forbidden 
							objects. 
 Hello and welcome to Terrorking's review of 
							Forbidden Scripture. This is not as flexible as the 
							other Forbidden cards, but as far as battle phase 
							tricks go, this is one of the best. When your 
							monster battles, and you flip this, regardless of 
							what they flip to alter ATK scores, your monsters 
							will be fighting with their original ATKs, making 
							the boosts and decreases meaningless. Furthermore, 
							this negates all the effects on the field when you 
							activate until the Damage Step's end, so for that 
							small window of time, pesky continuous cards and 
							effects get shut down.
 
 If you don't mind being restricted to using this 
							just in the battle phase, go ahead and use it. 
							Buuuuuuuuut the other Forbidden cards might be 
							better due to the sheer flexibility in their use. 
							You can use them for battle phase tricks or to just 
							protect your monsters.
 
 Advanced: 2/5
 Traditional: 1/5
 |  
                          | Shaun Callen | The surprising secret rare of PRIO could have 
							easily found it's way into many side decks, and it 
							still could, depending on the way the meta goes. Its 
							utility is limited only to the damage step and it 
							turns off all other effects on the field as well as 
							deactivating any battle modifiers. What a lot of 
							players don't seem to realize is that turning off 
							card effects until the end of the Damage Step means 
							ANYTHING.
 Hypothetically, a Mermail player could turn off a 
							Dimensional Fissure, Vanity's Emptiness, or a Soul 
							Drain allowing Abysslinde to trigger and summon a 
							Pike, Turge or even something bigger like a Megalo. 
							And in the case of the former two, discard an 
							Atlantean to set up further plays.
 
 Predominantly though, it's likely going to be used 
							as a modifier stopper and that pretty much hits 1 
							deck: Bujins. With Honest, Crane, the lesser-used 
							Sinyou, Tenki, Forbidden Lance, and the 
							occasional-but-unlikely Horn of the Phantom Beast, 
							it just wipes the floor with them. The problem, of 
							course, lies in the fact that they don't need all of 
							that to get over a lot of threats, which basically 
							leaves Forbidden Scripture in the dust.
 
 Advanced 2.0/5.0 Not completely a lost cause, but as 
							of right now, not the best choice in cards for the 
							limited number of decks that it could reasonably be 
							used against.
 
 Traditional 1.0/5.0 Doesn't fuel or stop any otks/ftks 
							and battle modifiers are almost useless
 |  |