Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews
Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers
Releases + Spoilers
Booster Sets (Original Series)
LOB |
MRD |
MRL |
PSV
LON |
LOD |
PGD |
MFC
DCR |
IOC |
AST |
SOD
RDS |
FET
Booster Sets (GX Series)
TLM |
CRV |
EEN |
SOI
EOJ |
POTD |
CDIP |
STON
FOTB |
TAEV |
GLAS |
PTDN
LODT
Booster Sets (5D Series)
TDGS |
CSOC |
CRMS |
RBGT
ANPR |
SOVR |
ABPF |
TSHD
STBL |
STOR |
EXVC
Booster Sets (Zexal Series)
GENF |
PHSW |
ORCS |
GAOV
REDU |
ABYR |
CBLZ |
LTGY
NUMH |
JOTL |
SHSP |
LVAL
PRIO
Starter Decks
Yugi |
Kaiba
Joey |
Pegasus
Yugi 2004 |
Kaiba 2004
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon
Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler
Tournament Packs:
TP1 /
TP2 /
TP3 /
TP4
TP5 /
TP6 /
TP7 /
TP8
Duelist Packs
Jaden |
Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow
Reprint Sets
Dark Beginnings
1
| 2
Dark Revelations
1 |
2 |
3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7
Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7
Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes
Anime
Episode Guide
Character Bios
GX Character Bios
Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game
Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
|
|
Majesty's Fiend
- #PRIO-EN034 Cannot be Special Summoned. Monster effects cannot be activated.
Card Ratings
Traditional: 1.90
Advanced:
2.75
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
June 4, 2014
Back to the main COTD
Page
|
Dark
Paladin |
This card I so almost wanted to put in my week, I
just didn't have enough days. Majesty's Fiend is a
Tribute Monster that really makes you want to think
about playing a Tribute Monster. Light attributed
Fiends are my favorite Monster type in the game,
behind Spellcasters, of course. Level 6, with, the
standard 2400 attack but the paltry defense of 1000,
with a simple, yet useful effect of preventing
Monster effects from being activated. She, herself,
cannot be Special Summoned however. The latter is
great, so great she apparently needed a handicap.
Here's the thing about this card...you can't just
slap her into a Deck and expect her to work. The
Deck at least somewhat needs to be constructed for
her, as she shuts down ALL Monster effects. I still
think she can work very well in the right
construction though.
Ratings:
Traditional: 2.5/5
Advanced: 3.5/5
Art: 5/5
|
Leo
Kearon |
Majesty's Fiend
LIGHT/Fiend/Effect/Level 6/2400/1000
Cannot be Special Summoned. Monster effects cannot
be activated.
Next up we have Majesty's Fiend one of the many
tribute Fiend series that try to be big and cleaver
but generally are not. If you haven’t guessed I’m
not a fan of these monsters.
Statwise it is a LIGHT/Fiend a decent combination
with 2400 ATK with is a good standard ATK for a
level 6 and 1000 DEF, which is really bad.
Effectwise it starts off with “Cannot be Special
Summoned” a really bad start for a tribute monster.
Given the speed of this game level 5 and higher main
deck monsters need to be able to be Special Summoned
or have an alternative summoning method. This has
neither which is really bad.
For its main effect; Majesty's Fiend prevents any
monster effect for activating. This is is
quite nasty as it doesn’t matter where the effect
activates, it can’t. This can disrupt a lot of
cards… until it is destroyed. It has no protection
and while 2400 ATK is a decent ATK cards like Utopia
and Stradust can still destroy with in battle. Also
it doesn’t stop cards that don’t activate Cyber
Dragon or any continuous monster effects for
example. Also it does affect your own cards as well
which propably will come back to bite you.
Overall like most of these Fiend monsters it tries
to think it is the best card ever but it isn’t, it’s
slow and with no protection of its own it won’t last
long on the field.
Traditional: 1/5
Advanced: 2/5
|
Baneful |
Majesty's Fiend
Derived off Vanity's Fiend,
this single-tribute monster-effect-negating card
sports the standard 2400 ATK though cannot be
Special Summoned as a reasonable drawback.
This card precludes all monster
effects. Even graveyard effects and hand-traps,
unlike Skill Drain. But also, unlike Skill Drain, it
has the vulnerability of being a monster. You need
to summon it successfully with your one normal
summon per turn, and with a tribute. Tribute
monsters have been on decline due to the fact that
it's so easy to crank out 2500 ATK monsters without
even using up your normal summon.
In competitive play today, you
would have to worry about traps like Torrential,
Warning, Bottomless and D. Prison that would destroy
this card. So, there would be some fear in summoning
this card, and even when you did, you'd be wary of
attacking. Since this card doesn't negate Special
Summons like it's counterpart, your opponent can
always XYZ into something to get past this card.
I've been a bit negative here
but I want to emphasize that more decks than ever
rely on effect monsters. Perhaps to the point that
they sometimes neglect spell/trap effects. So this
card does have some potential. It's a decent
side-deck card for those who can afford the tribute.
Traditional
- 2 (Easier to summon here and negates stronger
effect, but more vulnerable to basic removal and
there are better lock-down choices.)
Advanced
– 2.75 (Not essential to own but surely nice to
have)
|
Terrorking |
Roses are red, violets are blue. Something
something, welcome to another card review. Such a
clever chap I am, no?
Jello and welcome to one of Terrorking's card
reviews. Today we tackle Vanit- I mean Majesty's
Fiend. Simple card. Tribute summon him, no player
can activate monster effects. Light means you can do
the typical things with him Light does. That aside,
does this stand up to its counterpart, Vanity's
Fiend? In my opinion (which is the same as fact), it
falls short. Vanity's Fiend stops the major form of
card advantage in Yugioh: the special summon. With
Vanity's Fiend on the field, your opponent can't
activate Soul Charge and go into a million Xyz
monsters that have over 2400 ATK, which they can do
with this (though they can't attack that turn).
Maybe this could've been a wee bit stronger, but
in this game it perhaps would just be abused. He's
good disruption, at least, but he's not gonna last.
At least, not without backrow protecting him, and
that can be said for practically any monster. He's a
good monster, don't get me wrong, but he suffers
from being a slow card in a fast game, where it's
common place to summon a bunch of monsters then set
Fiendish Chain/Breakthrough Skill. That "you can't
special summon me" clause makes working with him
difficult, but the pendulum of good vs bad in this
game is always swinging...
Traditional: 2/5
Advanced: 2/5 (The score really depends on the
current meta, and in this one he won't be making
waves)
Art: 2.5/5. Vanity's Fiend looks far cooler.
|
Snype
YouTube |
Today’s Card of the Day is definitely an
interesting one and one with a lot of potential,
Majesty’s Fiend. Majesty’s Fiend has a pretty
incredible effect; it can prevent the activation of
all monster effects (that includes: on field, in
grave, in hand, banished, etc). Of course, with an
effect that ridiculous he also has some down sides
to balance him out. Majesty’s Fiend is a tribute
monster and like his brother Vanity’s Fiend, he
cannot be special summoned. This definitely can be
problematic and thus I think Majesty’s viability
will be very meta driven. If the meta can support
tribute summoning easily then I’m sure he will be
very solid.
One of the most interesting ways to use Majesty’s
Fiend is in combination with the continuous spell
card, March of the Monarchs. March of the Monarchs
protects tribute summoned monsters from being
targeted or destroyed by card effects. In many cases
this could mean game over for your opponent if they
can’t get March of the Monarchs off the field. March
of the Monarchs also makes it extremely safe to
tribute summon Majesty’s Fiend as the only commonly
played trap card that could stop it is Solemn
Warning.
Of course, Majesty’s Fiend is still a very solid
card on it’s own with a lot of potential. I have
already noticed a few people trying to tech it into
HAT as the Artifacts tend to float after their
activate their effects and thus provide very solid
tribute fodder. I have also seen OCG players playing
the card as a counter to Shadolls which will
inevitably shake things up once they are released.
With an effect that powerful it is only a matter of
time before it becomes relevant in advanced, though
it does seem pretty underwhelming for traditional.
Traditional: 2
Advanced: 3.5
|
|